Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

Pages: [1] 2

Author Topic: [0.81a] The Explorer Society (an EZ Faction example mod) 0.4a  (Read 7449 times)

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile


This mod's part of my Mod Pack.  It's 100% optional, and is just meant to show off the FX system and how EZ Faction works.  It's also a fully-playable Faction mod.

This mod requires EZ Faction to use.  If you don't have EZ Faction installed, do so before running this mod.

One of this mod's components requires LazyLib to operate.  If you don't have LazyLib installed, do so before running this mod.

This is a very simple Faction mod that demonstrates the EZ Faction code in operation (and adds a new Faction to the game, with cool ships based on art by Lind).

What this does:  

1.  Adds a new, simple Faction to Starsector, called "The Explorer Society", with a few ships, weapons and fighters.  This isn't the next BlackRock; it's a very simple demo.  But the Explorer Society comes with a couple of cool mechanics (which I'll let people discover for themselves).

2.  This Faction will only spawn in the SS universe if EZ Faction is installed.

Ships and stuff:
« Last Edit: September 24, 2017, 09:10:15 AM by xenoargh »
Logged
Check out my SS projects :)

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #1 on: May 27, 2017, 02:24:18 PM »

A small update (not going to bother versioning this):

1.  Form Shield / Shield Removal is now exclusive to EXP.
2.  EXP ships / guns have descriptive fluff.
3.  EXP Faction banners, etc., have been added, so that now it feels a bit more like a "real mod" rather than just a tech demo.
Logged
Check out my SS projects :)

Death_Silence_66

  • Commander
  • ***
  • Posts: 241
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #2 on: May 27, 2017, 03:21:56 PM »

Can you add some screenshots?
Logged

Takion Kasukedo

  • Captain
  • ****
  • Posts: 475
  • A Mojito Drinker
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #3 on: May 27, 2017, 06:34:42 PM »

Hey those look pretty damn nice...i'll try them sometime when i'm not concerned about save data
Logged
Y'know, Mojito's are pretty rad.

[Attempting to redo Discount Ships. Works on variants/new Gladiator Society Bounties in their past-time.]
[Unsure if rights are held for TL. Contact Thule for more info.]

MesoTroniK

  • Admiral
  • *****
  • Posts: 1352
  • I am going to destroy your ships
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #4 on: May 28, 2017, 01:45:30 AM »

... These contour shields ignore AOE weapons and scripted damage and thus break the game.
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #5 on: May 28, 2017, 07:41:47 AM »

Scripted damage is a modded thing, but I'm pretty sure I can figure out a fix for that.  

AOE weapons should be registering a hit; I'll bug Alex about that.
« Last Edit: May 28, 2017, 07:57:42 AM by xenoargh »
Logged
Check out my SS projects :)

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #6 on: May 29, 2017, 03:46:11 PM »

Update; there were some errors in the .ezfaction mod in the second release.  Fixed now, the mod should work properly again.
Logged
Check out my SS projects :)

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #7 on: May 30, 2017, 04:15:37 PM »

Update; I think I may have resolved the halting-at-new-game-start bugs.
Logged
Check out my SS projects :)

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #8 on: June 02, 2017, 02:18:30 PM »

Update:  uses a new method to deal with damage while the Form Shield is active that's a little more mod-friendly.
Logged
Check out my SS projects :)

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #9 on: September 04, 2017, 10:41:52 PM »

Update:

Fixes a few issues found, including a goofy shield setup for the Hudson and a few FX setups that weren't quite what I wanted.  Integrated this project with the rest of the Mod Pack.
Logged
Check out my SS projects :)

Nanao-kun

  • Admiral
  • *****
  • Posts: 816
    • View Profile
    • Email
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #10 on: September 08, 2017, 07:33:10 PM »

Got a CTD when I tried to put the cursor above an Explorer Society planet (not sure if it's the same with orbital stations too). Other planets from other factions don't have any problems so far.

Code
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.coreui.map.new.o00000(Unknown Source)
at com.fs.starfarer.coreui.map.A$2.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.coreui.map.A.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.?o0000(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.coreui.map.A.super(Unknown Source)
at com.fs.starfarer.coreui.map.H.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.coreui.map.M$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.map.M.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.if.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

EDIT: Trying to interact with it directly seems to CTD too.
« Last Edit: September 08, 2017, 07:39:07 PM by Nanao-kun »
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod)
« Reply #11 on: September 09, 2017, 08:55:03 AM »

I'll take a look and attempt to confirm over here.
Logged
Check out my SS projects :)

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile
Re: [0.8] The Explorer Society (an EZ Faction example mod) 0.3a
« Reply #12 on: September 21, 2017, 08:36:25 AM »

Alpha 0.3 has been released.

Features a new fighter, fixes for a weird goof with a shield on a ship, some other stuff.
Logged
Check out my SS projects :)

xenoargh

  • Admiral
  • *****
  • Posts: 4751
  • naively breaking things!
    • View Profile
Re: [0.81a] The Explorer Society (an EZ Faction example mod) 0.4a
« Reply #13 on: September 24, 2017, 09:14:33 AM »

Alpha 0.4's been released.  Features a couple of new ships; the Pelagic support-frigate and the Ferdinand assault destroyer, along with a few fixes here and there:

Logged
Check out my SS projects :)

Nanao-kun

  • Admiral
  • *****
  • Posts: 816
    • View Profile
    • Email
Re: [0.81a] The Explorer Society (an EZ Faction example mod) 0.4a
« Reply #14 on: September 29, 2017, 06:10:36 PM »

Got an error when I hit the Kraken with Scy's Keto's main weapon.

Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.plugins.FormShieldPlugin.advance(FormShieldPlugin.java:141)
at com.fs.starfarer.title.ooOO.K$Oo.super(Unknown Source)
at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

EDIT: Happened to a different ship, by a different weapon as well.
« Last Edit: September 29, 2017, 06:45:11 PM by Nanao-kun »
Logged
Pages: [1] 2