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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] New Beginnings v1.4.0 - Get something back after losing it all  (Read 193759 times)

-Temple-

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Re: [0.9.1a] New Beginnings v1.1.1 - Respawn Fleets Scale with Ships Lost
« Reply #15 on: February 12, 2020, 10:31:58 PM »

Missing 3 factions(That I noticed), hmi, kadur_remnant, and mayasura

Code
"kadur_remnant":[],
"hmi":[],
"mayasura":[],

EDIT:  More to add(Optional, just to play safe)
Blacklisting 2 supercapitals:

Code
"luddic_path":[
"swp_cathedral",
],
"kadur_remnant":[
"vayra_caliph",
],
« Last Edit: February 12, 2020, 10:37:04 PM by -Temple- »
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Sundog

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Re: [0.9.1a] New Beginnings v1.1.1 - Respawn Fleets Scale with Ships Lost
« Reply #16 on: February 13, 2020, 06:08:03 AM »

Hey Temple, thanks for pointing this out to me. Kadur Remnant actually adds itself to the whitelist, but it doesn't look like hmi or mayasura do. I'll ask the authors if they're ok with me adding them.

Sundog

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Re: [0.9.1a] New Beginnings v1.1.2 - Respawn Fleets Scale with Ships Lost
« Reply #17 on: June 07, 2020, 05:03:42 PM »

New Beginnings 1.1.2

Fixed a problem that will cause Version Checker support to break on 1 June 2020
Respawn fleets can now be based on the following modded factions:
   Mayasuran Navy
   Anvil Industries
   Exalted
   Blackjack

Sundog

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Re: [0.9.1a] New Beginnings v1.1.2 - Respawn Fleets Scale with Ships Lost
« Reply #18 on: March 29, 2021, 08:05:27 PM »

New Beginnings 1.2.0

Updated compatibility to Starsector version 0.95a

Arcagnello

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Re: [0.9.1a] New Beginnings v1.1.2 - Respawn Fleets Scale with Ships Lost
« Reply #19 on: April 24, 2021, 11:46:46 AM »

New Beginnings 1.2.0

Updated compatibility to Starsector version 0.95a

Wee! I was looking for something like this to add to my Iron Mode campaigns, it will at least hold back some of the tears.

Can it be added to already ongoing journeys of pain and suffering?

Edit: I am too dumb to fully read the OP and realized you can already add this mod into an ongoing campaign. Thanks for the mod by the way, I feel like I got so used to just raiding the modiverse for the goodies and never stopping to at least say that much  :)
« Last Edit: April 24, 2021, 11:55:25 AM by Arcagnello »
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

Sundog

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Re: [0.95a] New Beginnings v1.2.0 - Respawn Fleets Scale with Ships Lost
« Reply #20 on: April 25, 2021, 05:36:34 AM »

Hey, thanks for the kind words! While this can be added to ongoing games, it will only count the value of the ships you've lost from the time it was added, so there's that to consider.

Sundog

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Re: [0.96a] New Beginnings v1.3.0 - Respawn Fleets Scale with Ships Lost
« Reply #21 on: May 07, 2023, 09:11:54 PM »

New Beginnings 1.3.0



Please note that this version has not yet been thoroughly tested with Starsector 0.96a

- Updated for Starsector 0.96a
- Added LunaSettings integration

Sundog

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Re: [0.96a] New Beginnings v1.3.0 - Respawn Fleets Scale with Ships Lost
« Reply #22 on: February 02, 2024, 09:00:24 PM »

New Beginnings 1.4.0
Save-compatible with all previous versions




- Updated for Starsector 0.97a
- Changed: Messages about fleet value calculation now only print to the log if dev mode is active

Fordlds

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Re: [0.97a] New Beginnings v1.4.0 - Get something back after losing it all
« Reply #23 on: March 02, 2024, 06:37:58 AM »

Thanks for the update. I don't know if this is the right place to write this but I just found out about your Perilous Expanse mod and will (finally) try a Ironman run with this mod and that.
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Sundog

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Re: [0.97a] New Beginnings v1.4.0 - Get something back after losing it all
« Reply #24 on: March 02, 2024, 01:54:29 PM »

Thanks for stopping by to say so  ;D
Hope you enjoy your ironman run! Perilous expanse doesn't make things *too* much more dangerous as long as you're careful, but sometimes it's more fun to be a bit reckless. If things get desperate, remember that you get bonus XP back for scuttling ships that have s-mods.
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