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Author Topic: Starsector 3rd Fleet Building Tournament (FINALS)  (Read 25245 times)

Tartiflette

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Starsector 3rd Fleet Building Tournament (FINALS)
« on: June 11, 2017, 06:53:33 AM »



So, 0.8.1 is stable, most mods are updated, I think it's time for another installment of the AI Fleet Building Tournament!

   The principle is simple: build the best fleet possible within a limited budget and pit it against other participant's armadas in full AI control. With each round the budget increases, allowing you add more ships to your force. A mod allowing you to budget your fleet (and replay the matches) will be provided. The various rounds will (hopefully) be streamed every week. While the formula will be close to the previous installment, a few things changed: Check the rules for all the details.

RULES:
Spoiler
[close]

___ROUND SIX___

The final round will be streamed Friday August 11th at 8pm GMT on FallenShogun's channel:

https://www.twitch.tv/fallenshogun

There will be a week hiatus due to conflicting schedules. If needed, a tie breaker round for the second place will be run during the same stream.



AI mission mod to setup the fleets:

Join our Discord server to get more info about the tournament and talk about Starsector in general.

REPLAYS AVAILABLE HERE:
https://www.youtube.com/playlist?list=PLi9_tXwdXOli9tHl6klcIBF1UvKjkr8dy

Individual rounds:
Round three:
https://www.twitch.tv/videos/158891771
Round four:
https://www.twitch.tv/videos/160678810
Round five:
https://www.twitch.tv/videos/162435326


How to play:
Spoiler
  First MAKE SURE YOUR MODS ARE ALL UP TO DATE! USE VERSION CHECKER.

   Then you need to download the initial mission mod:


   This mod offers two missions: a Stampede Challenge where your fleet must survive waves after waves of Buffaloes MK2, and the Tournament mission that interests us right now.

   Once installed, you will find inside a folder named tournament containing a lot of "player" files:



   There is a pair of them for each participant. You will find your assigned number in the tournament's brackets once the inscriptions are closed.

   Do NOT rename those files! You have to use a code editor to modify their content in order for the game to read your fleet. I recommend using Notepad++ or Sublime Text as it won't modify the files' layout, that could potentially corrupt them. DO NOT use Word, DO NOT use Excel/Open Office and such unless you know how to configure them to not corrupt these files. Using the default Notepad is not recommended either.

    playerX_data.csv contains all the general information about your fleet. by default it look like this:




name,tag,prefix

#name: Your forum name.
#tag: The name of the fleet.
#prefix: What will precede the name of your ships.
#DO NOT RENAME THIS FILE, DO NOT CHANGE THE TOP LINE.

"Player 1","Player 1 fleet","P1"



   And should be pretty self explanatory. Then there is the playerX_fleet.csv that contains the actual ships for your fleet, looking something like this:




rowNumber,round,variant,personality,isFlagship

#rowNumber: A unique number for the ship/wing, only used to read the file and won't appear in-game
#round: The round this fleet has been purchassed. Do not change for variant reffit.
#variant: The full ship variant or wing name. Remember to prefix them to avoid name conflicts.
#personality: The captain's personality. Can be "timid", "cautious", "steady", "aggressive", "reckless". Mandatory.
#isFlagship: only used with FLAGSHIP rules. Halve the cost of that particular ship. Can be "TRUE" or "FALSE".

#DO NOT RENAME THIS FILE, DO NOT CHANGE THE TOP LINE.

1,1,lasher_Assault,cautious,TRUE
2,1,lasher_Assault,aggressive,FALSE
3,1,lasher_Assault,aggressive,FALSE
4,1,lasher_Assault,aggressive,FALSE
5,1,lasher_Assault,aggressive,FALSE
6,1,lasher_Assault,aggressive,FALSE
7,1,lasher_Assault,aggressive,FALSE
8,1,lasher_Assault,aggressive,FALSE
9,1,lasher_Assault,aggressive,FALSE
10,1,lasher_Assault,aggressive,FALSE
11,1,lasher_Assault,aggressive,FALSE



   This is where you will setup your fleet.
The row number is just an indicator for the mod to separate the lines,
the round number is to keep track of when each ships have been added to the fleet,
the variant is, well, the name of your ship variant (use a personal prefix to avoid name clashes with other players)
the personality is the behavior of the ship's captain,
and the Flagship is a special rule that allows you to have a ship at half price that you can refit every round for the duration of the tournament.

Be mindful of typos!

The cost of your fleet will be automatically calculated at the start of the mission: After a couple seconds, the game will automatically pause and display the current total cost.
If you want more info, some details are written in the game's log.

   Note that these files can be edited while the game is running and the changes will be reflected when the mission is refreshed (ie, just click on it again).
The usual method for creating a fleet is to start by adding ships with default variants (you will find them in the variant folder of vanilla or the relevant mod) until the budget is getting filled. Then from the mission you can edit them and fine tune your fleet. Once done, you can get those variants in the mission's save file. You will have to rename them and reflect those changes in the fleet file, and you are done. Remember to use your name or your player number as prefix for your variants to avoid name clashes.

The final step will be to submit your fleet:



   Doing exactly this would make my life really easier. There might be a lot of participants and I wont edit everyone's misnamed file so be sure to double check everything. You can use your forum name for the archive and as prefix for your variant files names. Please only send the required files. You can either PM me a link here or send them directly through our Discord server. All the updates on the tournament will be posted there in priority.

Happy fleet building!


Having troubles? Here is a more detailed step-by-set guide, although for the second fleet building tournament.

[close]

Check out the previous Tournament:


« Last Edit: August 05, 2017, 02:06:55 AM by Tartiflette »
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Clockwork Owl

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Dri

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Re: Sarsector 3rd Fleet Building Tournament
« Reply #2 on: June 11, 2017, 12:54:46 PM »

I predict carrier fleets. Carrier fleets for days.

It'll be all about who can devise the best PD and anti-fighter loadouts.
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Thaago

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Re: Starsector 3rd Fleet Building Tournament
« Reply #3 on: June 11, 2017, 02:53:20 PM »

Is the inscription link not working for anyone else?

I'm considering being an absolute masochist and doing vanilla high tech again. So no Condor spam for me!
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ANGRYABOUTELVES

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Re: Starsector 3rd Fleet Building Tournament
« Reply #4 on: June 11, 2017, 04:31:17 PM »

I predict high-tech is going to have to lean very heavily on tac-laser Hecates or Wolves. That's about the only thing its got that can efficiently clean up fighters, considering the Vortex is so incredibly expensive.
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Thaago

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Re: Starsector 3rd Fleet Building Tournament
« Reply #5 on: June 11, 2017, 05:18:35 PM »

Heh, I'll give it another shot. Time for high tech to die horribly conquer all! I feel like the lack of carriers will be telling however.

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Igncom1

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Re: Starsector 3rd Fleet Building Tournament
« Reply #6 on: June 11, 2017, 05:29:35 PM »

Heh, I'll give it another shot. Time for high tech to die horribly conquer all! I feel like the lack of carriers will be telling however.



You get one carrier! The best carrier with the best strike craft!

But only the one  ;)
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Thaago

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Re: Starsector 3rd Fleet Building Tournament
« Reply #7 on: June 11, 2017, 05:39:56 PM »

While the Astral is a fine war machine, I doubt I'll make it to a round where I have the money :D.
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Igncom1

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Re: Starsector 3rd Fleet Building Tournament
« Reply #8 on: June 11, 2017, 05:42:08 PM »

Yeah, High-Tech's endurace and flux problems are a serious issue.

One that I would seek to exploit if I was joining with a low tech fleet.
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Thaago

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Re: Starsector 3rd Fleet Building Tournament
« Reply #9 on: June 11, 2017, 06:09:04 PM »

I don't suppose the overpriced drone ships are fair game for high tech? We are tri-tachyon after all :D
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Igncom1

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Re: Starsector 3rd Fleet Building Tournament
« Reply #10 on: June 11, 2017, 06:29:56 PM »

I would be interesting to see a division between High-Tech and Phase ships.

Get a full phase fleet on the go and see how that compares to the rest.
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Thaago

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Re: Starsector 3rd Fleet Building Tournament
« Reply #11 on: June 11, 2017, 06:37:28 PM »

I would be interesting to see a division between High-Tech and Phase ships.

Get a full phase fleet on the go and see how that compares to the rest.

Waaaay too expensive, and countered by fighters and frigates. Phase ships really shine against cruiser/capitals.
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Igncom1

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Re: Starsector 3rd Fleet Building Tournament
« Reply #12 on: June 11, 2017, 06:53:28 PM »

I would be interesting to see a division between High-Tech and Phase ships.

Get a full phase fleet on the go and see how that compares to the rest.

Waaaay too expensive, and countered by fighters and frigates. Phase ships really shine against cruiser/capitals.

I agree but it would be interesting, none the less.
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mendonca

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Re: Starsector 3rd Fleet Building Tournament
« Reply #13 on: June 11, 2017, 11:49:48 PM »

Would love to put my name down and bring back Purple Bertha the Phase Beam Machine (now available in TURBO version), but not sure I'll realistically have the time.

And what about the Omen? Surely that has to be a valid consideration?

Whatever, look forward to the streaming and seeing how it pans out.
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Thaago

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Re: Starsector 3rd Fleet Building Tournament
« Reply #14 on: June 12, 2017, 09:02:33 AM »

Shhh, don't tell anyone about the Omen!  ;)

I just noticed the fighter tech level restrictions - what tech levels are the fighters, anyways? They are explicitly designed to work together, which will be impossible with the restrictions.

[Edit] Actually, I take it back - anything to stop Drover's from using Warthogs.
« Last Edit: June 12, 2017, 09:17:11 AM by Thaago »
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