Ok, I'm about ready.
1. Pirate bases can be randomly spawned in EZ Faction locations, but ezfaction files have to "opt-in" to their random generation.
2. EZ Faction can now generate Stations that orbit planets, as opposed to always generating planets, and Factions can have an optional tag, "stationsOnly", that confines them to Stations.
3. EZ Faction can put Factions in moderately-specific locations via the optional "initialAngle" JSON variable. If not 0, then it uses the angle specified when looking for the Constellation the Faction will spawn in.
4. I'm quite sure that all EZ Faction factions can get Bounties, communicate with others, etc.
I'll do a little more testing and then I'll be releasing the next build