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Author Topic: DeathSG Minimash V1.3d! Up for grabs!  (Read 85768 times)
DeathSG
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« on: February 26, 2012, 04:31:37 AM »

Hey guys this is the mod pack which includes Nomads,Junk Pirates,gun runners,Starfarer Extended mods!
The nomad and Starfarer Extended ships are sold at the Gun Runners Orbital Station.

GUYS WE WON'T BE ADDING ANYMORE MODS INTO THIS MINIMASH! because theres just too many things in there 4 mods and additional stuff in here. Also there are like 8-9 factions in game, 2 of which have no planet to call home. I would personally love to add more mods in here but i don't want it to be to cluttered. Sorry!

Heres the download link!

V1.1a
compatible with 0.51a!:
http://www.mediafire.com/?yljl2vxg7gb7gjf

V1.2a
included weapons pack 0.15, more ships, ALIENS:
http://www.mediafire.com/?hxair9rliy8ed21

V1.3c:
Minimash and more weapons is seperated:
To run minimash more weapons is required!
More weapons included in the download file!
http://www.mediafire.com/?za13ndvbc35ptaq

V.13d & weapon_pack V0.16:
Minimash weapon bug fix:
http://www.mediafire.com/?74bui7ybsdcpszs


Coming up:
more ships
more balance
possibly a new alien race with a huge ass capital ship(boss)

All credits goes to the mod creators!
Thanks to medikohl for helping me design the ships
Thank you Wriath and Uomoz for helping me out!

PS i modded the ships abit so if there are any balance issues in this mod pack put it here and not on the base mod's thread
PPS Comments are welcome be it constructive feedback or plain rude ones.

THANKS GUYS!

Edit This is DeathSG and i'm sad to say that i'm unable to continue expanding the mod because i really dont have the time. So i'm putting the minimash up for grabs for whoever that wants to help to keep it going! And once again i'm terribly sorry!
« Last Edit: March 24, 2012, 06:34:41 AM by DeathSG » Logged
Uomoz
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« Reply #1 on: February 26, 2012, 04:33:30 AM »

:Q
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ShadowLurker
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« Reply #2 on: February 26, 2012, 04:36:10 AM »

Kudos to you good sir! Now if you'll excuse me, I'm off to go blow up some stuff.
No problems so far. Everything's running smoothly.
« Last Edit: February 26, 2012, 04:43:09 AM by ShadowLurker » Logged
DeathSG
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« Reply #3 on: February 26, 2012, 04:38:57 AM »

If there are any bugs tell me and i'll try to get it fixed.
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MechaLenin
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« Reply #4 on: February 26, 2012, 04:50:59 AM »

TT and Gun Runners stations don't seem to get deployed after 7 days in my game, although Nomad fleets are there.
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ShadowLurker
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« Reply #5 on: February 26, 2012, 04:54:04 AM »

TT and Gun Runners are deploying normally for me. Isn't it usually at least 30 ingame days?
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MechaLenin
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« Reply #6 on: February 26, 2012, 04:57:17 AM »

They just deployed after 23 days, I was pretty sure it was 7. Nvm.
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ShadowLurker
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« Reply #7 on: February 26, 2012, 04:58:58 AM »

Although you might want to disable developer mode... You can cheat money now Shocked
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DeathSG
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« Reply #8 on: February 26, 2012, 04:59:37 AM »

Ahh. Ok ima go do that now.
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ShadowLurker
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« Reply #9 on: February 26, 2012, 05:07:01 AM »

Combining the mods seems to have messed up the descriptions of several ships and items... Checking out Codex, the descriptions of the TT Gun Runner ships disappeared, also the descriptions of the Truce items form the Gun Runner's base is gone as well.
You could add a Truce item to the Gun Runners for the Nomads as well Cheesy

Edit: The descriptions of the Nomad ships are gone as well...
Double Edit: Weapon descriptions of the Nomad ships are gone as well...
« Last Edit: February 26, 2012, 05:09:25 AM by ShadowLurker » Logged
XpanD
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« Reply #10 on: February 26, 2012, 05:20:02 AM »

Any chance of mixing the Junk Pirates mod into this as well? Thanks for the upload, I'm installing it now! Smiley
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DeathSG
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« Reply #11 on: February 26, 2012, 05:26:39 AM »

The nomads have no description i think. and i'm working on for the truce item for the nomads.

SUXpanD

i'm only incorporating the mods that have campaign included. Sorry
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XpanD
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« Reply #12 on: February 26, 2012, 05:28:32 AM »

Junk Pirates has campaign support as well. I'm testing it as a separate mod enabled together with this mod pack right now, which seems to be working, but I'm afraid conflicts might pop up further into the game - hence the question.

Anyways, great job so far. Everything seems to be working smoothly for me. Grin
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DeathSG
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« Reply #13 on: February 26, 2012, 05:39:09 AM »

hmm ok.
i'll try incorporating the junk pirates too.
and i have made the nomad truce item now to test it out.
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DeathSG
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« Reply #14 on: February 26, 2012, 06:49:18 AM »

Junk pirates are screwing with my mod pack!
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