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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )  (Read 559533 times)

Hazard

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Re: [WIP] United Aurora Federation
« Reply #75 on: April 19, 2018, 11:55:58 AM »

Looking good! Can't wait to try out the test release.
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Ryxsen1421

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Re: VERSION 0.0.1
« Reply #76 on: April 28, 2018, 11:26:36 AM »

Mini UAF
Click here to download version 0.0.1

Released:
    Ships:
    • Solvernia Class Dreadnought, Military variant
    • Reisen Class Battleship, Military variant

    Weapons:
    • Basic weaponry for all ships ranging from super-heavy to light armaments.
    [/list]
    « Last Edit: April 28, 2018, 11:31:56 AM by Ryxsen1421 »
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    Nicke535

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    Re: [WIP][0.0.1] Mini_UAF - Public Test Version
    « Reply #77 on: April 28, 2018, 12:32:07 PM »

    Nice to finally see the mod get off the ground! I played around in the test mission, and this is what I could think of immediately:


    1) Sound design is really nice, but it has issues with timing (weapon sounds play long after the weapon has been fired).

    2) The Reisen seems to have one of its Medium Ballistics slots as a Large Ballistic instead (the frontal right one).

    3) The Weiss_50 and Claris_50 have identical projectile appearance despite having wildly different mechanics/stats, which makes them very hard to identify in a firefight.

    4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the .ship file). It also completely lacks collision bounds.

    5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't quite work. Also, a quick tooltip on what, more exactly, the hullmod is supposed to do would be nice.


    All in all, really nice work for a first version!

    Ryxsen1421

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    Re: [WIP][0.0.1] Mini_UAF - Public Test Version
    « Reply #78 on: May 04, 2018, 10:20:25 AM »

    Nice to finally see the mod get off the ground! I played around in the test mission, and this is what I could think of immediately:


    1) Sound design is really nice, but it has issues with timing (weapon sounds play long after the weapon has been fired).

    2) The Reisen seems to have one of its Medium Ballistics slots as a Large Ballistic instead (the frontal right one).

    3) The Weiss_50 and Claris_50 have identical projectile appearance despite having wildly different mechanics/stats, which makes them very hard to identify in a firefight.

    4) The Solvernia seems to have 4 built-in cannons, but these can be removed by clicking "Strip" (This is probably due to an issue in the .ship file). It also completely lacks collision bounds.

    5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't quite work. Also, a quick tooltip on what, more exactly, the hullmod is supposed to do would be nice.


    All in all, really nice work for a first version!

    1) Thank you, I really made a good ( and got lucky with it ) choice in hiring a local skilled person!

    2) Fixed!

    3) I agreed, Weiss_50 is basically the close-in-weapon system that fires fragmentation rounds - it should work similarly to my basic MG which is the Reina MG.. however, Claris is an anti-ship cannon. so, yes. I believe that needs some changes to the projectiles and such.

    4) How do you fix the 'strip' problem? I also noticed that collision bound issue ( only after releasing it tho ) as well and fixed it.

    5) The special hullmod should work similarly or exactly like the vanilla 'XIV Battlegroup'. but in my version, they would enhance weapon range ( preferably point-defenses ) and fighter wing performances such as increased combat endurance and other generic upgrades that's suitable for respective ships.
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    xenoargh

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    Re: [WIP][0.0.1] Mini_UAF - Public Test Version
    « Reply #79 on: May 04, 2018, 02:49:28 PM »

    Quote
    4) How do you fix the 'strip' problem?
    Make the weapons Built-In, not part of the Variant.  Build-In weapons may not be removed via Strip.
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    Please check out my SS projects :)
    Xeno's Mod Pack

    LeoMaximus

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    Re: [WIP][0.0.1] Mini_UAF - Public Test Version
    « Reply #80 on: May 07, 2018, 03:44:28 AM »

    Yeah I've loaded the ship's data file onto the ship editor and added the weapons to the fixed slots. Looking forward to your work, love the ships these act like Battle-cruisers once you hit the jets   


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    Ryxsen1421

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    Re: [WIP][0.0.1] Mini_UAF - Public Test Version
    « Reply #81 on: May 07, 2018, 09:10:53 AM »

    Looking forward to your work, love the ships these act like Battle-cruisers once you hit the jets   

    Thanks, Reisen is meant to be yours truly if you're looking for a speedy capital ship - Solvernia in the other hand, is your mobile fortress that should take hits for your fleet while the rest flanks around for the kill.
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    Ryxsen1421

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    Re: [WIP][0.0.1] Mini_UAF - Public Test Version
    « Reply #82 on: September 16, 2019, 06:32:39 AM »

    Hey everyone,

    Im back with a new determination and motivation to continue working on this mod with a team of close friends. But while waiting for the others to graduate from their respective colleges. I'll be trying to come out with as many sprites as possible at the ready so that we can get started. Here are a few of them that I just came up with. Disclaimer: I'm aware of the sprites being overly huge, they'll be resized when put into the game.

    Tier 4 space crafts
    Expensive and requires cooperative standing with faction.
    Spoiler

    Forlorn
    Air Superiority Fighter
    Dual Kinetic Gatling Cannons
    Single HE Gatling Cannon
    Dual AAM Pods


    Slightly armored, moderately speedy, low ammo storage, 4 fighters per wing.


    Axiel
    Advanced Phase Fighter
    Single large-caliber EMP Cannon
    Single Kinetic Gatling Cannon
    Dual Dumbfire Rocket Pods


    Poorly armored, high speed, phase-able, low ammo storage, 3 fighters per wing.


    Naggy
    Railgun Attacker
    Dual Anti-Ship Kinetic Railguns
    Single Kinetic Gatling Cannon


    Average on all stats, slightly prone to overheat flux, shielded, 2 attackers per wing.


    Harriet
    Strategic Heavy Bomber
    A shipload of High Explosive dumb bombs
    Front and Rear Gunner Turrets
    Active Flare Rear Launcher


    Heavily armored, slow and vulnerable, EMP-proof, 1 bomber per wing.
     

    Sera
    Fast Strike Torpedo Bomber
    Five Anti-Capital torpedoes

    Poorly armored and somewhat fragile, Versatile and nimble, EMP-proof, 1 bomber per wing.

    [close]
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    LeoMaximus

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    Re: [WIP][OUTDATED] United Aurora Federation
    « Reply #83 on: September 16, 2019, 06:50:12 PM »

    Welcome back, wow your sprite work is amazing.
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    ASSIMKO

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    Re: [WIP] Auroran Shipyard
    « Reply #84 on: September 23, 2019, 03:52:18 PM »

     
    :o
    You have my interest.


    we are two with the same interest ;) :D :D :D
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    Ryxsen1421

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    Re: [WIP][OUTDATED] United Aurora Federation
    « Reply #85 on: November 14, 2019, 06:32:58 AM »

    New not really new, just remastered boat just came in along with the militarized variant. She is meant to be more or less Reisen's escort carrier, providing close air support and all that.


    Exoria Class Carrier
    Standard

    UAF's standard aircraft carrier that carries at least 3 or 4 fighter wings. She came with a large cargo hold / aircraft hangar while using the same powerful engine that powers a Reisen class battlecruiser which made her perfect for a medium size speedy flotilla.


    Exoria(M) Class Carrier
    Military

    Exoria, but militarized inside out. She traded her aircraft / cargo capacity for large missile built-in launchers and also comes in with extended amount of gun mounts for extra firepower. Suitable for someone that wants to be closer to the front line while able to protect themselves.

     
    Spoiler
    [close]
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    Lethice

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    Re: [WIP][OUTDATED] United Aurora Federation
    « Reply #86 on: December 17, 2019, 04:14:09 AM »

    Sooo guessing this aint compadible with the newest version of the game(Yet?)?
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    connortron7

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    Re: [WIP][OUTDATED] United Aurora Federation
    « Reply #87 on: December 17, 2019, 04:43:45 AM »

    Sooo guessing this aint compadible with the newest version of the game(Yet?)?

    Given that it says "OUTDATED" in the title,  id say yes....

    Nanao-kun

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    Re: [WIP][OUTDATED] United Aurora Federation
    « Reply #88 on: December 17, 2019, 09:35:34 AM »

    Still looking forward to this though. Love the art.
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    deoxyribonucleicacid

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    Re: [WIP][OUTDATED] United Aurora Federation
    « Reply #89 on: October 11, 2021, 09:48:20 PM »

    I'm pretty sure this is pretty much dead but... i hope you can update this.. The ships looks glorious!
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