Fractal Softworks Forum
May 22, 2018, 06:28:30 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New blog post: Revisiting the Intel UI (05/07/18); Starsector 0.8.1a is out!
 
   Home   Help Search Login Register  
Pages: 1 2 3 [4]
  Print  
Author Topic: Casual Gameplay Videos  (Read 16288 times)
TaLaR
Admiral
*****
Posts: 883


View Profile
« Reply #45 on: January 07, 2018, 02:50:08 AM »

Moving forward I'm finding that my frigates are becoming more and more of a liability. I'm still going to try many of them, but whether it'll be effective is unknown.

Of course, anything without an officer stands no chance vs lv20 officer on same ship. Yet has same deployment cost. Frankly, I don't see a good(in-game rather than role-play) reason to use more than 11 ships (10 officers + player) in one deployment. Your battle-size and finances just determine how large these 11 ships are going to be.
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #46 on: January 07, 2018, 03:27:43 AM »

Would not 2 ships of the same type/class be better then 1 ship of the same type/class with a officer in command?
Logged
zaimoni
Lieutenant
**
Posts: 98



View Profile
« Reply #47 on: January 07, 2018, 12:21:12 PM »

Not with optimized officer skills.

However, with Nexerillin's officer death option on I find that using un-officered frigates as escorts for officered destroyers and higher does make sense.
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #48 on: January 08, 2018, 04:00:32 AM »



Time to roll out with a free onslaught I found with my cruisers.

Trying out some Wolf and Vigilance frigates with my Lashers. The Wolf works at you might expect, even with the weird build I have on it, but the Vigilance was harder to make a build for. Ultimately I wanted it to fight frigates really well over a more support build or torpedo build, so I went with harpoon missile launchers. They'll occasionally waste them but nothing murders frigates quite like mass harpoons. My previous mass pilums build on them wasn't really cutting it for the role they are capable of filling, in my opinion.

I've started to fit my destroyers and such with the small missile launchers so I moved most of my frigates onto harpoon missiles as well, they have enough shots in my opinion to make them really hurt and if I really feel the need later on I might swarm their heavy armour mounts for expanded missile racks.
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #49 on: January 11, 2018, 06:15:44 AM »





A couple more videos. With the kinds of bounty fleets I'm starting to come across it might soon be time to move onto only using cruisers/carriers in the main group and moving the destroyers into the flanking group. Even the frigates struggle to properly flank as their smaller ranges keep them from properly engaging.
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #50 on: January 12, 2018, 07:11:16 AM »



Got a battle without the frigates, but instead having the destroyers go around for the flank while the cruisers/carriers hold the bloody line!

Seemed to work out nice, and with my moras being filled with khopesh rocket bombers anything that sits still for too long just gets shredded.

I don't have a commission yet so getting more bigger ships is a slow process. I'm still trying to decide when the betray the NGO as they have one of the better independent military markets within their systems, so fighting them means cutting myself off from that source without some cheeky AF stealth play. That or rolling a battlefleet down their garden whenever I want to check what's in stock.

But soon, soon I'll start carving up their fleets for the juicy weapons!
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #51 on: January 18, 2018, 09:00:11 AM »



Time for war!

I didn't play as well as I possibly could have, but at least now I've started to attack their fleets. Just gotta find a way of dealing with that death stack that spawned at the end.

NGO ships are highly efficient in most areas that it makes them difficult to fight one to one, but little can stand in the way of an artillery onslaught with carrier support.
Logged
xenoargh
Admiral
*****
Posts: 4258


View Profile
« Reply #52 on: January 18, 2018, 09:02:59 AM »

Using destroyers to flank is entirely appropriate.  Bear in mind that they'll need a fair amount of PD in late-game to deal with fighter-heavy Bounties.

BTW, the whole "11-ship" rule means that you're penalized actively for setting the Battle Size too high; the enemy will have a huge numbers disparity (but, if you've been careful about picking Captain perks, you'll have a lot more quality; all those stacking bonuses really matter).  Unfortunately, that also means that you get into trouble with CR, simply because clearing each enemy "wave" takes a while, even if you can do it easily.

This is one of the reasons why I've disabled that rule (only 10 Captains) in my personal mod, and allow Captains to hit Level 29 (essentially, allowing them to max out their skill bar), so that late-game battles aren't a massive drag or flat-out impossible if the enemy brings enough numbers.
Logged

Check out my SS projects Smiley
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #53 on: January 18, 2018, 09:12:50 AM »

To be fair, this game I only have 4 officers at my disposal, so the rest are just simple AI ships.

And I have no worries about being outnumbered, it is their territory after all, so long as I feel confident enough to fight the worst the enemy had to throw at me all at once.
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #54 on: January 19, 2018, 07:44:27 AM »



Sometimes you can just enjoy the simplicity of pure, uncomplicated and heavy fire power.
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #55 on: January 21, 2018, 10:34:52 AM »



Time for the Odyssey to roll out and hunt down some NGO capitals!
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #56 on: January 22, 2018, 09:53:50 AM »



At first I was a little dismayed about losing ships like this in battle, but it all turned out alright in the end. Not like those ships were all that good to begin with!
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #57 on: January 23, 2018, 01:30:42 AM »



Time to use some stolen goods!  Cool
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #58 on: January 27, 2018, 01:02:18 AM »



Time to steal me a battlecruiser!

The only problem is getting away with it and what with the enemies supercarrier that won't be as easy as it seems.
Logged
Igncom1
Captain
****
Posts: 264


View Profile Email
« Reply #59 on: January 28, 2018, 01:10:22 AM »



Last video for a little but, but yeah another strike and a miss on the enemy super carrier or should I say STARDESTROYER. Damn thing could fight a fleet on it's own, let alone its strike craft that are essentially just frigates or corvettes.

I also don't know what I have started to do wrong in regards to carriers, now they just congregate at the spawn and don't follow my orders. Very frustrating when they are the fleets safest support. Can't bring frigates into this nor destroyers without fear of them being annihilated by those beams.

The game suddenly became a lot more frustrating once again, so I might take a break.
Logged
Pages: 1 2 3 [4]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!