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News: New blog post: Pirate Bases, Raids, and Objectives (06/12/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Discount Shipyard v0.5.2  (Read 9994 times)
AxleMC131
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« Reply #15 on: May 27, 2017, 10:27:43 PM »

Whats the issue with the Omega?

It's huge.

Too huge for Starsector's AI to handle.
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c0nr4d1c4l
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« Reply #16 on: May 30, 2017, 08:45:59 PM »

Whats the issue with the Omega?

It's huge.

Yeah... the Omega WILL be removed in the next version to make it game-friendly until I solve this mess. However, to those enjoy the ship I will put a link for a standalone of the Omega. But for now, it slumbers.


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« Reply #17 on: May 30, 2017, 08:49:21 PM »

Besides the Omega, were there any other issues or suggestions? Things looks A-OK on my end.
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Death_Silence_66
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« Reply #18 on: May 30, 2017, 10:43:33 PM »

If you are up to the task the omega might be better as a core with modules like a station.
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c0nr4d1c4l
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« Reply #19 on: May 30, 2017, 11:25:20 PM »

If you are up to the task the omega might be better as a core with modules like a station.

That's the plan! (I hope). If all else fails, I may have to downsize the ship like what Takion suggested and I'd like to try avoiding that.
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« Reply #20 on: June 01, 2017, 06:01:55 PM »

Another update is up! Added a new ship and a mission showcasing the ships featured in the mod. Also another link has been posted on the OP for a standalone of the Omega since it was removed from the main patch until the...problem is solved. Also PLEASE report any balancing issues and I will do my best to fix it!
« Last Edit: June 01, 2017, 10:18:18 PM by c0nr4d1c4l » Logged

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gofastskatkat
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« Reply #21 on: June 03, 2017, 05:42:39 PM »

Downloaded the new main version, but the game crashes on startup because theres still references to the omega
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c0nr4d1c4l
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« Reply #22 on: June 04, 2017, 07:25:48 AM »

Downloaded the new main version, but the game crashes on startup because theres still references to the omega

Gotcha, I'll get on that that. Thanks!
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adimetro00
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« Reply #23 on: June 04, 2017, 07:31:56 AM »

the wall ship from SWP manages to nail that modular ship thing. You're planning for a module-based omega ship, right?
And how will you break that up?
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c0nr4d1c4l
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« Reply #24 on: June 04, 2017, 07:43:52 AM »

And how will you break that up?

How will it break in-game or how do I plan to break it?

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adimetro00
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« Reply #25 on: June 04, 2017, 07:47:05 AM »

And how will you break that up?

How will it break in-game or how do I plan to break it?


I mean, how will you separate the ship into pieces as the destructible modules.
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c0nr4d1c4l
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« Reply #26 on: June 04, 2017, 07:53:05 AM »

And how will you break that up?

How will it break in-game or how do I plan to break it?


I mean, how will you separate the ship into pieces as the destructible modules.

I'm hoping to base it off of Motherships or [REDACTED] stations. However, I'm currently stumped on how the ship would retain its thruster for mobility.
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« Reply #27 on: June 04, 2017, 02:35:54 PM »

Fixed. (I think). Link is in the OP. Did a quick rebal while I'm at it.
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« Reply #28 on: June 14, 2017, 09:28:04 PM »

*bump* *bump* UPDATE! MASSIVE Rebal so the ships shouldn't be so...broken. Added autofit options for the ships too!
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Takion Kasukedo
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« Reply #29 on: June 15, 2017, 01:29:35 AM »

Fascinating, The Omega got a revamp (or is that it's little cousin?)
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