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Author Topic: [0.8a RC19] Weird carrier bomber replacement behavior.  (Read 1200 times)

Clockwork Owl

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[0.8a RC19] Weird carrier bomber replacement behavior.
« on: May 20, 2017, 02:50:24 AM »

Steps to reproduce:
1. Make a carrier faster than its bomber. SO + UI Drover sits at 185 and comfortably outruns a Piranha wing.
2. Enter simulator, summon a large ship with poor PD. Atlas would be most desirable.
3. Order fighters to attack the enemy while running in the other direction.

Result:
1. Flight decks begins to reproduce bombers as soon as one in the field delivers its payload.
2. Flight decks produces bombers, going over than 3 per wing even without usage of systems such as Reserve Deployment.
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Anysy

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Re: [0.8a RC19] Weird carrier bomber replacement behavior.
« Reply #1 on: May 20, 2017, 09:40:06 AM »

there is currently no distinction between "bomber payload expended, returning to carrier" and "bomber exploded". the only time this is actually checked is when a bomber successfully returns to the carrier

Youll note that replacement rate goes down while you have less than a full wing of armed bombers on the field as well.

Im not sure if this is intended behavior or not, as it does make some weird scenarios (like you said, having many bombers on the field potentially using pd weapons for example), but its not super game exploitable I dont think
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Alex

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Re: [0.8a RC19] Weird carrier bomber replacement behavior.
« Reply #2 on: May 20, 2017, 09:49:06 AM »

Yeah, this is all working as it's supposed to.
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