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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] prv Starworks v18.1 (2020-08-19)  (Read 62904 times)

prav

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[0.9.1a] prv Starworks v18.1 (2020-08-19)
« on: June 04, 2017, 08:43:35 AM »


Download


Requires Lazylib, Graphicslib and MagicLib. Additional content is available with Vayra's Sector.

https://www.youtube.com/watch?v=eGi_u46-QlM

prv Starworks adds two new factions, the prv Starworks corporation and the Rust Belt, to the sector with associated star systems and a wide array of ships and weapons. The new prv equipment is popular among the Persean League and the Sindrian Diktat, but the more common pieces can show up all over the sector.


the prv
For the upstarts and opportunists of the prv Starworks megacorporation the post-collapse era has been ripe with opportunity, a time where wealth and power is within reach of anyone brave enough to reach out and grasp it, hold it down, and make it his own. After a series of leveraged buyouts, hostile takeovers, and a few direct invasions, the prv has managed to carve out a fief of its own and is eyeing the post-collapse sector hungrily for any new opportunities for an ”acquisition”.

The Works, an orbital megafactory orbiting a backwards fringe world, form the heart of the corporation's power. There one of only a few still functioning nanoforges in the sector churns out ship after ship, squadron after squadron, fleet after fleet to allow the prv to challenge the sector for supremacy. The major powers are not entirely impressed however - what could a group of fringe-worlders hope to accomplish against the likes of the Hegemony? The prv seem to agree, and have pursued trade alliances with the neighboring powers of the Persean League and Sindrian Diktat. Haughtier voices in the inner sector have gone as far as to describe the relationship as ”tributary”.

Indeed the situation of the prv is not entirely clear-cut. While their industrial capacity is respectable and the corporation's navy grows stronger by the day, they lack military experience and have an unenviable strategic situation with vulnerable supply routes connecting far-flung and isolated assets.

prv military doctrine has them operating "with the utmost priority on creating and exploiting flaws in the oppository tactical disposition"; ie as underhanded tricksters. Expect cheap-shots, disorienting support systems and ships that split the difference between ambition and hubris. This line does come at a cost however -  take out the few solid line ships that the prv field and the whole fleet quickly crumbles. Which may be easier said than done, as they are adept at reacting to changing tactical circumstances.


the Rust Belt
Formally the Great Belt Alliance, but even the Rusters own official documents have trouble sticking with the full name. As a barely coherent confederation of not-quite outlaws, outcasts and other fringe elements, the Rust Belt hover just at the edge of ”shoot on sight” status with the established legal authorities of the sector.

Most of the spacefaring population of the faction live as scavengers, salvagers and miners in the Kratul Rust Belt, where the ship graveyards and asteroid mines can be scoured for a great abundance of rusted-up minerals. But, should a salvage group come up empty-handed Rusters travel well-armed and have been known to take live prey. So to speak.

Recent history has the Alliance butting heads with the prv, with a few convoy raids too many spurning the great corporation into a furious vendetta. Frequent prv patrols comb through the miserable ship graveyards of the Kratul system, trying to figure out which rusted hulks are dead, and which are Rusters that have gone dark - possibly laying up a vicious ambush. This low-intensity war has been ongoing for decades, and shows few signs of ending any time soon.

Ruster military doctrine is generally ad-hoc, with chain of command believed to be largely optional and "bring your own ship" being the main method of military procurement - though a few syndicates do operate private fleets. Ships and weapons range from solid old faithfuls to recklessly modified pirate ships that no one's even bothered to scrub the skull-and-crossbones from. The end result tends to be a collection of riff-raff orbiting a solid group of slow and powerful ships; an unbreakable rock - with all the flexibility that implies. Defeating the Rusters' light support lets you dissect their core at your pleasure - assuming you don't run out of CR before they run out of durability.



Old screenshots:
Spoiler









[close]

made with sf-edit
« Last Edit: August 19, 2020, 01:36:07 PM by prav »
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prav

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Re: [0.8.1a] prv Starworks v1 - Ship and weapons pack
« Reply #1 on: June 04, 2017, 09:11:15 AM »

Future plans:
I never do what I write here. We'll see.
« Last Edit: March 19, 2019, 12:37:43 PM by prav »
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SierraTangoDelta

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Re: [0.8.1a] prv Starworks v1 - Ship and weapons pack
« Reply #2 on: June 04, 2017, 09:35:24 AM »

Hey, these look pretty good so far! Might be a little too busy on some of the edges with all those protruding bits, but I overall like these designs and weapons.
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PyroFuzz

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Re: [0.8.1a] prv Starworks v1 - Ship and weapons pack
« Reply #3 on: June 04, 2017, 01:16:30 PM »

Wow! Cool ships.
I can't wait for more content. It has a very interesting art style.
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PyroFuzz

prav

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Re: [0.8.1a] prv Starworks v2 - Ship and weapons pack
« Reply #4 on: June 08, 2017, 05:14:48 PM »

I got sidetracked. Full update notes in the OP.

prv Starworks v2 download


Mora (LP) variant. All of the speed, none of the safety.


Broadsword (LP) Hammer Bomber. Slow and very hard-hitting.


Talon (LP) Interceptors. Quicker than ever, with a lifespan to match. Increased wing size.
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Shyguy

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #5 on: June 08, 2017, 05:47:41 PM »

Now if you wanted to go even more luddic you could always fire crewmen with plasma cutters at the enemy. Failing that ramming speed is always an option.
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prav

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #6 on: June 08, 2017, 06:18:50 PM »

Failing that ramming speed is always an option.

I've got some good news about what the Mora (LP)'s ship system is:

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Shyguy

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #7 on: June 08, 2017, 06:22:22 PM »

I've got some good news about what the Mora (LP)'s ship system is:



Are we talking the kind of massive speed boost that the shark from underworld can pull off or are we talking about a slower dominator style boost?
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prav

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #8 on: June 08, 2017, 06:24:37 PM »

Are we talking the kind of massive speed boost that the shark from underworld can pull off or are we talking about a slower dominator style boost?

The vanilla system found on Enforcers, Legions, etc. It works well.
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Takion Kasukedo

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #9 on: June 09, 2017, 02:09:21 AM »

Well that's unfortunate, needs a more super-prominent boost if you ask me. Burn drive just isn't the same.

As for the name...hmm...

Ah, LUDD'S CHARGE (Speed boost would be 3x the normal speed in a very short burst, insane acceleration (about 2 - 4 seconds maximum?) with the speed probably clocking in at 550 / 600?)

Description could go something like this.

Spoiler
Provides an insane speed boost to charge at those who would dare march against Ludd, while imbuing the machina of Ludd with a damper field to protect it against heathenous explosions. Collisions can possibly cause a flameout against larger machines while the system is active. Shields are disabled with no turning while system is active.
[close]

Not sure about the sound though. Probably rocket-ified?
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Y'know, Mojito's are pretty rad.

[Attempting to redo Discount Ships. Works on variants/new Gladiator Society Bounties in their past-time.]
[Unsure if rights are held for TL. Contact Thule for more info.]

Mr. Nobody

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #10 on: June 09, 2017, 04:33:34 AM »

Spoiler
Provides an insane speed boost to charge at those who would dare march against Ludd, while imbuing the machina of Ludd with a damper field to protect it against heathenous explosions. Collisions can possibly cause a flameout against larger machines while the system is active. Shields are disabled with no turning while system is active.
[close]

[Nasheed intensifies]
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On the left half of the Bell curve

Vigal

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #11 on: June 09, 2017, 07:12:10 AM »

Nice work mate! I think the ludd mora is fine with burn drive anything more extreme and you just end up overshooting and having your ass blown off.
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Kitfox88

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #12 on: June 14, 2017, 12:14:41 PM »

I hope you put in more Ludd variants, I'd love to have enough that I can field a full fleet and take on Tri-Tach with them.
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Death_Silence_66

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Re: [0.8.1a] prv Starworks v2 (2017-06-09) - Now with more Ludd
« Reply #13 on: June 14, 2017, 05:16:49 PM »

The hammer broadswords are awesome, and an SO Piranha with twin hammers would be a nice heavy bomber.
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prav

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Re: [0.8.1a] prv Starworks v3 (2017-06-18) - Light, Noise and Silence
« Reply #14 on: June 18, 2017, 10:58:01 AM »

New version!

Highlights are redone effects and graphics for the Akers and Heavy Akers, new graphics for the Ljus and Ljus D and a brand new destroyer. Full notes.

« Last Edit: June 18, 2017, 11:06:24 AM by prav »
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