Some feedback from playtesting:
- Please include config options to manipulate the prerequisites and prices. I've been adding ai cores because farming them is a miserable addition to a process that already requires hunting for tremendous amounts of material; I'd much prefer to just skip the requirement for analyzing.
- Core costs seem slightly off, probably due to the x5 requirement for Destroyers. Starting from 1000 of each core type and playing normally I've used: 715 gamma cores, 55 beta cores, 14 alpha cores. This has not been a collectathon run, just normal gameplay, so hopefully you can see why I want to skip core farming. At the same time, I've naturally picked up 6 Gammas, 2 Betas, 1 Alpha.
- Ships analyzed with d-mods output ships with d-mods. I'd personally just have them offer new ships when building them, but I can understand that this may be preferred behavior. However, the costs to build a damaged ship are identical to building a new one, which seems like a bad deal (unless you're farming low-maintenance damaged ships, but that's too cheesy even for me). This is probably the culprit for the "restored" ships CTD after analysis.