Hi,
I want to add to the discution on Transverse Jump.
I agree the 0.8 version is way too powerfull, and I agree it should be nerfed, however, I think just adding a strong timer is not the way to go, because it just makes it into a replacement jump point with no decision making behind it (close to a jump point, use it, otherwise use TJ). Furthermore, lorewise it basically makes jump points irrelevant and there's no way to explain why no one else is using it while everybody should be using it.
Instead I'd like it to be a choice between ressources and time, meaning if I have time, going to a jump point should always be cheaper.
For me something that make sense should be that jumping outside of a jump point (or strong enough gravity well when jumping in) costs a lot more energy, so instead of spending 1 ly worth of fuel to jump in and free jump out, it could be something like 10 to 15 ly worth to jump in hyperspace and maybe 5 ly worth to jump out.
Then I have to think about the money cost of using it, and if I TJ away from that REDACTED fleet, will I still have the fuel to carry on my exploration, or make even make it back to an inhabited system.
Finaly, I think having an activation time is fine, if it stays short (probably no more than a second).