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Author Topic: [0.9.1a] prv Starworks v15 (2020-03-02) - Latest: vfx update and tuning  (Read 47897 times)

prav

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Requires Lazylib and Graphicslib. Uses visual enhancements from MagicLib when available.

prv Starworks adds two new factions, the prv Starworks corporation and the Rust Belt, to the sector with associated star systems and a wide array of ships and weapons. The new prv equipment is popular among the Persean League and the Sindrian Diktat, but the more common pieces can show up all over the sector.



More screenshots:
Spoiler









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Weapons showcase:
Spoiler
   
Akers and Heavy Akers
Kinetic cannons which offer rapid salvo-fire and a minor EMP burst on hull strikes.


Siege Akers
Heavy kinetic cannon with limited range but an eight-shot magazine for rapid fire. Light EMP effects.


Akers Nova
A high-tech version of the Heavy Akers with increased range and greatly enhanced EMP potential.


Bounder
Unsophisticated mid-sized mortar firing sophisticated shells that will "skip" off shields instead of detonating on them.


AKC c67
Light rotary cannon that fires a relatively accurate stream of flechettes at missiles, fighters or ships that wander too close.

   
Punktskydd and Punktskydd Cluster
A fairly traditional burst-fire point defense system and its unhinged bigger brother.


SIPD Laser
Close-in laser which hones in on its target and discharges an energy burst after a moment. Effective and efficient when able to "go off", but a poor performer if not.
Despite its name, it only fires at missiles if no other targets are available.


Spattergun
Short-ranged plasma projector that tends to hit a bit of everything.


Linjär PK
Short ranged charge-fed pulse laser with an impressive ROF. Recharge rate increases greatly at high flux levels.


Ljungeld
Devastating particle beam that can partially bypass pressured shields. Limited charges and a very slow recharge rate.

      
Kaja, Kraka, Korp MRM Launchers
Utilize a powerful launch system to fire medium-payload guided missiles at very high velocity. Integral autoloader.


Sidensvans SRM Launcher and Array
Small explosive rockets with a brief guided phase. Mostly intended to distract fighters and PD.


Skata LRM Launcher
Fires a large barrage of energy-damage semi-guided missiles. Unreliable against targets smaller than a cruiser.


Kartesch
Long-range siege mortar that splits into a hail of bomblets once near the target.


Fusion Burst Laser
An unwieldy burst laser that quickly melts armor.


HFL Array
Low-rent laser. Perfect for low-lives.


Belt Blaster
Heavy mining blaster customized by the Rusters. Wrecks ships as well as asteroids.
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Kite (prv)-class Shuttle
Flight-deck remodel of the standard Kite. The tiny fighter bay limits the ship to operating a single Ovasen fighter plus a single Missljud drone.


Ljus-class Frigate
Built to act as a picket for fleets and convoys the Ljus has an excellent sensors array, but falters when it comes to pure combat ability.

The Pather modification comes with an integrated magazine-fed Hammer launcher and safety overrides. Like all Pather ships it's reckless and deadly.


Flamma-class Frigate
The biggest ship in the smallest engagements. Cannon fodder once the cruisers show up.

The export model is largely unchanged, only swapping out the Dampening Field for a more aggressive set of Maneuvering Jets.

How pirates managed to fit a large gun on such a small craft is a mystery, but the Flamma (P) carries a full Pskd Cluster. The overtuned engines are a cause for concern however, as they tend to flame out when pushed too hard.


Fasnod-class Phase Frigate
Disruption specialist designed to break up enemy formations and wreak general havoc.

The pirate version focuses on pure firepower and makes a threatening flanker.


Gryning-class Frigate
Reverse-engineering the technology of the Scarab, this frigate can run a low-level temporal field near-indefinitely, giving it that critical edge in battle that people operating on standard time lack.

The TT Corporation have no need to reverse-engineer their own machinery, and don't appreciate the prv doing as much. This ship was built to make a point - we are better at this than you are.


Tystnad-class Light Destroyer
A high-tech support ship with a single locked-in wing of Oväsen fighters.

The league model has a fully - and professionally - remodeled fighter bay and a powerful C3 suite to enhance the wing.

The Pirate version comes with a golden skull and crossbones. Other, less important modifications include turning the rear-sector PD mounts forwards, and (crudely) remodeling the flight deck to service any kind of fighter.


Sunder (Ryak)-class Destroyer
These Sunders have been extensively remodeled as part of an extravagant development program at the Ryak High-Energy Labs. They carry a respectable ballistic suite and a Lykta system, giving them equally respectable reach. Some kind soul also managed to give them extra armor while they were in for remodelling.


Ballebo-class Destroyer
A flexible combatant that has to rely on its maneuvering jets to overcome its baseline sluggishness.

The export model fits an Accelerated Ammo Feeder, making it exceedingly dangerous when on the offense. Weapon slots have also been adjusted, enabling a medium-sized energy weapon to be installed.

Pirates have quite a bit of flair, don't they? This remodel comes with a stylish paintjob and with engines tweaked right to the edge of their performance envelope by some overambitious garage engineer. And to be fair they work great most of the time. Also comes with more Hammer torpedoes than you can shake a Pskd at.


Fasklot-class Phase Destroyer
A disabling specialist, these ships deploy EMP mines designed to leave their prey helpless before moving in for the kill.


Kondensator-class Heavy Destroyer
Equipped with a narrow but exceedingly effective shield the Kondensator will tank almost any barrage and then harmlessly vent the flux into p-space - and its own time rate alongside.


Sorl-class Light Carrier
Somewhat cost-intensive fighter platform that brings two wings and significantly more gun than a Condor. A phase skimmer lets it save itself if combat gets too intensive.

The Persean League model has a somewhat more sensible weapon mount layout, but don't neglect PD just because your big turret points forwards now.


Flock-class Light Missile Cruiser
Fragile craft equipped with a unique automatic missile launcher that can fire prodigious amounts of Kråka missiles.

The Export model unlocks the middle Large Missile mount and comes with fast missile racks. Very volatile.

Rusters are fond of converting salvaged Flocks into carriers, fitting the facilities to launch two fighter wings into the hull.


Kakafoni-class Cruiser-Carrier
A reliable and imposing ship that can serve as the backbone of a fleet. Features a narrow shield, a wide armament, and two fighter bays with an integrated recall system.

The pirate and rust belt models rebuild significant parts of the ship and fill them with as many freebooters as can possibly fit. A large hybrid hardpoint gives the ships plenty of big stick to swing around. Sadly the phase recall system does not survive the process, and the ship instead carries a number of common Borer drones, or a Burn Drive.


Aska-class Heavy Cruiser
Stalking death. This otherwise slow ship uses a quick-charging phase teleporter to chase its prey. A large synergy hardpoint provides considerable firepower.

The Luddic Church do not operate a most certainly heretical phase teleporting cruiser. But if they did, you can bet that it would be armed to the teeth with powerful missiles.


Välljud-class Battlecarrier
Heavily armed and carrying many fighter wings these ships effectively add firepower to prv fleets. Best deployed supporting line cruisers.


Skymning-class Battleship
Largest of the prv ships, this behemoth bullies smaller ships indiscriminately and doesn't shy away from a proper fight with other capitals either. A dangerous ship ideal for getting in close with the enemy.


Conquest (Ryak)-class Battlecruiser
Refit for mixed armaments, this ship carries a spinal particle projector that's as powerful as it is unwieldy.


Tiger-class Combat Tanker
Surprisingly well-armed and combat capable for a support ship, this vessel is more than capable of defending itself. Also comes in CGR and Hotrodded variants.


Gemini, Tarsus and Condor-class auxiliary models
Common sector ships given an engine tune-up and a new coat of paint, these models form the logistical backbone of the prv.


Ilbud-class Phase Courier
The smugglers dream, this ship brings both the fight and the cargo. However the expense of maintaining and fielding it leaves little in the way of profit margin.


Middag, Fika and Munsbit-blass Freighters
Ranging from heavily armed and recklessly excessive to toothless and prudent the Middag-family of freighters keeps life in the prv shipping lanes quite interesting.



Oväsen Companion Fighter
Agile and well-protected fighters which defend their escort target with an extended-range Punktskydd cannon and harrass nearby enemies with modified Skata missiles.



Skrän Heavy Interceptor
Carries a powerful kinetic rifle that makes short work of any shielded or poorly armored fighters. Struggles against armor. Carries a Reactive Energized Field generator, zapping any enemies that get too close.


Skrål Torpedo Bomber
Utilizes a plasma microburn system to get itself as close to the target as possible, and a powered launch system to get the torpedo as quickly to the target as possible.




Diskordant Strike Fighter
Armed with two deadly Light Spatterguns this ship is almost as dangerous to itself as to the enemy. Swoops in and fires several volleys of burning plasma.



Missljud Suppression Drone
Love-child of the Xyphos and the Wasp, these pesky craft die so your pilots don't have to. Equipped with a shield generator, a light ion beam, and very little armor.


Stillhet Phase Fighter
Uses a brief-duration phase system to evade enemy fire and several light energy weapons to destroy its target.


Basalt-class Heavy Frigate
The Basalt is a tough and speedy frigate with a cheap support profile and an even cheaper generator. A solid choice for bulking out a fleet, but somewhat lacking in firepower.


Gremlin (RB) and Gremlin (HR) Frigates
Salvaged from one of the many junkers with burned-out phase coils, this ship reuses the generator to power a large energy turret.


Skära-class Heavy Frigate
Used by pirates and the generally unaffiliated, the Skära is a surprisingly solid ship for being built out of scrap and salvage. Stay well clear of it or that busted-up energy emitter will give you a proper zap.


Gnejs-class Destroyer
Heavy ballistic armaments, cheap maintenance, and frontal focus to a fault are the main characteristics of the Gnejs. Firepower on a budget.

The pirate model carries a large missile hardpoint. Tread carefully.


Gissel-class Destroyer
Built out of scrap, salvage and other reclaimed materials, this ship refuses to let its origins hold it down. Eclectic armaments and surprisingly advanced tech systems lie restored underneath the rust and grime. A solid addition for any fleet that makes its acquisitions from less... mainstream ship traders.


Hornfels-class Cruiser
Durable and reliable, the Hornfels uses a powerful shield to weather enemy fire and strike back with its numerous guns once things have calmed down.

The Pather version installs safety overrides and goes hog wild from the start. Be careful around these - they just might outlast you.


Dominator (RB)-class Cruiser
A Ruster modification to the common warship, enabling the installation of a heavy energy weapon.


Skiffer-class Salvage Tender
One of the many industrial ships found in the Rust Belt, the Skiffer mainly scavenges lost hulls for usable parts. A flexible but understaffed fighter bay gives it a moderate combat ability.


Visent-class Frontier Freighter
A fairly small freighter with a good top speed and a serious aversion to turning. Well-armed for a small civilian ship.


Bergslag-class Mining Ship
Everything you need for space-based mining, in one humongous package. Most equipment on the ship is as effective at blowing up ships as asteroids - for self-defense. Or so the Rusters say.




Grus Interceptor
Derived from a civilian racing craft, these speedy ships carry competent armaments for fighter combat but are effectively warded off by enemy shields and point defense.



Skarn Strike Fighter
A fast attack craft that blitzes ships with a large rotary cannon. The relatively large gun comes at the cost of a heavily limited ammunition supply.



Buddy Utility Drone
Equipped with a Burst Fusion Cutter this craft is primarily intended to assist larger ships with repair, recovery and salvage. Also carries a Light Machine Gun "just in case". Slow and sturdy.


Mora (LP) variant. All of the speed, none of the safety.
Broadsword (LP) Hammer Bomber. Slow and very hard-hitting.
v5 update: Any similarities to the Perdition bomber may or may not be accidental. Regardless, I did it first.
Talon (LP) Interceptors. Quicker than ever, with a lifespan to match. Increased wing size.

made with sf-edit
« Last Edit: March 01, 2020, 09:38:05 PM by prav »
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prav

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Re: [0.8.1a] prv Starworks v1 - Ship and weapons pack
« Reply #1 on: June 04, 2017, 09:11:15 AM »

Future plans:
I never do what I write here. We'll see.
« Last Edit: March 19, 2019, 12:37:43 PM by prav »
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SierraTangoDelta

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Re: [0.8.1a] prv Starworks v1 - Ship and weapons pack
« Reply #2 on: June 04, 2017, 09:35:24 AM »

Hey, these look pretty good so far! Might be a little too busy on some of the edges with all those protruding bits, but I overall like these designs and weapons.
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PyroFuzz

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Re: [0.8.1a] prv Starworks v1 - Ship and weapons pack
« Reply #3 on: June 04, 2017, 01:16:30 PM »

Wow! Cool ships.
I can't wait for more content. It has a very interesting art style.
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PyroFuzz

prav

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Re: [0.8.1a] prv Starworks v2 - Ship and weapons pack
« Reply #4 on: June 08, 2017, 05:14:48 PM »

I got sidetracked. Full update notes in the OP.

prv Starworks v2 download


Mora (LP) variant. All of the speed, none of the safety.


Broadsword (LP) Hammer Bomber. Slow and very hard-hitting.


Talon (LP) Interceptors. Quicker than ever, with a lifespan to match. Increased wing size.
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Shyguy

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #5 on: June 08, 2017, 05:47:41 PM »

Now if you wanted to go even more luddic you could always fire crewmen with plasma cutters at the enemy. Failing that ramming speed is always an option.
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prav

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #6 on: June 08, 2017, 06:18:50 PM »

Failing that ramming speed is always an option.

I've got some good news about what the Mora (LP)'s ship system is:

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Shyguy

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #7 on: June 08, 2017, 06:22:22 PM »

I've got some good news about what the Mora (LP)'s ship system is:



Are we talking the kind of massive speed boost that the shark from underworld can pull off or are we talking about a slower dominator style boost?
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prav

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #8 on: June 08, 2017, 06:24:37 PM »

Are we talking the kind of massive speed boost that the shark from underworld can pull off or are we talking about a slower dominator style boost?

The vanilla system found on Enforcers, Legions, etc. It works well.
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Takion Kasukedo

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #9 on: June 09, 2017, 02:09:21 AM »

Well that's unfortunate, needs a more super-prominent boost if you ask me. Burn drive just isn't the same.

As for the name...hmm...

Ah, LUDD'S CHARGE (Speed boost would be 3x the normal speed in a very short burst, insane acceleration (about 2 - 4 seconds maximum?) with the speed probably clocking in at 550 / 600?)

Description could go something like this.

Spoiler
Provides an insane speed boost to charge at those who would dare march against Ludd, while imbuing the machina of Ludd with a damper field to protect it against heathenous explosions. Collisions can possibly cause a flameout against larger machines while the system is active. Shields are disabled with no turning while system is active.
[close]

Not sure about the sound though. Probably rocket-ified?
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Y'know, Mojito's are pretty rad.

[Attempting to redo Discount Ships. Works on variants/new Gladiator Society Bounties in their past-time.]
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Mr. Nobody

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #10 on: June 09, 2017, 04:33:34 AM »

Spoiler
Provides an insane speed boost to charge at those who would dare march against Ludd, while imbuing the machina of Ludd with a damper field to protect it against heathenous explosions. Collisions can possibly cause a flameout against larger machines while the system is active. Shields are disabled with no turning while system is active.
[close]

[Nasheed intensifies]
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On the left half of the Bell curve

Vigal

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #11 on: June 09, 2017, 07:12:10 AM »

Nice work mate! I think the ludd mora is fine with burn drive anything more extreme and you just end up overshooting and having your ass blown off.
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Kitfox88

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #12 on: June 14, 2017, 12:14:41 PM »

I hope you put in more Ludd variants, I'd love to have enough that I can field a full fleet and take on Tri-Tach with them.
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Death_Silence_66

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #13 on: June 14, 2017, 05:16:49 PM »

The hammer broadswords are awesome, and an SO Piranha with twin hammers would be a nice heavy bomber.
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prav

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Re: [0.8.1a] prv Starworks v3 (2017-06-18) - Light, Noise and Silence
« Reply #14 on: June 18, 2017, 10:58:01 AM »

New version!

Highlights are redone effects and graphics for the Akers and Heavy Akers, new graphics for the Ljus and Ljus D and a brand new destroyer. Full notes.

« Last Edit: June 18, 2017, 11:06:24 AM by prav »
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