Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I thought Alex said small fleets (or in your case a single ship) wouldn't or couldn't IP a larger fleet.
Could IP work with two button presses, like the Transponder does? So, a prime on an initial press (which would reveal the range and perhaps highlight nearby fleets which are likely to be affected by the pulse), then actually activated on a second press.
(I wouldn't mind if it had its fuel cost brought back in as well, though I do understand the reasons that was removed.)
I'd actually like it if Emergency Burn didn't cost CR, or cost a lot less.
Emergency burn is good for anything where you need a sudden burst of agility and speed, really. Sustained burn does not have that - it takes precious moments to charge up during which you are quite visible, acceleration is slow and turning is horrible.
Quote from: Darloth on July 09, 2017, 08:38:41 AM(I wouldn't mind if it had its fuel cost brought back in as well, though I do understand the reasons that was removed.)What?! Emergency Burn still burns fuel to activate.