I was hesitant to post this, much because it seems to be a somewhat controversial topic, but I do have to bring this up. It's bothering me.
As we know, the Gryphon missile cruiser and its missile autoforge went through several changes during development. I didn't get to see what was going on, because at the time of Gryphon's release, I have put playing Starsector on a hiatus, but from what I understand, it was insanely overpowered. One .gif I've seen on the web had it spam reapers at an onslaught and a couple of dominators and utterly massacre them. Though this was already after it was getting gradually nerfed.
It's understandable that this HAD to be nerfed. However, I think Alex went way overboard with nerfing this thing. It was after the final nerf that I got to try out the Gryphon... at it was a dissapointment. An utter dissapointment, possibly the biggest one I've seen in this game.
In my opinion, the devs chose the worst possible solution to nerf this system. As of now, the Missile Autoforge is pretty much just a glorified way of saying "ship has double missile capacity". Actually... no, it doesn't, because if you have any missiles unused, it will replenish that much less missiles.
Limit is the worst solution when it comes to balance, in my opinion. And yes, when you think about it, battles in general are not unlimited either, and chances are Gryphon has enough missile capacity that it more often than not will last till the end of the battle than run out of its missiles, but still, it's a big psychological effect to have a
limit. Battles
seem like they can last forever, missiles don't.
And yes, I know balance is not the only reason. I'll allow myself to quote Alex himself and his opinion on the subject from a different thread:
Finally, primarily-missile-based ships like the Gryphon are the exception rather than the rule. Missiles aren't meant to be general-purpose weaponry like energy or ballistics, and I don't want to move in that direction - I think that'd water them down in the long run.
I understand. But still, I think that, how he himself put it, the fact that Gryphon is an
exception is a valid reason why its ability to replenish missiles without limits should be restored. Yes, missiles aren't meant to be general-purpose weaponry, but it won't be a disaster if there's one ship in the game that
CAN use them this way. It might be its gimmick. It's only balancing of one ship, not an entire weapons category.
But if you still cringe at the thought of a ship that can spam missiles and bury opponents under a hail of torpedoes and sabots, allow me to remind you about two things:
1) There are fighters and bombers. These are unlimited source of missiles, and it's already in the game.
2) There are other ways of balancing the system. And they are definitely not as disruptive as killing it altogether (and imo, limiting it to only one, non-regenerating charge is killing it).
Here are some of my ideas how it could be balanced instead:
-Replenishing missiles is not instantaneous and instead takes several seconds to finish - essentially prevents spamming torpedoes ad nauseum.
-Replenishing missiles is not instantaneous and also acts like venting - same as the above, but the ship cannot raise shields or use weapons while the system is working.
-The system builds up charges, like the phase skimmer does, preferably more slowly and with less charge capacity - still a limit, but at least better than leaving it at ONE charge and having you never get any more.
-All of the missiles are on cooldown right after the system finishes its work, as if they were just fired.
-The system can replenish ONLY the missile launcher currently selected. So if you want to recharge all of your missiles, you have to go through every single launcher, possibly spending charges along the way.
-
Any combination of the above, possibly while keeping the already existing trait if the system generating immense amounts of flux.
Unlike one nerf the ship had in the past (CR reduction on every use... which was stupid, imo), those changes are directly affecting the ship's
combat performance and preventing it from doing things that are... silly. Definitely less frustrating than having a hard limit. Honestly, I've captured several Gryphons, I've tried to use one as my flagship, then as an addition to my fleet, but in the end it's just sitting in my storage, because I just can't bother with it in current state - it's boring and underwhelming, at least for my taste. You replenish your missiles once, and then you're not even left with a flare launcher, and in case you run out of missiles after that, then the ship becomes a cruiser-sized frigate, in terms of firepower.
Tell me guys what you think. And if you think that I'm talking absolute nonsense, then please at least tell me if I can edit the game files to give the ship system a regenerating charge, like that of a phase skimmer.