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News: New blog post: Salvaging Mechanics Update (09/06/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] Disassemble Reassemble v1.3.1 - Another lovingly kitbashed ship pack!  (Read 46727 times)
AxleMC131
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« on: May 12, 2017, 04:59:46 PM »

Disassemble Reassemble
         Version 1.3.1 - For Starsector 0.8.1a          



       

[ATTENTION!]
Please be aware that the modding community has received recent reports of certain hosting service websites being sources of malware, and MediaFire is not named in the given list of "trusted" sites. After having several folks tell me that MediaFire is not a safe hosting service, and since I have already started utilizing BitBucket for the sake of Version Checker, I have decided I may as well also host Disassemble Reassemble's files there too. MediaFire support has been discontinued, though older versions of the mod are still hosted there and are available on request.

Download here:
https://bitbucket.org/AxleMC131/starsector_modding/downloads/DisassembleReassemble_v1.3.1.zip

Requires LazyLib:
http://fractalsoftworks.com/forum/index.php?topic=5444.0

Supports Version Checker:
http://fractalsoftworks.com/forum/index.php?topic=8181.0



Features

- Over 30 custom ships, 6 variant skins, and 9 fighter wings* with full campaign integration -
- A collection of modular weapons and hullmods equipping them in various loadouts, as well as several unique built-ins -
- A small collection of custom missions for testing purposes and combat scenarios -

* Supports Dynasector's ship variant randomization!

Through mostly unintentional means, Disassemble Reassemble's ship and weapon content has several key themes:
- Pirate and Luddic Path craft -
- Missile weaponry and the ships to field it -
- Exploration, salvage and surveying vessels -
 If you want to expand the stock ship/weapon repertoire, and those sound to your taste, then this might be the mod for you!  Cheesy



Ships & Fightercraft
Lovingly kitbashed by yours truly!
(Plus assistance from others where mentioned)


Honeybee Support Drone


   
           

Defend yourself, or a buddy!


Firebird Torpedo Bomber

 

Pirate-built and Pirate proud


Piranha (LP) Assault Bomber

   

Hammertime!


Thunder (LP) Assault Fighter

 

Too fast for its own good...?


Rogue Interceptor

     

An oldie but a goodie


Cayman Heavy Fighter

 

Broadsword Plus


Enigma Strike Fighter

   

A frigate's worst nightmare...


Warhammer Superheavy Fighter



A really big hammer to swing



Warhammer (LP) Righteous Warrier



Ludd's Inquisitor



Argent Support Drone

 

Needle in a Remnant haystack...


Dram (A)-class Tanker



Somewhat more defensible


Mirage-class Skiff (UPDATED!)



A mere thorn in your side... Or is it?


Sparrow-class Corvette



Dirt-cheap nuisance
Thanks to MesoTronik for spriting help!


Wren-class Light Frigate

       

A nimble "economy" frigate for hard times
Thanks to MesoTronik for spriting help, and to HELMUT for the sweet Pirate skin!


Taurus-class Gunship

   

Slow and steady wins the race...


Prophecy-class Escort Frigate



Who said high-tech doesn't need help?


Prophecy MkII-class Frigate



When a pirate captain gets rich...


Acanthina-class Modular Frigate

     

Available in a variety of delicious flavours


Quoin-class Heavy Frigate



High-tech Hercules


Junker-class Gunboat



May require gratuitous application of duct tape...


Gladiator-class Heavy Frigate



Knock 'em down


Gladiator-F-class Freighter



Pick 'em up


Spectacle-class Exploration Frigate



Sweeping the outer rim!


Katrina-class Utility Ship



All-in-one salvage vehicle


Insurgent-class Phase Frigate



A withering hail of fire



Incendere-class Droneship



Armament: [REDACTED]



Vagrant-class Armoured Destroyer



Brick from the front, paper from the back


Manta-class Fast Destroyer

   

The Hammerhead and Sunder's speedy third wheel


Seraphim-class Missile Destroyer



Smite them where they stand!


Sturmovik-class Missile Destroyer



Pound and crush


Sturmovik (S)-class Salvage & Recovery Barge



The collector's centrepiece!


Sturmovik MkII-class Destroyer



Is there no end to pirate ingenuity!?


Triton-class Mixed Transport (UPDATED!)



The complete logistics ship


Constellation-class Light Carrier



You can run, but you can't hide...


Mousetrap-class Escort Carrier



Snap!


Lysander-class Destroyer Leader (UPDATED!)



Take command and ride the storm


Harrier-class Cruiser



The anvil of Altair Exotech


Bull-class Carrier



Super Condor!


Retribution-class Cruiser

   

Bring on the pain!
Thanks to Chloe for the original sprite!


Outlander-class Cruiser



100,000 Lightyears on the odometer, and still going strong


Starlifter-class Mining Platform (UPDATED!)



The mightiest of salvage vessels


Vendetta-class Battleship



The bigger they are, the harder they fall...




Weapons (WIP!)


Lacerator Beam




Judgement Spire Launcher




Swift SRM Launcher, Swift SRM Pod and Swift Burst Launcher




Force Mortar




Machete Multirole Laser




Anaximander MRM Launcher




More showcases coming soon...




Changelog

Version 1.3.1

- Changed behaviour of Stormrider Drive when paired with Safety Overrides
- Removed Operations Center from Starlifter

- Altered characteristics of Mirage-class Skiff:
   - Changed turret mount type from SYNERGY to ENERGY
   - Added a built-in Annihilator Rocket Launcher

- Altered characteristics of Triton-class Mixed Transport:
   - Updated sprite
   - Raised armour rating from 350 to 500
   - Raised supply usage (maintenance and recovery) from 6 to 7 supplies


Older changelogs:


Version 1.3.0

- Added Version Checker support

- Removed the mod-pointer line in each ship codex description
- Updated several codex descriptions with American spelling to match the stock game
- Further adjusted some codex descriptions
- Raised Anaximander MRM projectile health from 100 to 125

- Altered characteristics of Vendetta-class Battleship:
   - Updated sprite (no it's not finished)
   - Rearranged weapon mounts
   - Implemented into campaign
   - Changed system from Fast Missile Racks to Missile Autoforge


Version 1.2.0

- Added ship "Outlander-class Cruiser"
- Added fighter "Warhammer (LP) Righteous Warrior" (Not available in the campaign)
- Added hullmod "Repurposed Fighter Bays"
- Added mission "Evangelism"
- Added mission "Trainwreck"

- Removed "PD_ONLY" tag from Mining Beam Node (Sorry about that...)
- Changed Stormrider Drive system AI type from MANOEUVRING_JETS to BURN_DRIVE
- Created specific Credits lists in the sound and jar folders, noting which files were contributed by MesoTronik
- Fixed Incendere spawn rate
- Lowered Firebird armour rating from 100 to 50
- Reduced max turn rate of Swift Burst missile from 70 to 30

- Altered characteristics of Lysander-class Destroyer Leader
   - Updated sprite
   - Raised armour rating from 250 to 400
   - Buffed manoeuvrability stats


Version 1.1.1

- Changed Burst Flare Launcher to give a more random spread of flares
- Slightly narrowed divergeance of Harrier's forward flare launchers
- Added "PD_ONLY" and "ANTI_FTR" tags to Mining Beam Node
- Removed trial versions of Outlander and Leveret from the testing mission, pending removal/redesign

- Altered characteristics of Triton-class Mixed Transport:
   - Lowered cargo capacity from 200 to 180
   - Lowered fuel capacity from 450 to 300
   - Lowered armour rating from 450 to 350
   - Raised top speed from 50 to 60

- Reconfigured several ship variant presets


Version 1.1.0

- Added ship "Lysander-class Destroyer Leader"
- Added weapon "Manticore Cannon"
- Added weapon "Squall Missile Bay" (Built-in only, used by the new Lysander)
- Added system "Stormrider Drive" (Used by the new Lysander)
- Added hullmod "Overclocked Nanoforges"

- Changed firing sound for Sunburst Scattercannon
- Raised tier of Piranha (LP) fighter from 0 to 1 to prevent it spawning in Open Markets
- Changed Rogue fighter refit role from "Interceptor/Strike Fighter" to just "Interceptor", and fighter variant name from "Strike Interceptor" to "Heavy Interceptor"
- Changed Argent fighter refit role from "Support Fighter" to "Support Drone"
- Added red/green navigation lights to several ships:
   * Starlifter
   * Triton
   * Spectacle
   * Katrina

- Altered characteristics of Warhammer Superheavy Fighter:
   - Replaced Heavy Machine Gun with a Light Dual Machine Gun
   - Changed name of fighter-specific flak gun from Flak Cannon to Light Flak Cannon for better transparency
   - Lowered flux capacity from 400 to 200
   - Lowered flux dissipation 120 to 50

- Reconfigured several ship variant presets


Version 1.0.0 (Grabbing the Bull by the Horns)

*** THIS UPDATE WILL BREAK SAVES!!! ***

*** THE FOLLOWING SHIPS HAVE BEEN OVERHAULED. IF YOU ARE USING "SAVE TRANSFER" TO CARRY SAVEGAME DATA OVER AND HAVE ANY OF THESE SHIPS IN YOUR FLEET, IT IS HIGHLY RECOMMENDED YOU STRIP THEM IN REFIT PRIOR TO INSTALLING THIS UPDATE. ***

   *   Bull-class Carrier
   *   Katrina-class Mining Ship
   *   Vagrant-class Battleboat


- Changed version format to match the standardized game/mod notation

- Removed ship "Lepisma-class Heavy Frigate"
- Removed ship "Limulidae-class Frigate"
- Removed ship "Riven-class Gun Platform"

- Added ship "Quoin-class Heavy Frigate"
- Added ship "Incendere-class Droneship"
- Added ship "Sturmovik Mk.II-class Destroyer"
- Added ship "Triton-class Mixed Transport"
- Added ship "Mousetrap-class Escort Carrier"
- Added fighter "Warhammer Superheavy Fighter"
- Added weapon "Sunburst Scattercannon"
- Added weapon "Mining Beam Node" (built-in only)
- Added system "Missile Drones" (Point Defence Drones modified to carry light missile weaponry)
- Added system "Coordinated Optics" (Beam damage boost for the ship and its fighters)

- Added ship spawning tables for Persean League

- DaRa ships now appear in "Own faction" and "Free start" faction selections, as well as "Followers" fleets, with Nexerelin's starting options
- Changed Anaximander MRM Launcher main damage type from Fragmentation to High Explosive
- Altered Pather fighters (Thunder/Piranha) and corresponding custom SO hullmod to properly display top speed in refit screen
- Changed Firebird fighter refit role from "Torpedo Bomber" to "Frigate Hunter"
- Changed Enigma fighter refit role from "Strike Fighter" to "Frigate Hunter"
- Enigma fighter now features a custom short-range teleporter system for evasion and flanking manoeuvres
- Reduced impact of flamed-out Swift missiles (previously was able to push ships around like mad if hit by EMP PD)
- Replaced Spectacle's built-in High-Resolution Sensors hullmod with a custom Reconnaissance Package hullmod (doesn't give the penalties of the modular version)
- Changed Wren sprite and corresponding skin sprites (Thanks to MesoTronik and HELMUT for their contributions)
- Altered some of the Retributions' turret arcs and changed the small Missile hardpoints to Composite mounts
- Altered some of the Seraphim's turret arcs
- Gave Rogue fighter a scaled-down Burst Flare Launcher
- Gave Sturmovik (S) a pair of Mining Beam Node weapons
- Increased spawn frequency of Sturmovik (S)
- Pulse Modulator system now reduces energy weapon damage by 25% instead of 50%
- Fixed Gladiator-F flare launcher being able to be disabled in combat

- Overhauled Bull-class Carrier:
   - Brand new sprite with a far more piratey rustbucket design
   - Rearranged weapon mounts (generally same sort of "mismatched turrets" deal as the old hull)
   - Buffed armour rating as well as greatly improved cargo/crew capacity for better raiding potential
   - Added Shielded Cargo Holds hullmod
   - Removed "COMBAT" tag and added "FREIGHTER" tag in its place
   - Lowered ordnance points from 110 to 100
   - Adjusted fleet spawning weights

- Overhauled Katrina-class Mining Ship:
   - Brand new sprite at a far more sensible scale for a frigate
   - Changed designation from "Mining Ship" to "Utility Ship" (still acts as a mining ship with Nexerelin mining)
   - Removed built-in Mining Blaster and Borer Drone wing
   - Added built-in Civilian-grade Hull and Automated Repair Unit hullmods
   - Rearranged weapon mounts, including a pair of built-in Mining Beam Nodes
   - Nerfed hull integrity and flux stats
   - Lowered ordnance points from 24 to 22
   - Raised top speed from 110 to 125, as well as minor buffs to handling
   - Lowered mass from 300 to 200
   - Lowered cargo capacity but raised fuel capacity somewhat
   - Lowered purchase base price from 12,000 to 8,000 credits
   - Lowered supply usage (maintenance and recovery) from 4 to 3 supplies
   - Removed "FREIGHTER" tag and added "CIVILIAN" tag

- Overhauled Vagrant-class Battleboat:
   - Brand new sprite and layout
   - Changed designation from "Battleboat" to "Armoured Destroyer"
   - Changed Gun Pod module into a front-mounted Armour module
   - Removed fighter bay
   - Drastically reduced armour rating
   - Buffed flux stats, but lowered shield efficiency
   - Raised top speed and buffed general handling
   - Raised ordnance points from 45 to 80
   - Adjusted fleet spawning weights

- Altered characteristics of Starlifter-class Mining Platform:
   - Added a large number of Mining Beam Node weapons
   - Removed some existing weapon mounts
   - Increased spawn frequency (now should also spawn in Independent fleets)
   - Added built-in Operations Center hullmod
   - Changed system from Reserve Deployment to Coordinated Optics

- Altered characteristics of Cayman Heavy Fighter:
   - Changed system from Manoeuvring Jets to Decoy Flares
   - Raised top speed from 175 to 200
   - Lowered armour rating from 100 to 50
   - Changed shield type from Front to Omni
   - Raised crew per fighter from 2 to 3
   - Raised wing ordnance point cost from 18 to 20

- Altered characteristics of Kamikaze Talon Launcher:
   - Reduced variant usage weights, ie. made it far less common (Only applies with Dynasector)
   - Raised burst size from 1 to 4 (now launches all four shots at once)
   - Added burst delay of 0.5 seconds
   - Raised chargedown from 5 to 8.5 seconds
   - Added a very slow ammo recharge (4 shots per minute at 15 second intervals)
   - Changed DO_NOT_CONSERVE tag to CONSERVE_1

- Altered characteristics of Reconnaissance Package hullmod:
   - Changed cargo capacity penalty from -10 (flat) to -50%
   - Now unlocks with Level 2 of Coordinated Manoeuvres skill
   - Shifted engine colour change to a pale green hue

- Reconfigured several ship variant presets


Version 0.10 (Post-Tournament Rebalance & Content)

- Added ship "Mirage-class Skiff"
- Added ship "Insurgent-class Phase Frigate"
- Added fighter "Enigma Strike Fighter"
- Added fighter "Firebird Torpedo Bomber"
- Added weapon "Swift Burst Launcher"
- Added weapon "Anaximander MRM Launcher"
- Added system "Pulse Modulator" (Used by the new Insurgent)
- Added hullmod "Reconnaissance Package" (Heavily debated content - requesting extreme testing!)

- Raised Retribution top speed from 50 to 65
- Raised Vendetta top speed from 30 to 45
- Replaced Degraded Engines d-mod on Retribution (LP) skin with Faulty Power Grid
- Added custom sound effects for Swift missile launchers (courtesy of MesoTronik)
- Added custom sound effects for Starbreaker Particle Beam (courtesy of MesoTronik)

- Altered characteristics of Harrier-class Cruiser:
   - Replaced stock Flux Shunt with a new custom "Blockade Shield" hullmod
   - Raised shield arc from 270 to 300
   - Raised shield upkeep from 0.4 to 0.5

- Reconfigured several ship variant presets


Version 0.9 (The Wonders of Compiled Code)

*** NOW REQUIRES LAZYLIB!!! ***

*** THIS UPDATE WILL BREAK SAVES!!! ***


- Removed ship "Vigilance MkII Ultralight Carrier"
- Removed weapon "Automortar"

- Added ship "Vagrant-class Battleboat"
- Added ship "Riven-class Gun Platform" (Testing purposes only - WIP, no campaign integration - May be removed without notice)
- Added fighter "Cayman Heavy Fighter"
- Added fighter "Honeybee Support Drone"
- Added weapon "Kamikaze Talon Launcher"
- Added weapon "Machete Multirole Laser"

- Scripts (".java" files) now compiled into a single ".jar" file, with help from MesoTronik
- Judgement Spire Launcher weapon now uses a custom missile AI written by MesoTronik
- Slightly reduced spawn rate of Swift SRM Launcher on pirate ships (Only applies with Dynasector)
- Reduced engine flame count for several ships to help performance (Retribution, Constellation)

- Altered characteristics of Starlifter Mining Platform:
   - Integrated to campaign (should show up rarely in Scavenger fleets)
   - Added codex description
   - Updated sprite
   - Altered weapon arrangements
   - Raised ordnance points from 120 to 135
   - Changed system from Flare Launcher to Reserve Deployment

- Altered characteristics of Argent Support Fighter:
   - Replaced stock Light Needler with a custom version (smaller burst, longer cooldown) for balance reasons
   - Lowered flux capacity from 300 to 160
   - Lowered flux dissipation from 50 to 40

- Reconfigured several ship variant presets


Version 0.8 (Sprite Cleanups & General Balancing, plus initial Dynasector support!)

- Added Dynasector support for most weapons and fighter wings

- Added ship "Vendetta-class Battleship" (WIP, no campaign integration)
- Added ship "Vigilance MkII-class Ultralight Carrier"
- Added fighter "Thunder (LP) Assault Fighter"
- Added skin "Retribution (LP)" ... Hey, how'd the bloody Pathers get their hands on a Thermal Pulse Cannon!?
- Added weapon "Force Mortar"

- Updated sprites for several ships:
   - Starlifter-class Mining Platform (Still WIP)
   - Acanthina-P-class Modular Frigate
   - Harrier-class Cruiser
   - Junker-class Gunboat

- Raised Retribution top speed from 40 to 50
- Removed "CIVILIAN" tag from Katrina, which should encourage it to get stuck into combat a bit more readily
- Replaced built-in Mining Laser on Wren (P) with built-in Lacerator Beam
- Slightly altered fleet roles and spawn rates of Acanthina-P
- Altered spawning weight/locations of Sturmovik (S) (should spawn in Salvager fleets if it didn't before, in the light carrier role)
- Added "CIVILIAN" tag to Acanthina-F, to discourage it from behaving like a combat ship

- Altered characteristics of Starlifter-class Mining Platform:
   - Updated sprite (Still WIP)
   - Filled the previously empty slot with a built-in super mining laser
   - Lowered OP from 140 to 120
   - Lowered flux capacity from 10,000 to 7,000
   - Lowered flux dissipation from 450 to 350
   - Lowered number of fighter bays from 4 to 3 (one of which remains a built-in Borer Drone wing)
   - Now has built-in "Salvage Gantry" and "Surveying Equipment" hullmods

- Altered characteristics of Rogue Strike Fighter:
   - Lowered top speed from 350 to 300
   - Lowered flux capacity from 300 to 180
   - Lowered flux dissipation from 100 to 75
   - Lowered turn rate from 100 to 90 and turn acceleration from 250 to 200

- Altered characteristics of Junker-class Gunboat:
   - Updated sprite
   - Altered position of missile hardpoint and changed size from Small to Medium
   - Raised OP from 45 to 48

- Reconfigured several ship variant presets


Version 0.7 (Content expansion 4 - Angel's Judgement)

PLEASE NOTE: Several ships are being held out of action pending removal or overhaul. While their files are still in place within
   the mod, they will not appear in-game anywhere. These removals may or may not be permanent. If you would like to give feedback
   on any ships that have been disabled - or if there are other ships you feel require non-graphical attention - please leave
   a comment in the forum thread for this mod.

*** THIS UPDATE WILL BREAK SAVES!!! ***

- Removed ship "Seraphim-C-class Light Carrier"

- Added ship "Sturmovik-class Missile Destroyer"
- Added ship "Sturmovik (S)-class S&R Destroyer"
- Added ship "Constellation-class Light Carrier"
- Added ship "Acanthina-P class Modular Frigate" (Piratized gunship variant)
- Added ship "Starlifter-class Mining Platform" (WIP, no campaign integration)
- Added ship "Retribution-class Cruiser"
- Added skin "Dram (A) Tanker" (Militarized Hegemony Auxiliary skin for the stock Dram)
- Added weapon "Swift SRM Pod"
- Added system "Burst Flare Launcher"

- Changed Sparrow ship system from Flare Launcher to Burst Flare Launcher

- Altered characteristics of Seraphim-class Missile Destroyer:
   - Replaced large missile hardpoint with a built-in heavy kinetic missile launcher
   - Changed medium turret mount type from Energy to Synergy
   - Lowered OP from 70 to 50
   - Lowered top speed from 80 to 70
   - Lowered flux capacity from 5,200 to 3,750
   - Lowered flux dissipation from 360 to 200
   - Raised purchase base cost from 28,000 to 32,000 credits
   - Raised deployment CR cost from 15% to 20%
   - Raised monthly supply and repair costs from 10 to 11 supplies
   - Raised maximum crew from 50 to 55
   - Raised minimum crew from 30 to 40

- Altered characteristics of Harrier-class Cruiser:
   - Changed ship system from Flare Launcher to Burst Flare Launcher
   - Altered positions of flare launcher locations
   - Raised purchase base cost from 42,000 to 48,000 credits
   - Raised peak performance time from 480 to 540 seconds

- Altered characteristics of Swift SRM Launcher:
   - Changed sprite
   - Lowered tech level from 1 to 0
   - Lowered ammo from 12 to 10
   - Lowered burst size from 4 to 2
   - Lowered burst delay from 0.333 to 0.25 seconds
   - Lowered chargedown from 5 to 3.75 seconds
   - Raised damage from 200 to 250

- Reconfigured several ship variant presets


Version 0.6 (Content expansion #3 - Ships, ships everywhere!)

PLEASE NOTE: Several ships are being held out of action pending removal or overhaul. While their files are still in place within
   the mod, they will not appear in-game anywhere. These removals may or may not be permanent. If you would like to give feedback
   on any ships that have been disabled - or if there are other ships you feel require non-graphical attention - please leave
   a comment in the forum thread for this mod.

*** THIS UPDATE WILL BREAK SAVES!!! ***

- Removed ship "Insurgent-class Phase Freighter"
- Removed ship "Drake-class Missile Frigate"
- Removed fighter "Breaker Torpedo Bomber"
- Removed fighter "Scimitar Heavy Fighter"

- Added ship "Lepisma-class Heavy Frigate"
- Added ship "Acanthina-class Modular Frigate" (in "M"/missile, "R"/drone tender and "F"/freighter hull versions)
- Added ship "Limulidea-class Frigate"
- Added ship "Sparrow-class Corvette"
- Added ship "Bull-class Carrier" (Thanks to Drae for the original sprite!)
- Added fighter "Piranha (LP) Assault Bomber"
- Added fighter "Argent Support Fighter" (Appears on a custom Scintilla variant)
- Added skin "Manta (LP)"
- Added weapon "Lacerator Beam"
- Added weapon "Swift SRM Launcher"
- Added weapon "Automortar"

- Altered characteristics of Harrier-class Cruiser:
        - Updated sprite
        - Changed weapon mount positions and types

- Altered characteristics of Gladiator Heavy Frigate:
   - Raised OP from 40 to 50
   - Changed small hardpoint mount type from MISSILE to COMPOSITE

- Altered characteristics of Seraph-class Missile Destroyer:
   - Changed class name to "Seraphim"
   - Updated sprite (WIP)

- Altered characteristics of Seraph (C)-class Light Carrier:
   - Changed class name to "Seraphim-C"
   - Updated sprite (WIP)
   - Raised top speed from 65 to 70

- Changed class name of "Gladiator (F)" to "Gladiator-F"
- Changed class name of premade pirate Wren "Wren (D)" to "Wren (P)

- Added ship spawning tables for factions:
   - Luddic Church
   - Luddic Path
   - Sindrian Diktat
   - Lion's Guard (Sindrian Diktat military arm)
   - Remnants

- Reconfigured several ship variant presets


Version 0.5 (Quickfix #2 - Cleaning Up)

- Added ship "Junker-class Gunboat"
- Added ship "Spectacle-class Exploration Frigate"
- Added ship "Insurgent-class Phase Freighter" (no campaign integration yet)
- Added fighter "Breaker Torpedo Bomber"

- Altered characteristics of Scimitar Heavy Fighter:
   - Replaced dual Burst PD Lasers with a single modified Heavy Burst Laser (won't target missiles)
   - Added two regular PD Lasers in side/rear turrets
   - Raised hull integrity from 300 to 500
   - Raised flux capacity from 500 to 750
   - Raised flux dissipation from 120 to 150
   - Lowered max speed from 250 to 220
   - Raised shield arc from 120 to 360

- Updated sprite for Manta-class Fast Destroyer
- Updated sprite for Katrina-class Mining Ship

- Lowered purchase base cost of Gladiator (F) from 10,000 to 8,000 credits
- Raised armour rating of Gladiator and Gladiator (F) from 350 to 450
- Lowered peak operating time of Taurus from 300 to 240 seconds

- Approximately doubled spawn chance of Prophecy MkII in pirate fleets


Version 0.4 (Content expansion #2)

- Added ship "Seraph (C)-class Light Carrier"
- Added ship "Harrier-class Cruiser"
- Added ship "Prophecy MkII-class Frigate"
- Added fighter "Scimitar Heavy Fighter"


Version 0.3 (Quickfix #1 - Miscellaneous Autobalancing)

- Added ship "Seraph-class Missile Destroyer"

- Lowered Taurus flux capacity from 2,200 to 2,000
- Lowered Drake shield arc from 180 to 120 degrees
- Raised Wren burn speed from 10 to 11
- Lowered Gladiator (F) peak operating time from 240 to 180 seconds
- Raised Prophecy purchase base cost from 14,000 to 15,000 credits

- Altered various stats for Katrina:
   - Raised fuel capacity from 50 to 120
   - Raised flux capacity from 2,500 to 2,800
   - Raised armour rating from 150 to 300
   - Added AI hints "CIVILIAN" and "TANKER"
- Altered various stats for Manta:
   - Lowered purchase base cost from 24,000 to 21,000 credits
   - Lowered mass from 350 to 300
   - Lowered hull integrity from 4,000 to 3,800


Version 0.2 (Content expansion #1)

- Added skin "Wren (D)" (pirates)
- Added ship "Gladiator-class Heavy Frigate"
- Added ship "Gladiator (F)-class Freighter"

- Reconfigured fleet spawning weights of some ships


Version 0.1 (Testing release)

- Added some lovingly kitbashed ships to the campaign:
   - Taurus-class Gunship (and "D" skin)
   - Wren-class Light Frigate (and "XIV" skin)
   - Katrina-class Mining Ship
   - Drake-class Missile Frigate
   - Manta-class Fast Destroyer
   - Prophecy-class Escort Frigate


« Last Edit: July 06, 2018, 04:12:36 PM by AxleMC131 » Logged



"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
cjusa
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« Reply #1 on: May 12, 2017, 09:54:14 PM »

Looks amazing. I'm trying these out tomorrow.
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« Reply #2 on: May 13, 2017, 10:02:57 AM »

looking good!

does Katrina have built-in industry hullmods?
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« Reply #3 on: May 13, 2017, 11:27:15 AM »

The tac laser on the wren looks really sleek/well moulded to the hull and the custom mining blaster on the katrina class is a cool departure from the regular one without looking out of place.
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« Reply #4 on: May 13, 2017, 04:34:37 PM »

looking good!

does Katrina have built-in industry hullmods?

Thanks!  Cheesy The Katrina's built for mining and salvage, so comes with a built-in Salvage Gantry hullmod and a wing of Borer Drones. Role-wise, it's basically a heavier, slower Shepherd minus the civilian hull and Surveying Equipment. Also doesn't have quite as much cargo space, though IIRC it has slightly more fuel capacity.


The tac laser on the wren looks really sleek/well moulded to the hull and the custom mining blaster on the katrina class is a cool departure from the regular one without looking out of place.

Glad you like it! I tried several times to paste a regular Mining Blaster onto the Katrina, but it just looked wrong no matter how I did it. The one you see there is actually a combination of the Mining Pod Drone sprite (with the warning stripes) with an IR Pulse Laser pasted underneath.
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« Reply #5 on: May 13, 2017, 09:06:58 PM »

Love the Manta since it can carry Fighter wings, though the lack of Missile weaponry kinda makes it less versatile.

As for the Katrina, does it give the same salvage bonus as the salvage rigs? I'm in a dilemma on picking this ship or stay with the salvage rig.
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« Reply #6 on: May 14, 2017, 12:11:18 AM »

Love the Manta since it can carry Fighter wings, though the lack of Missile weaponry kinda makes it less versatile.

That's intentional. A lot of its versatility comes from the fighters you choose to take.

As for the Katrina, does it give the same salvage bonus as the salvage rigs? I'm in a dilemma on picking this ship or stay with the salvage rig.

It's technically a frigate, so no. It gives the same bonus as a Shepherd would.
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« Reply #7 on: May 14, 2017, 02:44:49 AM »

Update: Version 0.2

Enjoy (technically) two new ships, a low-tech heavy frigate and a freighter derived from the same class, the Gladiator and Gladiator (F).


   


We also have a third form of the Wren, in pretty pirate paint for you to fight!





Check the OP for more details.
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« Reply #8 on: May 14, 2017, 02:51:26 AM »

That's intentional. A lot of its versatility comes from the fighters you choose to take.

Well I guess there's that.

Quote
It's technically a frigate, so no. It gives the same bonus as a Shepherd would.

Oh...I thought its a destroyer. Welp, I guess I can keep one or two for now until Nexerelin gets updated (with the mining and everything).
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AxleMC131
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« Reply #9 on: May 14, 2017, 02:54:49 AM »

Quote
It's technically a frigate, so no. It gives the same bonus as a Shepherd would.

Oh...I thought its a destroyer. Welp, I guess I can keep one or two for now until Nexerelin gets updated (with the mining and everything).

Hehe, yeah I was actually thinking about Nexerelin mining in the back of my mind when I put it together. Should be a great ship for it, no doubt!
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« Reply #10 on: May 15, 2017, 06:53:49 AM »

I did give it a try today, and I really like your work so far! Especially the gladiators do fit in really well (:

Edit: Also Manta turned out to be a great surprise. I really like 'her'!
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« Reply #11 on: May 15, 2017, 04:24:35 PM »

I did give it a try today, and I really like your work so far! Especially the gladiators do fit in really well (:

Edit: Also Manta turned out to be a great surprise. I really like 'her'!

Thanks!  Grin Yeah, the Manta might not look like much but she's hugely fun to fly. Tongue
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« Reply #12 on: May 16, 2017, 02:37:44 AM »

Update: Version 0.3 - Miscellaneous Autobalancing

A heavy balance pass over some miscellaneous ship stats (Katrina got more fuel space, Manta got cheaper, Wren got faster, etc.).

Also say hello to a new high-tech ship, the Seraph-class Missile Destroyer:





Check the OP for more details.
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« Reply #13 on: May 16, 2017, 03:43:48 AM »

Thanks!  Grin Yeah, the Manta might not look like much but she's hugely fun to fly. Tongue

With a wing of multirole craft with good kinetic missiles - devastating Tongue

Update: Version 0.3 - Miscellaneous Autobalancing

A heavy balance pass over some miscellaneous ship stats (Katrina got more fuel space, Manta got cheaper, Wren got faster, etc.).

Also say hello to a new high-tech ship, the Seraph-class Missile Destroyer:





Check the OP for more details.

Ooh, yes for more high-tech stuff Smiley

Is it save compatible btw?
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AxleMC131
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« Reply #14 on: May 16, 2017, 05:03:54 AM »

Thanks!  Grin Yeah, the Manta might not look like much but she's hugely fun to fly. Tongue

With a wing of multirole craft with good kinetic missiles - devastating Tongue

Damn straight. Tongue

Is it save compatible btw?

Yep. The only changes are ship stats, and the addition of the Seraph (which should start spawning in new fleets) - nothing's been removed that would break a savegame.
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
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