Now that we've entered the age of fighters, we're going to need to come up with some good ideas on how to efficiently counter carrier fleets without resorting to just carrying more fighters ourselves. Although fighters are nice, and more fighters are great, some of us may want to try another route instead of being forced into a specific fleet comp.
So, what tactics and strategies have you come up with to combat the fighter menace? What ideas or idealogies are you working with?
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I'll start off with something on fleet tactics: One problem with fighting fighters is that once they start mixing into your forces, friendly fire becomes an issue. As such, I've been thinking that going the route of Burst PD and Swarmer SRM would be the most effectient way to go. Machineguns and Vulcans are too short ranged, and getting your hands on enough turreted medium ballistic slots for Flak means investing in Enforcers (I don't like enforcers...). LAGs only seem to be an option for the Sunder and phase ships, as LAGs become flux expensive while they try to mow down small and fast moving fighters (also, friendly fire), so low-tech ships with bad shield efficiency and flux cap will struggle to deal with fighters.
In comes Burst PD and Swarmers! Swarmers is rather obvious as they're purposely designed for fighters. The low DPS is countered by a high hit%, HE damage, zero flux costs, and the ability to be shot through allied ships. A cost is the loss of a missile slot that could otherwise hold some dangerous harpoons, but a benefit is that Swarmers are so spammable that they'll create missile screens for your other ships that DO have harpoons. Now as far as Burst PD, their burst and tendency to have plenty of downtime means that their DPS over time is closer to 214dps rather than the 64dps. Two subtle benefits of Burst beams are, 1) the way that burst beam affects interact with armor (
http://starsector.wikia.com/wiki/Armor ), giving Burst PD a slight increase in damage, and 2) the hit rate. While ballistic alternatives may advertise higher damage number, Burst PD actually does the damage it says. Add on the increased range, the option to further increase the range with Advanced Optics, and the plethora of ships with small energy slots and you've got a pretty good tool for dealing with fighters.
As such, I nominate the Medusa and mid-tech ships as ships that can effectively mount anti-fighter capabilities while still being able to deal with larger ships. The Conquest and Odyssey are attractive anti-fighter platforms as well. The Conquest in particular I can't wait to try. I think I would set a support Eagle to escort me in the Conquest, and while my fleet faces off with the main enemy force I would sneak around the sides to take out any lightly defended carriers.