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Author Topic: Using starsector sprites for mods  (Read 11269 times)

RedTheHunter

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Re: Using starsector sprites for mods
« Reply #15 on: July 22, 2017, 04:47:19 PM »

Yeah I was thinking about that too but the beam computers are a tad large as well, I might create a variant with beam emitters but at the cost of missiles or the turrets.
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Me: "Is the space leaking in, or is the air leaking out?"
One: "Either way, you're screwed, have fun suffocating."
Marv: *Silent screams in airless space*

RedTheHunter

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Re: Using starsector sprites for mods
« Reply #16 on: February 17, 2018, 08:25:50 AM »

The tool I use to generate normal and roughness maps from and for the sprites to be imported was just publicly released.

http://store.steampowered.com/app/768970/

Hope people find use for it.
Logged
Me: "Is the space leaking in, or is the air leaking out?"
One: "Either way, you're screwed, have fun suffocating."
Marv: *Silent screams in airless space*
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