DOWNLOADv11.1
Conquest (Ryak)
- Medium missile hardpoint arcs now correctly 5°.
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v11
Added the Välljud Battlecarrier
- Offensively inclined ship with plenty of fightercraft and firepower. Just don't expect it to hold a battleline.
- Its Disruption Mine Strike system allows it to place mines that momentarily overload their targets.
Added the Hornfals Cruiser
- Resilient Ruster Cruiser with a Fortress Shield system. Thinks it's a battleship.
- Also comes with a Luddic Path skin:
-- Built-in Safety Overrides turn the immovable object into an irresistible force. Outlasting it won't be easy.
Added the Kondensator Heavy Destroyer
- A deep flux tank and an efficient shield keep this ship standing against most opponents, while its Stillhet Phase Fighter wing wears them down.
- Carries an advanced Tachyon Vent system which allows the ship to reduce its flux levels without disabling its shield - at the steep price of slowing down its own time rate.
Added the Gnejs Destroyer
- With a large ballistic hardpoint and low operating costs this Ruster ship offers heavy firepower at an affordable price.
- Also comes in a Pirate model:
-- Preferring heavy missiles, this ship punches well above its weight while the munition supplies last.
Added the Fasklot Phase Destroyer
- Mobile ship that believes in the virtue of ganging up on disabled opponents and striking from behind. Pretty sure that's a virtue.
- Carries an EMP Cluster Mine Strike system, in case it runs across anyone not already helpless.
Added the Fasnod Phase Frigate
- Disruption specialist designed to break up enemy formations and wreak general havoc.
- The Gravity Mine Strike system teleports in a disruption mine at the targeted location. Up to 7 charges can be stored at once.
- Gravity Mines home towards nearby enemies and unleash a strong kinetic blast on contact, displacing the target.
-- You can absolutely use this to bowl ships into each other.
- Also comes with a Pirate skin:
- With its mounts converted to composite/universal this little terror can deal a disturbing amount of damage. The system is replaced with a Reactive Emitter.
Added the Stillhet Phase Fighter
- Strike-and-evade offensive fighter mounting specialized UV lasers and a brief-period phase cloak system.
Added the Grus Interceptor
- Militarized racecraft fit with anti-missile armaments. Performs best when combined with heavier fighters.
Added the Munsbit (LC) skin.
- Luddic Church variety freighter.
Added the Slag Mode ship system
- Near-zero K cooling systems allows for briefly and vastly increased ballistic weapon damage. Afterwards the weapons must thaw out, reducing rate of fire for a short time.
-- Used on the Sunder (Ryak).
Lykta System
- Complete visual overhaul.
- Removed loop sound effect.
Unstable Thrusters
- Adjusted description.
Flock, Flock (Export)
- Major sprite overhaul.
- Maintenance & recovery cost increased to 17.
- Fleet points increased to 13.
- Medium hardpoints converted to turrets.
Flock (RB)
- Major sprite overhaul.
- One medium composite hardpoint turned into a small composite hardpoint.
- One medium composite hardpoint turned into a turret.
- Maintenance & Recovery cost increased to 17.
- Fleet points increased to 13.
- Variants updated.
- Now correctly considered a carrier when spawning AI fleets.
Aska
- Minor sprite adjustments.
- Redesignated as a Heavy Cruiser.
-- No functional changes.
Skära
- Enhanced Reactive Emitter system visual effect.
Bergslag
- Maintenance & recovery cost increased to 21.
Dominator (RB)
- Updated sprite.
- Added plasma chamber decorative flare.
- Updated target variants.
- Updated codex entry.
-- Technical change: Changed from .skin to .ship. Id remains prv_dominator_rb.
Gissel
- Updated sprite.
Gremlin RB
- Updated sprite.
Flamma, Flamma Midline, Flamma (P)
- Updated variants.
- Adjusted (P) sprite.
Tystnad
- Base cost reduced to 39 000.
- Secret model rear PD replaced with Vakt UV PD.
Sunder (Ryak)
- Lykta ship system replaced with Slag Mode.
- Engine and visual style changed to PRV_MID (greener).
- Updated codex entry.
Ballebo (P)
- Sprite updated.
- Mounts overhauled.
- Now comes with three Swarmers instead of two Hammers.
- Engine style changed to LOW_TECH.
- Fleet points reverted to base (12).
- Value multiplier increased to 0,85.
Kakafoni
- Adjusted hitbox.
- Updated (RB) skin sprite.
- (RB) Burn Drive ship system replaced with Missile Autoforge.
Conquest (Ryak)
- Updated graphics.
- Adjusted codex entry.
- Base value reduced to 300 000.
- HP reduced to 13000.
- Armor increased to 1300.
- Shield Efficiency improved to 1,2.
- Flux Dissipation increased to 1200.
- Added a large hybrid turret located at the rear of the ship.
- Skatunge launchers replaced with small ballistic turrets.
-- To alleviate weapon group crowding.
- OP increased to 320.
-- At 5/10/20 points per mount with all mounts used the net change is -20 OP.
- Ljungeld Prototype
-- Flux cost reduced by ~23%.
-- Chargeup reduced by 25% (0,11 seconds).
-- Chargedown increased by ~4% (0,11 seconds).
Skymning
- Rear energy turret coverage slightly reduced.
- Can now show up as a rare BP.
Diskordant Fighter
- Tweaked sprite.
- Light Spattergun improved.
-- Damage and flux per shot increased by ~15%.
Buddy Fighter
- Flux dissipation increased by 33%.
- Fusion Burst Cutter improved.
-- Firing angle increased to 45°.
-- Rotation rate greatly increased.
-- Chargeup reduced by 0,25 seconds.
-- Cooldown increased by 0,25 seconds.
Kaja, Kaja Array, Kråka, Kråka Auto, Korp MRM Launchers
- Complete launcher sprite overhaul.
- Missile sprite updated and engine effects adjusted.
Sidensvans, Sidensvans Array
- Complete visual overhaul.
- Missile orientation time increased by 50%.
Punktskydd
- New weapon graphics.
- Damage increased by ~15%.
Punktskydd Cluster
- New weapon graphics.
- Damage increased by ~15%.
- DPS increased to 3000.
- Now fires continously.
AKC c67
- Burst size increased to 3.
-- net DPS, ROF, etc unchanged.
Akers, Heavy Akers, Siege Akers
- EMP arcs made rarer and more potent.
-- Akers family EMP is now ~1x their kinetic damage, half applied directly and half in (relatively) powerful arcs.
-- 2x for the Akers Nova.
Akers Nova
- Burst size increased to 6.
- Cooldown increased to 1,764.
- Added 0,146 chargeup delay.
-- No net rate of fire change.
- EMP arcs made rarer and more potent.
- Removed arc energy damage component.
- Projectile size reduced.
- Firing sound volume reduced.
Spattergun, Light Spattergun
- New weapon graphics.
LPK
- New weapon graphics.
- Effects recolored.
Hammer Launcher
- New weapon graphics.
Svala Torpedo
- New launcher graphic.
- Minimum time to split increased by 100%.
- Ammunition increased to 3.
- Refire delay increased to 16 seconds.
Skata LRM
- Updated launcher graphic.
Ljus (D) and Ilbud (D)
- Now use the base graphic.
Updated prv ship variants
- Cleaned up and replaced many less interesting variants with Overdriven specs.
- Several smaller tweaks.
Rust Belt (PRV_LOW) engine style shifted to orange/red.
prv Standard (PRV_MID) engine style intensity increased.
Adjusted prv and RB factions fleet doctrines and weapon preferences.
Adjusted prv and RB starting relationships.
Various graphicslib light tweaks.
Fixed codex typo.