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Author Topic: [0.9a] Safety Override for capital ships v1.0.1  (Read 12941 times)

HELMUT

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[0.9a] Safety Override for capital ships v1.0.1
« on: July 09, 2017, 09:50:32 AM »





A mod that enable the Safety Override hullmod for capital ships, obviously. Possible side effect of growing a manly beard. The installation is the same as another mod.


Changelogs

Spoiler
v1.0.1
* Compatibility with the Ship/Weapon pack mod.

v1.0
* Initial release.
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Special thanks to MesoTroniK to help me figure out how to make it works.
« Last Edit: January 06, 2019, 02:29:10 AM by HELMUT »
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Azmond

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Re: [0.8a] Safety Override for capital ships v1.0
« Reply #1 on: July 09, 2017, 10:23:47 AM »

This could go horribly wrong... so, so wrong.

It's delicious.
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Midnight Kitsune

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Re: [0.8a] Safety Override for capital ships v1.0
« Reply #2 on: July 09, 2017, 02:34:45 PM »

Does this work with SWP? I remember when I tested out my version of this mod, I had issues because SWP has its own SO hullmod, which it uses to block the install on specific ships
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
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Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
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HELMUT

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Re: [0.8a] Safety Override for capital ships v1.0
« Reply #3 on: July 09, 2017, 02:49:26 PM »

Eh, didn't expected SWP to have its own version of SO, but yeah, it doesn't appears to be compatible.

Pulling down the download link for now, i'll try to fix that later.
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Tartiflette

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Re: [0.8a] Safety Override for capital ships v1.0
« Reply #4 on: July 09, 2017, 03:35:45 PM »

Maybe make a completely different hullmod that does somewhat the same as SO but only applies to capitals?
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HELMUT

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Re: [0.8a] Safety Override for capital ships v1.0.1
« Reply #5 on: July 16, 2017, 11:30:19 AM »

There, this should works now.
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Kissa-mies

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Re: [0.8a] Safety Override for capital ships v1.0.1
« Reply #6 on: July 16, 2017, 12:59:49 PM »

My life is now complete, thank you HELMUT.

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etherealblade

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Re: [0.8a] Safety Override for capital ships v1.0.1
« Reply #7 on: July 19, 2017, 07:57:15 PM »

I get you are referencing the mod, but What exactly is happening here? (besides you shooting the onslaught in the rear). Looks interesting  ;D
« Last Edit: July 19, 2017, 08:00:14 PM by etherealblade »
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sycspysycspy

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Re: [0.8a] Safety Override for capital ships v1.0.1
« Reply #8 on: July 19, 2017, 09:20:50 PM »

I get you are referencing the mod, but What exactly is happening here? (besides you shooting the onslaught in the rear). Looks interesting  ;D
You can tell from those weapon circles, they are so small for a battleship esp for the main gun
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Kissa-mies

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Re: [0.8a] Safety Override for capital ships v1.0.1
« Reply #9 on: July 20, 2017, 04:17:02 PM »

thats one of the biggest ships in the game moving at 115 su, fast enough to easily flank an onslaught
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etherealblade

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Re: [0.8a] Safety Override for capital ships v1.0.1
« Reply #10 on: July 21, 2017, 05:32:15 PM »

.... Huh...  :) ;D :o WoW. I was a bit slow Really SLOW there but I got it. So all around more output of smaller mount which means more room for hullmods, giving reward for the costs!!! Being in a Boss ship outflanking wannabe Boss ships IS totally BOSS! Thankyou HELMUT!
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Lord_Matheas

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Re: [0.9a] Safety Override for capital ships v1.0.1
« Reply #11 on: August 10, 2019, 07:04:41 AM »

this is atleast.... somewhat balanced right?
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