Same thing with Augmented Engines and Unstable Injector in the last update. Oh, having them allowed the player to kite the AI? Let's make one of them only work on the map, which is pointless when Sustained Burn exists, and give the other a downside so bad that it becomes unusable on almost every ship. Then the AI will be able to kite the player, which is much more fun! Right? Right?
Unstable Injector works wonderfully on carriers with all fighters and minimal (or no) weapons. Some fighters will be weakened next patch, but Warthogs are not one of them as far as I can see. Warthogs are basically slower (classic) Sparks or Lux in effectiveness. Boardswords are a bit weak, but at least they put pressure on shields, which helps Warthogs if I cannot stack too many of them.
I used carriers before I discovered their true power just to get at ships that keep kiting away from my ships. Normal fights are not as fun anymore because the AI kites too much, so I break that by exploiting carriers.
But, yes, loss of shot range from Unstable Injector on most ships hurt too much. This is why I may consider an all carrier fleet next game, or at least as many carriers as I can hire Timid officers to run away from everyone. Not sure less speed on Unstable Injector will be enough.