Welcome to the forum! Let's see if we can help you out here, since it sounds like your being given a really hard time by the game.
Before anything else though, just two things I want to confirm, since these are sometimes done wrongly by early players:
- Have you played the campaign tutorial?
- Are you currently using any mods that seriously affect gameplay (like Nexerelin, Dynasector, or any faction mods)?
First thing I want to ask is why do I get constantly ripped by oversized fleets that appear out of nowhere right when I finish a battle. It's very frustrating, and many times when I start out the game I'm immediately attacked by a larger fleet and the game ends right there. I don't want to sound like a whiner, but more then not ive been put in situations where there is just no way out.
This is fairly strange. What sort of fleets have you been attacking in the first place? Just pirate raiders and the like? If so, you should easily be able to outrun most bigger fleets with your starting ships. If you find yourself in a tight space, you can use Emergency Burn to out-manoeuvre a chasing fleet, or Sustained Burn to outrun them (once you've gained enough distance). I'd be interested to know what your usual procedure at the start of a game is - do you immediately spend all your money buying more ships, or do you take a mission and go exploring, or what? Some career choices carry more risk than others.
If you're finding yourself constantly outnumbered and outmatched though, try to stick by some non-hostile fleets. The Hegemony start off with a positive relationship with you, and if you encounter a battle near one of their fleets chances are they'll help you out in the combat! Even better, if you see a Hegemony (or other friendly faction) fleet in a battle themselves, you can join in to help out - you'll earn credits, loot, and reputation depending on how much you contribute to the battle, while being able to fall back on the allied forces for support if you need. Neat!
Supplies and fuel run out extremely fast at start, leaving few options to make money(no I'm not overloaded or understaffed). Ive read in other posts to salvage other wrecks of battles but ive just not found any of these, and derelict ships I salvage provide very garbage ships that sell for less than 100 credits. Then you look at the same ship on sale for the ai and its listed at 6000 credits. I mean, I almost feel like your trolling the player.
Trying to sell ships on the market is a common mistake, but nothing to feel ashamed of. The game deliberately makes ships you try to sell way cheaper - especially if they're damaged, ie. have D-Mods on them, in which case they become worth basically nothing. However, there is good reason to recover such ships! Damaged ships you recover from derelicts often come with D-Mods, and while these negatively affect a ship's performance, they also make it much cheaper to use in combat - specifically, the number of supplies it uses up when you deploy them in battle is greatly reduced. If you still can't see yourself using these "junker" ships (and some people don't like it, that's fine!) you can always "Scuttle" ships you recover instead of salvaging them to gain some extra supplies - though I believe that Salvaging a derelict gives you more reward than recovering and scuttling. It all depends how much you want the ship.
Speaking of salvaging, post-battle debris fields are fairly common in locations where rival factions have big wars and leave equally big messes behind, so if you hang around some big military bases (Honestly, Jangala always seems to be under siege by pirates to me!) you ought to find some tasty wreckage.
Second, and forgive me if this is posted somewhere I haven't seen yet, what other content if any will be added to this game. I'm starting to regret getting this game due to the disappointing gameplay thus far. Is that all there is going to be to this or are we at least getting the ability to colonize planets or set up bases on a planet? Ive read where we can survey planets that haven't been explored yet, would be nice to add the ability to colonize or set up a base there.
Believe it or not, outposts and bases the player can set up are something being worked on very seriously for upcoming versions of the game! If you ever want to check out updates or see what the Devs are thinking about, you can hop on over to the Starsector Blog (
http://fractalsoftworks.com/blog/ ) and read up some of the fun stuff talked about there. The latest blog post in fact is all about Outposts and the game's economy, so you might find something to your liking in there!
In addendum, if you're still finding the game difficult, you can start a campaign in "Easy" mode (which alters a few stats in your favour). You can also try some mods that make the early game less punishing - which, admittedly, it rather is. There's a mod called "Steiner Foundation" (
http://fractalsoftworks.com/forum/index.php?topic=10398 ) which adds a number of features that allow you access to better ships and weapons early on, as well as in-game tutorial hints and boosts in several forms.
While this can't cover everything (I'm very sure I've forgotten no less than seventeen things, haha!) I hope it helps nonetheless.