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Author Topic: Missile autoforge should NOT be limited.  (Read 13188 times)

cjuicy

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Re: Missile autoforge should NOT be limited.
« Reply #30 on: June 27, 2017, 07:39:04 AM »

What if, and I'm just saying what if, Missile AutoForge was turned into a weapon similar to the Onslaught thermal blasters, but still used the special activation key? Essentially a Macross missile Massacre style attack with a long cool down say 45 seconds. A custom missile perhaps.

In addition give it a custom hull mod "Large Extended Missile Racks" granting 300% increase to missile ammo and blocking the regular extended missile rack mod.
You had me at Macross Missile Massacre.
I think it would be good for the endangered species of unique weapons.
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xenoargh

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Re: Missile autoforge should NOT be limited.
« Reply #31 on: June 27, 2017, 06:43:46 PM »

I'm actually kind of liking that idea!  Just call the System "The MMM"...
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Midnight Kitsune

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Re: Missile autoforge should NOT be limited.
« Reply #32 on: June 27, 2017, 09:18:44 PM »

What if, and I'm just saying what if, Missile AutoForge was turned into a weapon similar to the Onslaught thermal blasters, but still used the special activation key? Essentially a Macross missile Massacre style attack with a long cool down say 45 seconds. A custom missile perhaps.

In addition give it a custom hull mod "Large Extended Missile Racks" granting 300% increase to missile ammo and blocking the regular extended missile rack mod.
You had me at Macross Missile Massacre.
I think it would be good for the endangered species of unique weapons.
I'm actually kind of liking that idea!  Just call the System "The MMM"...
*coughExigencycough*
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Mr. Nobody

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Re: Missile autoforge should NOT be limited.
« Reply #33 on: June 28, 2017, 11:12:14 AM »

Stupid idea but throwing it out there, might be better for the modding subforum dunno.
A converted Atlas that had it's cargo space occupied by a huge but hapzardly built missile autoforge and lined with missile launch tubes.
When the weapon (or maybe it's a ship system?) it's activated it will rapidly produce flux to fire a veritable torrent of weak missiles with random damage types.
The distribution might be
50% Frag
22.5% KE
22.5% HE
5% EMP
And they will keep being fired until the weapon/system is deactivated or flux capacity runs out
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Darloth

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Re: Missile autoforge should NOT be limited.
« Reply #34 on: June 28, 2017, 02:13:25 PM »

I like the idea.  Could share the system with the Gryphon, even, just change extent or somesuch.  At the very least it would be interesting. Probably worth a mod even if it doesn't pan out for the main game.
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evil713

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Re: Missile autoforge should NOT be limited.
« Reply #35 on: June 28, 2017, 06:49:24 PM »

Stupid idea but throwing it out there, might be better for the modding subforum dunno.
A converted Atlas that had it's cargo space occupied by a huge but hapzardly built missile autoforge and lined with missile launch tubes.
When the weapon (or maybe it's a ship system?) it's activated it will rapidly produce flux to fire a veritable torrent of weak missiles with random damage types.
The distribution might be
50% Frag
22.5% KE
22.5% HE
5% EMP
And they will keep being fired until the weapon/system is deactivated or flux capacity runs out

The atlas is probably due for a Mark II conversion. This is potentially an option. I would have thought something more broadside like for the atlas or possibly a carrier variant
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