So, now that there's lots of stealth mechanics, terrain, and even 'offensive' campaign abilities like i-pulse, a lot more 'twitch' gameplay is required in campaign than originally, where it used to be just "make that circle touch another circle."
Does everyone still think the campaign controls of click-hold to move to cursor position are the best way to do control the campaign layer of gameplay?
I'm not really sure but curious to hear opinions.
I sort of wish there were a faster way to make your fleet full stop immediately, to get terrain stealth bonuses. Detailed explanation:
Spoiler
Often if I see enemy pings, I want to stop immediately on a terrain that gives stationary fleets a stealth bonus. Having to move my mouse cursor over from wherever it happens to be on the screen, to wherever I think my fleet will be by the time my cursor gets over there (to make it full stop without some drift that takes me out of the terrain), isn't necessarily as fast as I'd like.
Would click-toggle to move be better than click-hold, so whenever you clicked your fleet would full stop/start. I don't know.
Any ideas? In your comments remember that just because the controls are good enough (for someone with 300 hours playtime and excellent reflexes), doesn't mean that they can't be improved.