Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
...Idea: Why not using the already existing abandoned structures in the game (astropolis/mining stations/ect) in a scavenger/improvised way? There is already a scavengerlike mod faction, where you can bring seized ships to their planet/stationmenue and gift them for faction relation. Now imagine the player seizes an abandoned place, repairs most of the basic infrastructure of a part of it, then brings in seized ships and links them to the station, adding their energylevel and technology to the place, thus giving him the possibility to start mining and producing (according to the planets/resources of the solarsystem it is in and "bought" with machinery)? Also stationing mining ships there? Of course the ship"slots" for linked shiphulls per station should be limited to let´s say 3-6 places and defined in small, medium and large. This could be done randomly every time you start a new game, so it does not get boring. Also then, this personal hideout should be attackable by enemy factions the time you choose your own and always by pirates(the player has to decide to setup near all civilisation or far from it with lower chance of discovery). Then the player should be prompted for spacebattle, whereever he is in space...and the ships linked to the station have to fight stationary like for example the domain era mothership or a remnant station. Of course the linked ships should be refittable anytime as like the normal fleetships with hullmods ect... And with a place to return to fetch new fuel and supplies, a transport system to your fleet is not really necessary. The map is not that big....
"jars":["jars/TheInfrastructureMod.jar"]