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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Pulse Industry (Old: High Tech Armada)  (Read 100885 times)


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Re: [0.9.1a] Pulse Industry (Old: High Tech Armada)
« Reply #75 on: April 14, 2020, 08:31:14 AM »

On player hand, you can play him a bit different, but like if i need to play with it, i prefer a layout like that:
Beat a onslaught or any vanilla capital except the paragon where this is more a draw (but against a paragon, any 1v1 are often a draw).

Because of the 1v1, ennemi do not engage too near the Minster, so it cannot use the shipsystem.
On a fleet, it is very good too.

But for others peoples who use it, they just put beam everywhere. A disco ball. This is a paragon with ATC and massive amount of tactical laser. Can be seen bad, but after, when you think to it, you do not run the Minster alone without a army.

I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.
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