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Author Topic: [0.97] Kon's Multi-Pack v.3.4.3 - Player Faction Expansion  (Read 64549 times)

Iwe Eri

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Re: [0.97] Kon's Multi-Pack v.3.4.3 - Player Faction Expansion
« Reply #165 on: April 18, 2024, 05:26:39 AM »

Hi love your mod and what your adding, if you can, could you make a separate mod pack for the weapons?
I'm mostly interested in vanilla+ and the prospect of utilizing magazine weapons is very intriguing.
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Konturga

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Re: [0.97] Kon's Multi-Pack v.3.4.3 - Player Faction Expansion
« Reply #166 on: April 18, 2024, 06:53:10 PM »

Hi love your mod and what your adding, if you can, could you make a separate mod pack for the weapons?
I'm mostly interested in vanilla+ and the prospect of utilizing magazine weapons is very intriguing.

Hmm, I’m worried about segmenting it a bit too much, but let me think about it. Some of the new weapons, including the soon to released special energy weapon and the currently released SRM, and non-vanilla ships are locked behind a bounty. As long as you don’t choose them from the Nex start, they should be good.

On a side note, I hope you’re enjoying the new Merge Disabler submod to let you actually have the illegal commodities you had wanted before, without altering the starsector-core player.faction file. If I’m remembering correctly at least.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.
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