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Author Topic: [0.8.1a] Disassemble Reassemble v0.7 - Another lovingly kitbashed ship pack!  (Read 13412 times)
AxleMC131
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« on: May 12, 2017, 04:59:46 PM »

Disassemble Reassemble
         Version 0.7 - For Starsector 0.8.1a          



       

Download here:
http://www.mediafire.com/file/c853bq0pknewa8t/DisassembleReassemble_v0.7.zip



Features

- 25 custom ships and 3 fighter wings with full campaign integration -
- A variety of loadouts for each -
- Several custom weapons equipping them* -
- A custom mission for testing purposes -

* Sadly not with Dynasector



Ships
Lovingly kitbashed by yours truly!
(Plus assistance from others where mentioned)


Piranha (LP) Assault Bomber

   

Hammertime!


Rogue Interceptor/Strike Fighter (NEW!)

     

An oldie but a goodie



Argent Support Fighter

 

Needle in a Remnant haystack...


Dram (A)-class Tanker (NEW!)



Somewhat more defensible


Sparrow-class Corvette (UPDATED!)



Dirt-cheap nuisance
Thanks to MesoTronik for spriting help!


Wren-class Light Frigate

       

A nimble "economy" frigate for hard times


Taurus-class Gunship

   

Slow and steady wins the race...


Prophecy-class Escort Frigate



Who said high-tech doesn't need help?


Prophecy MkII-class Frigate



When a pirate captain gets rich...


Lepisma-class Heavy Frigate



Glass cannon


Acanthina-class Modular Frigate (NEW!)

     

Available in a variety of delicious flavours


Limulidae-class Frigate



Hold fast!


Junker-class Gunboat



May require gratuitous application of duct tape...


Gladiator-class Heavy Frigate



Knock 'em down


Gladiator-F-class Freighter



Pick 'em up


Spectacle-class Exploration Frigate



Like an Apogee, but more adorable!


Katrina-class Mining Vessel



Our favourite asteroid cracker!


Manta-class Fast Destroyer

   

The Hammerhead and Sunder's speedy third wheel


Seraphim-class Missile Destroyer (UPDATED!)



Smite them where they stand!


Sturmovik-class Missile Destroyer (NEW!)



Pound and crush


Sturmovik (S)-class Salvage & Recovery Barge (NEW!)



The collector's centrepiece!


Constellation-class Light Carrier



You can run, but you can't hide...


Harrier-class Cruiser (UPDATED!)



The anvil of Altair Exotech


Bull-class Carrier



Super Condor!
Thanks to Drae for the original sprite!


Retribution-class Cruiser



Bring on the pain!
Thanks to Chloe for the original sprite!




Changelog

Version 0.7 (Content expansion 4 - Angel's Judgement)

PLEASE NOTE: Several ships are being held out of action pending removal or overhaul. While their files are still in place within
   the mod, they will not appear in-game anywhere. These removals may or may not be permanent. If you would like to give feedback
   on any ships that have been disabled - or if there are other ships you feel require non-graphical attention - please leave
   a comment in the forum thread for this mod.

*** THIS UPDATE WILL BREAK SAVES!!! ***

- Removed ship "Seraphim-C-class Light Carrier"

- Added ship "Sturmovik-class Missile Destroyer"
- Added ship "Sturmovik (S)-class S&R Destroyer"
- Added ship "Constellation-class Light Carrier"
- Added ship "Acanthina-P class Modular Frigate" (Piratized gunship variant)
- Added ship "Starlifter-class Mining Platform" (WIP, no campaign integration)
- Added ship "Retribution-class Cruiser"
- Added skin "Dram (A) Tanker" (Militarized Hegemony Auxiliary skin for the stock Dram)
- Added weapon "Swift SRM Pod"
- Added system "Burst Flare Launcher"

- Changed Sparrow ship system from Flare Launcher to Burst Flare Launcher

- Altered characteristics of Seraphim-class Missile Destroyer:
   - Replaced large missile hardpoint with a built-in heavy kinetic missile launcher
   - Changed medium turret mount type from Energy to Synergy
   - Lowered OP from 70 to 50
   - Lowered top speed from 80 to 70
   - Lowered flux capacity from 5,200 to 3,750
   - Lowered flux dissipation from 360 to 200
   - Raised purchase base cost from 28,000 to 32,000 credits
   - Raised deployment CR cost from 15% to 20%
   - Raised monthly supply and repair costs from 10 to 11 supplies
   - Raised maximum crew from 50 to 55
   - Raised minimum crew from 30 to 40

- Altered characteristics of Harrier-class Cruiser:
   - Changed ship system from Flare Launcher to Burst Flare Launcher
   - Altered positions of flare launcher locations
   - Raised purchase base cost from 42,000 to 48,000 credits
   - Raised peak performance time from 480 to 540 seconds

- Altered characteristics of Swift SRM Launcher:
   - Changed sprite
   - Lowered tech level from 1 to 0
   - Lowered ammo from 12 to 10
   - Lowered burst size from 4 to 2
   - Lowered burst delay from 0.333 to 0.25 seconds
   - Lowered chargedown from 5 to 3.75 seconds
   - Raised damage from 200 to 250

- Reconfigured several ship variant presets


Older changelogs:


Version 0.6 (Content expansion #3 - Ships, ships everywhere!)

PLEASE NOTE: Several ships are being held out of action pending removal or overhaul. While their files are still in place within
   the mod, they will not appear in-game anywhere. These removals may or may not be permanent. If you would like to give feedback
   on any ships that have been disabled - or if there are other ships you feel require non-graphical attention - please leave
   a comment in the forum thread for this mod.

*** THIS UPDATE WILL BREAK SAVES!!! ***

- Removed ship "Insurgent-class Phase Freighter"
- Removed ship "Drake-class Missile Frigate"
- Removed fighter "Breaker Torpedo Bomber"
- Removed fighter "Scimitar Heavy Fighter"

- Added ship "Lepisma-class Heavy Frigate"
- Added ship "Acanthina-class Modular Frigate" (in "M"/missile, "R"/drone tender and "F"/freighter hull versions)
- Added ship "Limulidea-class Frigate"
- Added ship "Sparrow-class Corvette"
- Added ship "Bull-class Carrier" (Thanks to Drae for the original sprite!)
- Added fighter "Piranha (LP) Assault Bomber"
- Added fighter "Argent Support Fighter" (Appears on a custom Scintilla variant)
- Added skin "Manta (LP)"
- Added weapon "Lacerator Beam"
- Added weapon "Swift SRM Launcher"
- Added weapon "Automortar"

- Altered characteristics of Harrier-class Cruiser:
        - Updated sprite
        - Changed weapon mount positions and types

- Altered characteristics of Gladiator Heavy Frigate:
   - Raised OP from 40 to 50
   - Changed small hardpoint mount type from MISSILE to COMPOSITE

- Altered characteristics of Seraph-class Missile Destroyer:
   - Changed class name to "Seraphim"
   - Updated sprite (WIP)

- Altered characteristics of Seraph (C)-class Light Carrier:
   - Changed class name to "Seraphim-C"
   - Updated sprite (WIP)
   - Raised top speed from 65 to 70

- Changed class name of "Gladiator (F)" to "Gladiator-F"
- Changed class name of premade pirate Wren "Wren (D)" to "Wren (P)

- Added ship spawning tables for factions:
   - Luddic Church
   - Luddic Path
   - Sindrian Diktat
   - Lion's Guard (Sindrian Diktat military arm)
   - Remnants

- Reconfigured several ship variant presets


Version 0.5 (Quickfix #2 - Cleaning Up)

- Added ship "Junker-class Gunboat"
- Added ship "Spectacle-class Exploration Frigate"
- Added ship "Insurgent-class Phase Freighter" (no campaign integration yet)
- Added fighter "Breaker Torpedo Bomber"

- Altered characteristics of Scimitar Heavy Fighter:
   - Replaced dual Burst PD Lasers with a single modified Heavy Burst Laser (won't target missiles)
   - Added two regular PD Lasers in side/rear turrets
   - Raised hull integrity from 300 to 500
   - Raised flux capacity from 500 to 750
   - Raised flux dissipation from 120 to 150
   - Lowered max speed from 250 to 220
   - Raised shield arc from 120 to 360

- Updated sprite for Manta-class Fast Destroyer
- Updated sprite for Katrina-class Mining Ship

- Lowered purchase base cost of Gladiator (F) from 10,000 to 8,000 credits
- Raised armour rating of Gladiator and Gladiator (F) from 350 to 450
- Lowered peak operating time of Taurus from 300 to 240 seconds

- Approximately doubled spawn chance of Prophecy MkII in pirate fleets


Version 0.4 (Content expansion #2)

- Added ship "Seraph (C)-class Light Carrier"
- Added ship "Harrier-class Cruiser"
- Added ship "Prophecy MkII-class Frigate"
- Added fighter "Scimitar Heavy Fighter"


Version 0.3 (Quickfix #1 - Miscellaneous Autobalancing)

- Added ship "Seraph-class Missile Destroyer"

- Lowered Taurus flux capacity from 2,200 to 2,000
- Lowered Drake shield arc from 180 to 120 degrees
- Raised Wren burn speed from 10 to 11
- Lowered Gladiator (F) peak operating time from 240 to 180 seconds
- Raised Prophecy purchase base cost from 14,000 to 15,000 credits

- Altered various stats for Katrina:
   - Raised fuel capacity from 50 to 120
   - Raised flux capacity from 2,500 to 2,800
   - Raised armour rating from 150 to 300
   - Added AI hints "CIVILIAN" and "TANKER"
- Altered various stats for Manta:
   - Lowered purchase base cost from 24,000 to 21,000 credits
   - Lowered mass from 350 to 300
   - Lowered hull integrity from 4,000 to 3,800


Version 0.2 (Content expansion #1)

- Added skin "Wren (D)" (pirates)
- Added ship "Gladiator-class Heavy Frigate"
- Added ship "Gladiator (F)-class Freighter"

- Reconfigured fleet spawning weights of some ships


Version 0.1 (Testing release)

- Added some lovingly kitbashed ships to the campaign:
   - Taurus-class Gunship (and "D" skin)
   - Wren-class Light Frigate (and "XIV" skin)
   - Katrina-class Mining Ship
   - Drake-class Missile Frigate
   - Manta-class Fast Destroyer
   - Prophecy-class Escort Frigate


« Last Edit: September 22, 2017, 08:31:04 PM by AxleMC131 » Logged



"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
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« Reply #1 on: May 12, 2017, 09:54:14 PM »

Looks amazing. I'm trying these out tomorrow.
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« Reply #2 on: May 13, 2017, 10:02:57 AM »

looking good!

does Katrina have built-in industry hullmods?
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Wriath
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« Reply #3 on: May 13, 2017, 11:27:15 AM »

The tac laser on the wren looks really sleek/well moulded to the hull and the custom mining blaster on the katrina class is a cool departure from the regular one without looking out of place.
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AxleMC131
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« Reply #4 on: May 13, 2017, 04:34:37 PM »

looking good!

does Katrina have built-in industry hullmods?

Thanks!  Cheesy The Katrina's built for mining and salvage, so comes with a built-in Salvage Gantry hullmod and a wing of Borer Drones. Role-wise, it's basically a heavier, slower Shepherd minus the civilian hull and Surveying Equipment. Also doesn't have quite as much cargo space, though IIRC it has slightly more fuel capacity.


The tac laser on the wren looks really sleek/well moulded to the hull and the custom mining blaster on the katrina class is a cool departure from the regular one without looking out of place.

Glad you like it! I tried several times to paste a regular Mining Blaster onto the Katrina, but it just looked wrong no matter how I did it. The one you see there is actually a combination of the Mining Pod Drone sprite (with the warning stripes) with an IR Pulse Laser pasted underneath.
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« Reply #5 on: May 13, 2017, 09:06:58 PM »

Love the Manta since it can carry Fighter wings, though the lack of Missile weaponry kinda makes it less versatile.

As for the Katrina, does it give the same salvage bonus as the salvage rigs? I'm in a dilemma on picking this ship or stay with the salvage rig.
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AxleMC131
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« Reply #6 on: May 14, 2017, 12:11:18 AM »

Love the Manta since it can carry Fighter wings, though the lack of Missile weaponry kinda makes it less versatile.

That's intentional. A lot of its versatility comes from the fighters you choose to take.

As for the Katrina, does it give the same salvage bonus as the salvage rigs? I'm in a dilemma on picking this ship or stay with the salvage rig.

It's technically a frigate, so no. It gives the same bonus as a Shepherd would.
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
AxleMC131
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« Reply #7 on: May 14, 2017, 02:44:49 AM »

Update: Version 0.2

Enjoy (technically) two new ships, a low-tech heavy frigate and a freighter derived from the same class, the Gladiator and Gladiator (F).


   


We also have a third form of the Wren, in pretty pirate paint for you to fight!





Check the OP for more details.
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« Reply #8 on: May 14, 2017, 02:51:26 AM »

That's intentional. A lot of its versatility comes from the fighters you choose to take.

Well I guess there's that.

Quote
It's technically a frigate, so no. It gives the same bonus as a Shepherd would.

Oh...I thought its a destroyer. Welp, I guess I can keep one or two for now until Nexerelin gets updated (with the mining and everything).
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AxleMC131
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« Reply #9 on: May 14, 2017, 02:54:49 AM »

Quote
It's technically a frigate, so no. It gives the same bonus as a Shepherd would.

Oh...I thought its a destroyer. Welp, I guess I can keep one or two for now until Nexerelin gets updated (with the mining and everything).

Hehe, yeah I was actually thinking about Nexerelin mining in the back of my mind when I put it together. Should be a great ship for it, no doubt!
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« Reply #10 on: May 15, 2017, 06:53:49 AM »

I did give it a try today, and I really like your work so far! Especially the gladiators do fit in really well (:

Edit: Also Manta turned out to be a great surprise. I really like 'her'!
« Last Edit: May 15, 2017, 12:21:50 PM by Hussar » Logged
AxleMC131
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« Reply #11 on: May 15, 2017, 04:24:35 PM »

I did give it a try today, and I really like your work so far! Especially the gladiators do fit in really well (:

Edit: Also Manta turned out to be a great surprise. I really like 'her'!

Thanks!  Grin Yeah, the Manta might not look like much but she's hugely fun to fly. Tongue
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
AxleMC131
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« Reply #12 on: May 16, 2017, 02:37:44 AM »

Update: Version 0.3 - Miscellaneous Autobalancing

A heavy balance pass over some miscellaneous ship stats (Katrina got more fuel space, Manta got cheaper, Wren got faster, etc.).

Also say hello to a new high-tech ship, the Seraph-class Missile Destroyer:





Check the OP for more details.
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
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« Reply #13 on: May 16, 2017, 03:43:48 AM »

Thanks!  Grin Yeah, the Manta might not look like much but she's hugely fun to fly. Tongue

With a wing of multirole craft with good kinetic missiles - devastating Tongue

Update: Version 0.3 - Miscellaneous Autobalancing

A heavy balance pass over some miscellaneous ship stats (Katrina got more fuel space, Manta got cheaper, Wren got faster, etc.).

Also say hello to a new high-tech ship, the Seraph-class Missile Destroyer:





Check the OP for more details.

Ooh, yes for more high-tech stuff Smiley

Is it save compatible btw?
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AxleMC131
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« Reply #14 on: May 16, 2017, 05:03:54 AM »

Thanks!  Grin Yeah, the Manta might not look like much but she's hugely fun to fly. Tongue

With a wing of multirole craft with good kinetic missiles - devastating Tongue

Damn straight. Tongue

Is it save compatible btw?

Yep. The only changes are ship stats, and the addition of the Seraph (which should start spawning in new fleets) - nothing's been removed that would break a savegame.
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
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