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Author Topic: [0.8a RC19-mod] Freeze & CTD on game save  (Read 1971 times)

Serenitis

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[0.8a RC19-mod] Freeze & CTD on game save
« on: May 14, 2017, 01:53:05 PM »

@Serentis: this looks like a different error, not memory but rather graphics-related.

http://fractalsoftworks.com/forum/index.php?topic=8007.msg210050#msg210050

It started when I added the interstellar Imperium faction mod.
The save completes but the game freezes on whatever was displayed last and elements can be interacted with (and give thier audio cues) but seconds later it produces this error.
Sometimes it just blacks the display out while the sound carries on until it falls over. So far all affected saves have been reloadable.
Intermittent, but seem to occur more as the length of time played increases.

Error log:
Spoiler
4141687 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Unable to generate any gl lists
java.lang.RuntimeException: Unable to generate any gl lists
   at com.fs.graphics.util.GLListManager.beginList(Unknown Source)
   at com.fs.graphics.super.Object.super(Unknown Source)
   at com.fs.graphics.super.Object.Õ00000(Unknown Source)
   at com.fs.graphics.super.Object.if(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.for.new(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.i.super(Unknown Source)
   at com.fs.starfarer.ui.j.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.Oo0o$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0o.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.IntelCategoryFilter.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.IntelFilter.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.B.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.D.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.D.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.while.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.J.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Mods:
Spoiler
Audio+
Better Beginning
Graphics Lib
Hegemony Expeditionary Aux.
Interstellar Imperium
Lazylib
Lightshow
Portrait Pack
SS+
Unknown Skies
[close]

----------------------------------------

Just now, the same symptom but a different error.

Spoiler
845535 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.graphics.F.<init>(Unknown Source)
   at com.fs.starfarer.renderers.damage.D.ô00000(Unknown Source)
   at com.fs.starfarer.renderers.damage.D.Ø00000(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.init(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.D.oooO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.while.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.J.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.ui.fornew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00O.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Just noticed: It doesn't display the save progress bar when it hits this problem.

----------------------------------------

A thought: I am running this on a fairly basic machine.
I wonder if, given the increased complexity of 0.8 combined with whatever mods, I've found it's limit?
« Last Edit: May 14, 2017, 02:10:35 PM by Serenitis »
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Alex

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Re: [0.8a RC19-mod] Freeze & CTD on game save
« Reply #1 on: May 14, 2017, 02:13:51 PM »

I wonder if, given the increased complexity of 0.8 combined with whatever mods, I've found it's limit?

Hmm, that's not impossible. I'd try turning off graphicslib from its settings, to see if that makes a difference, since my understanding is that will just generally reduce the performance required.
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Dark.Revenant

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Re: [0.8a RC19-mod] Freeze & CTD on game save
« Reply #2 on: May 14, 2017, 07:37:15 PM »

More specifically, turning GraphicsLib off in its settings will make it act as passthrough, i.e. do nothing.
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Serenitis

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Re: [0.8a RC19-mod] Freeze & CTD on game save
« Reply #3 on: May 15, 2017, 10:48:08 AM »

Right. GraphicsLib is now set to compatability only.
Let's see what happens.

-----------------------------

Seems to play okay with GLib disabled.
Going to try turning it back on, and seeing which part makes the difference.
(Bloom is already disabled because babby gpu.)

-----------------------------

Disabled lights and I've had no problems so far.
« Last Edit: May 21, 2017, 12:59:39 PM by Serenitis »
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