Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.
@alguLoD: Correct & correct! Not planning to change this at the moment, as it's intentional. I don't want players to feel like they're obligated to lug around a Salvage Rig just to get the most out of common occurrences like debris fields and derelict ships. Preparing for a proper salvage expedition, on the other hand, is another matter.
The game should probably make that more obvious. The salvage rig description even gives outright misinformation about it: "salvage rig ... assists in ... scavenging useful material from wreckage and debris fields". And the gantry hulmod description also doesn't state the real use case, it only becomes obvious after you experienced for yourself that nothing inside the core worlds ever has a difficulty rating over 0% (and then put the pieces together).
BTW, I'd love an answer to the question I posted here: Is there any reason why deployment points are not re-distributed as the power balance shifts during battle? I continue to get in awkward situations because I can't reinforce my worn fleet during battle, and the only way around seems to be to increase battle size (which is bad for performance).
So you mean I've been dragging those 2 rigs my whole game and it was placebo the whole time? D:I find it funny now that there even was a debate, rigs vs shepherds, as it was meaningless mostly.
So, just to confirm; if one does have the Salvage skill and is getting +10% salvage from a battle, would the salvage rig increase the loot gained or would it just be the +10% from the skill?
I cant be blamed for what I said 5 minutes ago. I was a different person back then