@Serentis: this looks like a different error, not memory but rather graphics-related.
http://fractalsoftworks.com/forum/index.php?topic=8007.msg210050#msg210050It started when I added the
interstellar Imperium faction mod.
The save completes but the game freezes on whatever was displayed last and elements can be interacted with (and give thier audio cues) but seconds later it produces this error.
Sometimes it just blacks the display out while the sound carries on until it falls over. So far all affected saves have been reloadable.
Intermittent, but seem to occur more as the length of time played increases.
Error log:
Spoiler
4141687 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Unable to generate any gl lists
java.lang.RuntimeException: Unable to generate any gl lists
at com.fs.graphics.util.GLListManager.beginList(Unknown Source)
at com.fs.graphics.super.Object.super(Unknown Source)
at com.fs.graphics.super.Object.Õ00000(Unknown Source)
at com.fs.graphics.super.Object.if(Unknown Source)
at com.fs.starfarer.ui.floatsuper.for.new(Unknown Source)
at com.fs.starfarer.ui.floatsuper.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.oOoO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.i.super(Unknown Source)
at com.fs.starfarer.ui.j.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.Oo0o$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.IntelCategoryFilter.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.IntelFilter.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.B.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.D.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.D.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.while.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.J.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Mods:
Spoiler
Audio+
Better Beginning
Graphics Lib
Hegemony Expeditionary Aux.
Interstellar Imperium
Lazylib
Lightshow
Portrait Pack
SS+
Unknown Skies
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Just now, the same symptom but a different error.
Spoiler
845535 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.graphics.F.<init>(Unknown Source)
at com.fs.starfarer.renderers.damage.D.ô00000(Unknown Source)
at com.fs.starfarer.renderers.damage.D.Ø00000(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.init(Unknown Source)
at com.fs.starfarer.title.ooOO.OO0O.o00000(Unknown Source)
at com.fs.starfarer.title.ooOO.OO0O.o00000(Unknown Source)
at com.fs.starfarer.title.ooOO.OO0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.D.oooO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.while.renderImpl(Unknown Source)
at com.fs.starfarer.ui.impl.J.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Just noticed: It doesn't display the save progress bar when it hits this problem.
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A thought: I am running this on a fairly basic machine.
I wonder if, given the increased complexity of 0.8 combined with whatever mods, I've found it's limit?