DOWNLOADNotes correction: Svepfräsare no longer pierces ships or fighters.
v17
MAGICLIB IS NOW A REQUIRED DEPENDENCY.
Added the Eldsjäl
- An extensive conversion of the Eld, adapted to Ruster wants, needs, and wallets.
Added the Bergslag (P)
- Rearmed with not-at-all-civilian weapons, this ship is a clear danger to anyone too slow to run away.
Added the Aska (Au)
- Wouldn't you like to know.
- Vayra's Sector HVB.
Added the Spatterflamer
- Large ballistic weapon which sprays a stream of plasma fire that sticks to the target and delivers additional damage over time.
Added the Rörsångare Torpedo Rack
- Mid-sized strike weapon of the Svala family, which disperses a long chain of antimatter blasters around the target, striking from all angles.
- Limited ammunition.
- Rare laboratory weapon.
Ljus
- Sprite updated.
Aska
- Sprite updated.
- Bounds refined.
- Middle and fore small turret locations swapped.
Aska (LC)
- Removed the fore (previously middle) small turret.
- Outer large missile mount is now correctly a hardpoint.
- Otherwise as above.
Aska (LG)
- Removed the fore (previously middle) small turret.
- Otherwise as above.
Skära
- Sprite touchups.
- The Ljungeld emitter can now also be fired directly, twice per battle.
Gnejs, Gnejs (P)
- Hull reduced by 10%.
- Armor reduced by 20%.
- Max speed and acceleration reduced by ~25%
- Shield arc reduced to 150°.
Spattergun, all sizes
- Damage reduced by 20%.
-- Nominal efficiency is now 1,0.
- Hits on hull and armor will now cling to the target, dealing an additional 100% damage over time.
-- Burns deal damage 4 times per second; armor is effective at reducing the damage.
-- Spattergun plasma will agglomerate if it hits an already affected surface, leading to larger rather than more numerous ticks.
- Spatter amount on shield hits reduced.
Linjär PK
- Homing reintroduced using new backend mechanics.
- Base accuracy massively reduced.
- Projectile size slightly increased.
- Splinter effect removed.
Fräsare
- Damage and flux cost increased by 30%.
- Beam impact increased by 100%.
- Range increased to 900.
Jursla
- Flux per shot increased by ~18%.
-- Efficiency is now 1,3.
Kartesch
- Mechanics overhauled; large back-end changes. No longer has strange corner case behaviors.
- No longer vulnerable to PD.
- Nominal range increased to 1 000.
- Rate of fire increased by ~10%.
- Turn rate reduced by ~33%.
- Projectile restyled.
Svala
- New missile sprite.
- Added a new custom missile AI
-- The split behavior is now VASTLY cleaner, and the submunition stage is skipped entirely.
-- Split distance may be somewhat different.
- Improved visual effect.
- Damage per blast reduced by 9%.
Sidensvans
- Added a custom missile AI
-- Will now split into three small and strongly homing submunitions if the missile is a near miss or has been sufficiently damaged.
-- The SubSRMs deal 80 HE damage each, have a short lifespan, and are very fragile.
- Nominal range reduced by 33%.
Skrål
- Added a custom systems AI.
-- Fighters will now preserve their burn charges until they are in final approach, or are returning to the carrier.
--- While in approach for a bombing run the fighters will coordinate their burn timing.
--- While returning fighters will use any remaining charges to evade individually.
- Maximum turn speed increased by 100%.
- OP cost reduced to 12.
Grus
- Now launches one flare per fighter, not two.
Kalk
- Missile pack now fires Sidensvans submunitions (see above).
Diskordant
- Spatterguns have had their base damage reduced and will now stick to the target and deal additional damage over time (see above).
Jämmer
- Karbinfräsare damage increased by 30%.
Skrän
- Max speed reduced to 225.
- Gun damage increased by ~21%
- ER field damage tripled.
- Both the Microjursla and the ER Field will now generate significant amounts of flux.
- Flux stats adjusted.
Oklang
- Hull integrity increased by 50%.
- Armor increased by 33%.
Tensor Drive, Heavy Tensor Drive
- Improved visual effect.
- Will now repel and deal damage over time to any ships that it would otherwise collide with.
- Affects all ships, and fighters belonging to any other ship.
Gravity Shield
- The safety shutoff will now only engage if the ship's shield is active.
- Fixed a bug which resulted in BaB-type projectiles to always get pushed towards absolute left.
- Reduced BaB deflection by 33%
Absolute Territory Field
- Fixed a very odd bug which could cause a crash under rare circumstances.
- Now also affects friendlies.
Arcfault Insulator
- Renamed Arcfault Ejector
- Overload duration reduction reduced to 20%.
- In addition to reducing overload duration, the hullmod will now emit a powerful gravitic burst when the ship is overloaded or destroyed.
-- The burst potency scales by ship size and does not discriminate based on teams.
Blueprint reshuffling
- Heavy Spattergun to Stjärngård
- Fräsare, Svepfräsare to HEL
- Linjär PK to Laboratory
Updated several ship variants.
Added missing variants for the rare Flock.
Rare flock maintenance and deployment cost increased to 19.
Simplified several fighter bounds.
Simplfied Gnejs bounds.
Refined Venture (RB) bounds.
Fixed a bug which caused considerably more Gryning to spawn than intended.
Fixed a bug which would cause the Ruster industry synchronization script to conclude prematurely.
Fixed Ramshield not affecting the Sunder (Ryak)
Fusion Burst Laser autofit weights reduced.
Belt Blaster projectile color shifted towards red.
Ballebo can now show up as a rare blueprint.
Added skin-specific codex entry for the Hornfels (LP)