We need an option to demand cargo or capture the vessels as pirates. Blowing thing up and collecting scrap is not piracy.
I was thinking this too, a system like how the Starlight Cabal in the Underworld mod interacts with the player perhaps?
The ability to
-demand credits, supplies, fuel, etc. (not crew, though.)
-demand a ship in the fleet be turned over
in the pre-battle (or post battle, pre-pursuit?) dialogue would be pretty cool.
I'm not sure how the chances to give in to / defy demands should be determined,
-fleet size difference, player officer nature, cr / hull status of both parties, pursuit or not, etc.
-enemy officers of higher levels more resistant to demands / more willing to fight?
-maybe a player leadership skill could boost chances of demands succeeding?