I'm also getting similar crashes at save, depending on the number of mods I'm running.
Sometimes I get a hs_err_pid****.log file with the EXCEPTION_ACCESS_VIOLATION , but generally not. Maybe only 10% of the crashes produce it.
Using Windows 7 Professional 64bit, Intel i5 core, 8 gigs of ram. Graphics card is a Nvidia GeForce GTX 550 Ti, version 382.53 driver (which is the latest driver I downloaded this week to see if it made any difference).
Certainly I didn't get this in 0.7.2, and started with 0.8.1 (possibly 0.8 but didn't run that many mods with 0.
. I've been running either 4096m or 5120m for both min and max memory since 0.7.2.
I've been running various permutations of the following mods:
Blackrock Drive Yards
Dassault-Mikoyan Engineering
Diable Avionics
Interstellar Imperium
Scy Nation
LazyLib
Ship/Weapon Pack
Underworld
ZZ GraphicsLib
Dynasector
Nexerelin
If I only run 2 faction mods, say Dassault-Mikoyan Engineering and Diable Avionics, its seems to work ok. Or Scy Nation and Blackrock. But if I do all 4, then I start seeing the save problem relatively quickly. As a quick sanity check, I also tried 64-bit java 8, but it had the same errors eventually when saving. I've reverted that and the settings.json since that test. I can try running as administrator, which I haven't done yet. It seems unlikely to me to make a difference, especially since most of the
Interestingly, when it does produce a hs_err_pid****.log, it crashes faster and doesn't produce a pop up I think. Normally when it fails to save in this way, it throws up a popup saying:
"Java(TM) Platform SE binary has stopped working
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available."
The game then closes after you hit the close program button on that popup.