Major Update: Version 0.8 - Proto-Dyna, Sweeping Clean!The long weekend (for me at least) brings with it the new version of Disassemble Reassemble for you to enjoy! Potentially most exciting, I have started doing what I can to introduce
compatibity with Dynasector - which includes creating ship, weapon and fighter tables for Dynasector's randomization logic. Take the time to see what good old Dyna' does with my ships; Some of them turn out pretty wild, hehehe!
As I always find myself doing, there is of course new content in this version, though it doesn't go much further than one new ship, one new skin, and one new fighter wing: a tiny,
carrier-converted version of the Vigilance frigate; a
Luddic Path skin for the Retribution (hey, where'd the bloody Pathers get their hands on a Thermal Pulse Cannon!?) and a
Luddic Path variant of the stock Thunder Heavy Interceptor respectively - the latter is really too fast for its own good, but great fun to drop in combat! Along with them, a new small ballistic weapon ought to show itself in the form of the
Force Mortar, which you might start referring to as a "wittle babby Mjolnir" - I'm sure your enemies will see why when you pull the trigger!
... Oh. You saw the
Vendetta-class Battleship in the changelog?
Cool your jets; it's still a working project - especially the sprite - but it's available to fly in the included test mission and I'd appreciate any early feedback on its balance.
This version's focus however is on balance and spritework. Three of the integrated ships have received sprite updates; for instance the
Acanthina-P is now encountered in a cleaner matte-red livery, matching style with what you may see on the stock Wolf-P. The house favourite
Harrier Cruiser has also been granted a gorgeous sprite rework, and is now much more pleasing to the eye while remaining just as beefy as it was before.
The pirate-built
Junker Gunboat has been hit with a redo as well, which has spread beyond the sprite to a revamp of its weapons loadout - watch out for it now toting an angled medium missile mount in combat!
Early balance passes have also been made on the
Rogue Strike Fighter, and the as-yet unintegrated
Starlifter Mining Platform, though the latter is still very much a work in progress. Other minor changes have been made to a number of other ships - but I'll let you discover those for yourselves.
As always, check the OP for more details.