DOWNLOADv7:
Kakafoni
- Reduced crew by 33%, now 200 skeleton crew, 300 max.
- Base cost reduced to 58000
- Updated sprite.
-- Wing aft portions are now smoother.
-- Corrected emissiveness.
- Added Pirate skin
-- Comes with a large hybrid slot, overhauled mounts, borer drones, and a large crew requirement.
-- Cool spooky skull (important).
Aska
- Corrected minor sprite error.
- Added the Aska (LC)
-- Missile-focused attack cruiser.
-- The Church of Galactic Redemption vehemently deny fielding any vessels capable of phase teleportation.
Added the Sorl-class light carrier.
- Somewhat supply-intensive DV with two fighter wings and moderate armaments. A Phase Skimmer keeps it out of too much trouble.
Added the Gryning-class frigate.
- Light and aggressive attack craft with a Temporal Core that lets it speed up time while toggled on.
- Also comes in a Tritachyon version. Imitation might be the sincerest form of flattery, but it's not neccessarily well received.
Added the Skära-class Heavy Frigate
- Durable salvage hull with a zappy shock emitter.
Added Kite (prv)-remodel shuttle.
- Flight deck version of the common Kite shuttle with a single integrated Oväsen fighter and its lone drone buddy Missljud.
Added the AKC c67 medium ballstic cannon
- Kinetic CIWS to keep fighters in check and frigates at an honest distance. Single rotary mount, reload rate permits ~66% uptime.
Updated the Tystnad, Tystnad (League), Tystnad (P) and Tystnad (Mod) sprites
-- Strange and funky bridge replaced with different strange and funky bridge.
-- Lighting and engines changed.
-- I hear the pirates painted their ship pink. Oooh, real intimidating there buddy.
- Deployment cost and maintenance reduced to 12.
Spattergun
- Increased spread decay rate. It will now re-zero quicker after firing.
- Burst is no longer interruptible. Should fix a rare unintended "stagger-fire" AI behavior.
Ljungeld
- Improved rarity to 1. Stays as a tier 3 prv_adv_bp, which should keep it rare enough.
- Narrowed the beam greatly. Sharp and deadly like a scalpel.
HGL Array
- Maximum range increased to 650.
Fusion Burst Laser
- Beam color shifted towards purple to help differentiate from pdlaser.
Linjär PK
- Increased sound variety.
Siege Akers (Prototype)
- Damage increased to 240 kinetic 120 EMP. Flux cost unchanged.
- Max spread reduced to 9
-- Now matches the standard Siege Akers.
Gremlin (RB)
- Base value reduced to 8000
Ballebo (P), Flamma (P)
- No longer have built-in D-mods.
Tystnad (P)
- Compromised Hull and Damaged Flight Deck D-mods replaced with Defective Manufactory.
Mora (LP), Ljus (LP)
- No longer have a Faulty Grid. Still very much Ill-Advised.
Oväsen Wing
- No longer no_drop, no_sell.
prv
- Reduced equipment randomization; ships are now more likely to adhere to their variant loadout.
Overhauled prv equipment table.
- prv ships will not use very low-tech weapons (eg. Hammer Barrage), or weapons with very close prv-tech equivalents (eg. Tachyon Lance) weapons unless absolutely neccessary.
Reduced weapon base values:
- Spattergun -100 (375 -> 275)
- Heavy Akers -600 (1800 -> 1200)
- Akers Nova -300 (2600 -> 2300)
- Korp MRM Launcher -1000 (4800 -> 3800)
Adjusted Aska variant weights. Heavy Artillery fits should be more common now. The Frag fit has been retired; no new ones will spawn.
Changed tech tag on Sunder (Ryak), now prv Starworks. Aesthetic change only.
Added Skatunge launcher graphic.
Added unused Ilbud fit to spawn table.
Fixed Tiger (HR) skin errors; the engines should now be pointing in the right direction.
Fixed minor kaja_quint sprite errors and created shader data.
Fixed tag errors in hfl_shot and sidensvans_srm, they will now correctly also hit friendly targets.