Version 0.8a has been released. Features:
1. Ship engines now take damage very much like Vanilla.
2. Some new tweaks to the systems that increased performance a little bit.
3. Some additional little aesthetic tweaks.
Thrusters FX is uneven, on some ships they look great, like there is no quality loss, but on others they seem to choke like ammounth of frames is to low. Good example is Onslaught...it just looks bad.
I'll look at that; essentially, the Onslaught is using the default Low Tech effect, which is meant to be a flickering, flame-like effect. I think it looks pretty good on smaller ships, but perhaps I need to create a slightly-smoother look for big ones.
I like explosions on smaller projectiles, this anime like feel i recognize, its like old good Game Factory mixed with Cortex Command effects...fits. But explosions of ships could get a little additional work - still better than vanilla bliding orb of light without decals.
I haven't done anything with ship explosions or Venting yet; ship explosions are probably next on my list of things, after I get full customization of projectile explosions done (my project tonight).