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Author Topic: Drawing [REDACTED] Battlestations, part 1  (Read 15375 times)

David

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Drawing [REDACTED] Battlestations, part 1
« on: June 24, 2017, 01:22:57 PM »

WARNING



Blog post here.
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PCCL

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #1 on: June 24, 2017, 01:37:39 PM »

comment thread here link doesn't work.

lovely post though, always fun to see the BTS stuff from years ago
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mmm.... tartiflette

CrashToDesktop

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #2 on: June 24, 2017, 01:39:20 PM »

Hopefully the Quartermaster has clearance level ALABASTER, otherwise I'm gonna have a nice talk with the fleet commander. :)
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Spoorthuzad

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #3 on: June 24, 2017, 01:41:37 PM »

I love this!

Pretty smart to use the stations as side encounters to "test" them to see if they were fun enough instead of implementing them in such a way that encountering them is inevitable.
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ANGRYABOUTELVES

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #4 on: June 24, 2017, 01:45:59 PM »

Quote
I will now accept the criticism that this ended up making the Derelict Mothership a bit boxy.
I don't see how the Derelict Mothership being boxy can be a point of criticism. It's a factory that manufactures space boxes, so it's thematic if it's also a space box.
Quote
Where we’ll also find out just how many times I restarted the design for the Remnant Battlestation before finding something I liked, and only later realizing that it was in fact a giant Tri-Tachyon logo bristling with guns and artificial malevolence.
And I love it because of that. It's exactly the sort of thing Tri-Tachyon would design.
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cpmartins

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #5 on: June 24, 2017, 01:57:56 PM »

I loved everything about it. I also like how a Tri-Tachion Battle-station looks like the company logo, something a megacorp would absolutely do for promotional purposes, and damn any concerns of viability!
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StarSchulz

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #6 on: June 24, 2017, 02:04:06 PM »

Wow, i really hadn't looked at the [REDACTED] Battlestation that way. that's actually pretty cool.

Gothars

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #7 on: June 24, 2017, 02:43:46 PM »

Good read, thanks for the post!

Quote
We’ve already established a bunch of different station aesthetics with the campaign-level side-view stations. This begs the question of being able to fight all of those stations in battle, each with their varied aesthetics and sizes. Would it be plausible to roll out an entire set of (very large) sprites and modules to roughly fit all of those at the same time as a completely new set of station battle mechanics? Maybe-sorta.


I'm thinking, if (in combat) you see these different stations from the top, they'd probably not look all that different from each other. As you said, to have interesting variability is the entire point of drawing them sideways in the campaign. You could probably have a central section that would be an entire small station, and then some ring layers to turn it into a medium or big station. That would have the added benefit that (player?-) stations could be enlarged as the campaign progresses.



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Midnight Kitsune

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #8 on: June 24, 2017, 04:10:37 PM »

Kinda sucks that the mega station of doom never made it in as something like that was what I was hoping station fights would be, but these current fights though are a blast as well
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Dri

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #9 on: June 24, 2017, 07:24:28 PM »

I have to admit, I was expecting the battlestations to be larger! But reading the blog has made it clear that there'd be serious performance issues going that large—ah well.

I assume each major faction will eventually have its own unique battlestation design—you looking forward to drawing them all, David? Hahah! :)
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Wyvern

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #10 on: June 24, 2017, 09:41:27 PM »

That giant battlestation with all the concentric rings does look fun, though.  Surely there's some way to break it down into reasonably-sized repeating sections rather than make the thing one ridiculous monolithic texture?
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Midnight Kitsune

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #11 on: June 24, 2017, 09:43:07 PM »

That giant battlestation with all the concentric rings does look fun, though.  Surely there's some way to break it down into reasonably-sized repeating sections rather than make the thing one ridiculous monolithic texture?
I THINK that would not make a difference as I think it already was made up of several parts
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CrashToDesktop

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #12 on: June 24, 2017, 10:05:46 PM »

That giant battlestation with all the concentric rings does look fun, though.  Surely there's some way to break it down into reasonably-sized repeating sections rather than make the thing one ridiculous monolithic texture?
As the great David said:
Quote
(*Mod-makers, of course, have made no such implicit commitment and can do all sorts of crazy things that bring even the mightiest gaming machine to a shuddering crawl.)
For vanilla, not possible.  But for some crazy-ass mod, definitely, with the proper knowledge. :) Though to be honest, a giant rotating station with multiple layers of defense to get down to the core to disable energy to it's weapon systems would have been possibly the most epic fight I've ever fought.  Destroy each layer in detail or try to punch of a hole through each layer in the same spot to catch a fleeting glimpse of the core and get a torpedo in there all Star Wars exhaust-shaft style.  Not only would it be simply an epic battle, but it would be the epic battle that marked the peak of the entire game.  Or perhaps the end of a grand story line if there ever existed one - a rouge alpha or perhaps a more powerful AI jamming the gates of the sector hidden away in a dark, unknown star system pimped out with it's own battlestation worthy of a coalition to destroy it.
« Last Edit: June 24, 2017, 10:26:43 PM by The Soldier »
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TaLaR

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #13 on: June 24, 2017, 11:53:59 PM »

That giant battlestation with all the concentric rings does look fun, though.  Surely there's some way to break it down into reasonably-sized repeating sections rather than make the thing one ridiculous monolithic texture?

Wouldn't player just blow that up near instantly with Hyperion/Afflictor? Assuming there is sufficient gap to materialize in.
I suppose stations could have anti teleportation/phase fields to prevent that...
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Midnight Kitsune

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Re: Drawing [REDACTED] Battlestations, part 1
« Reply #14 on: June 25, 2017, 12:23:50 AM »

That giant battlestation with all the concentric rings does look fun, though.  Surely there's some way to break it down into reasonably-sized repeating sections rather than make the thing one ridiculous monolithic texture?

Wouldn't player just blow that up near instantly with Hyperion/Afflictor? Assuming there is sufficient gap to materialize in.
I suppose stations could have anti teleportation/phase fields to prevent that...
You can't unphase or teleport into the middle of a ship, even something like a paragon, so I doun't you could do the same with a superstation
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