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News: New blog post: Economy & Outposts (9/19/17); Starsector 0.8.1a is out!
 
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Author Topic: [0.8a] Better Beginning v0.3 - Create the Story!  (Read 15176 times)
AxleMC131
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« Reply #60 on: May 15, 2017, 04:23:56 PM »

So, I get it that v0.3 is a test so I won't be complaining on a very limited and narrow ship choices (still would love to see the condor as an option!) nor lack of benefits (:

Aye, I want to include the Condor and reintroduce the benefits. The hard part is getting it to all make sense in the grand scheme of things - the current narrative (which I'm very glad you like!) will probably be scrapped (heh) for upcoming versions while I try out different formats.
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
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Clutch31313
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« Reply #61 on: May 16, 2017, 09:53:03 AM »

It looks like I may be the only one who prefers 0.2. I actually prefer to start my new games with as few ships as possible, and forcing me to start with a fleet when all I ever really want are one or two ships is a bit much. Also, I had a lot of fun starting off in a Tempest last game. While the new version is well-written and provides a more fleshed-out role-playing experience, I feel much more limited in my choices. Anyway, great work on the mod! I'm still enjoying .2!
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Serenitis
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« Reply #62 on: May 16, 2017, 11:23:58 AM »

The new narrative is both amusing and very in keeping with the setting. It'd be a shame if it went away entirely. Wink
I am also very much a fan of the wannabe pirate comedy start option, and so naturally chose it because reasons.

Aye, I want to include the Condor and reintroduce the benefits. The hard part is getting it to all make sense in the grand scheme of things
Add it as either the starting destroyer, or the escort ship with the caveat that choosing the Condor locks out any further choices as you're effectively getting 2 destroyers.

I actually prefer to start my new games with as few ships as possible
As much as I love destroyer starts in order to skip things I don't like, this guy has a point.
Maybe next version could have a range of choices at the first step, and at every point along the way you have the option to refuse any further "help" and just start with whatever you have picked so far. This also helps make the Condor quandry above a little easier to solve.
Also a good opportunity for the dealer to offer some smug comment about overconfident kids these days etc...

Excellent work so far.
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AxleMC131
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« Reply #63 on: May 16, 2017, 05:10:03 PM »

It looks like I may be the only one who prefers 0.2. I actually prefer to start my new games with as few ships as possible, and forcing me to start with a fleet when all I ever really want are one or two ships is a bit much. Also, I had a lot of fun starting off in a Tempest last game. While the new version is well-written and provides a more fleshed-out role-playing experience, I feel much more limited in my choices. Anyway, great work on the mod! I'm still enjoying .2!

Well, everyone has a different way to play, that's for sure!  Tongue And it's one more thing I need to think about when it comes to further work on this mod - thanks for the feedback!


The new narrative is both amusing and very in keeping with the setting. It'd be a shame if it went away entirely. Wink
I am also very much a fan of the wannabe pirate comedy start option, and so naturally chose it because reasons.

I actually prefer to start my new games with as few ships as possible
As much as I love destroyer starts in order to skip things I don't like, this guy has a point.
Maybe next version could have a range of choices at the first step, and at every point along the way you have the option to refuse any further "help" and just start with whatever you have picked so far. This also helps make the Condor quandry above a little easier to solve.
Also a good opportunity for the dealer to offer some smug comment about overconfident kids these days etc...

Glad you're enjoying the format! Cheesy


As for the smaller start, I think it's definitely to be thought about. One method I had considered is, instead of starting right away with ship options, give the player a "Fleet Difficulty" option (say, "Beginner", "Normal", and "Challenge") which then gives them three different sets of options (with some possible overlaps where necessary) with ships at what I would consider to be those difficulties.

That would be separate from the "Campaign Difficulty" of course. This just says, "Oh, I'm new / I want a more relaxing start, start with a slightly bigger fleet, maybe some more money, with more run-of-the-mill easy to understand ships," while the Challenge difficulty would be more of "Give me a notably difficult set of starting ships and make me work for survival."

Thoughts?
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
sirboomalot
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« Reply #64 on: May 16, 2017, 07:58:08 PM »

Maybe throw in an option for frigate lovers even where the other choices offer destroyers or larger? I'd take two wolves or even a wolf and a hound over a single hammerhead any day, for example.
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isaacssv552
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« Reply #65 on: May 17, 2017, 02:17:40 AM »

It looks like I may be the only one who prefers 0.2. I actually prefer to start my new games with as few ships as possible, and forcing me to start with a fleet when all I ever really want are one or two ships is a bit much. Also, I had a lot of fun starting off in a Tempest last game. While the new version is well-written and provides a more fleshed-out role-playing experience, I feel much more limited in my choices. Anyway, great work on the mod! I'm still enjoying .2!

Well, everyone has a different way to play, that's for sure!  Tongue And it's one more thing I need to think about when it comes to further work on this mod - thanks for the feedback!


The new narrative is both amusing and very in keeping with the setting. It'd be a shame if it went away entirely. Wink
I am also very much a fan of the wannabe pirate comedy start option, and so naturally chose it because reasons.

I actually prefer to start my new games with as few ships as possible
As much as I love destroyer starts in order to skip things I don't like, this guy has a point.
Maybe next version could have a range of choices at the first step, and at every point along the way you have the option to refuse any further "help" and just start with whatever you have picked so far. This also helps make the Condor quandry above a little easier to solve.
Also a good opportunity for the dealer to offer some smug comment about overconfident kids these days etc...

Glad you're enjoying the format! Cheesy


As for the smaller start, I think it's definitely to be thought about. One method I had considered is, instead of starting right away with ship options, give the player a "Fleet Difficulty" option (say, "Beginner", "Normal", and "Challenge") which then gives them three different sets of options (with some possible overlaps where necessary) with ships at what I would consider to be those difficulties.

That would be separate from the "Campaign Difficulty" of course. This just says, "Oh, I'm new / I want a more relaxing start, start with a slightly bigger fleet, maybe some more money, with more run-of-the-mill easy to understand ships," while the Challenge difficulty would be more of "Give me a notably difficult set of starting ships and make me work for survival."

Thoughts?
Maybe give fleet size options ranging from Frigate to Frigate+Support to the current Destroyer+Frigate+Support. Each individual ship could then have three options such as Good (e.g. Tempest), Average (e.g. Hammerhead), and Challenge (e.g. Mudskipper Mk. 2).
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Okaenia
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« Reply #66 on: May 17, 2017, 02:34:37 AM »

As for the smaller start, I think it's definitely to be thought about. One method I had considered is, instead of starting right away with ship options, give the player a "Fleet Difficulty" option (say, "Beginner", "Normal", and "Challenge") which then gives them three different sets of options (with some possible overlaps where necessary) with ships at what I would consider to be those difficulties.

That would be separate from the "Campaign Difficulty" of course. This just says, "Oh, I'm new / I want a more relaxing start, start with a slightly bigger fleet, maybe some more money, with more run-of-the-mill easy to understand ships," while the Challenge difficulty would be more of "Give me a notably difficult set of starting ships and make me work for survival."

Thoughts?

Please, do it! I want to start with a single Kite shuttle with very few credits and a negative reputation with the Hegemony.
I wanted to role-play as someone who hates the Hegemony, but the forced tutorial made sure I wouldn't be able to do that (so I'm playing 0.7.2 instead, lol).
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Hussar
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« Reply #67 on: May 17, 2017, 04:30:56 AM »

As for the smaller start, I think it's definitely to be thought about. One method I had considered is, instead of starting right away with ship options, give the player a "Fleet Difficulty" option (say, "Beginner", "Normal", and "Challenge") which then gives them three different sets of options (with some possible overlaps where necessary) with ships at what I would consider to be those difficulties.

That would be separate from the "Campaign Difficulty" of course. This just says, "Oh, I'm new / I want a more relaxing start, start with a slightly bigger fleet, maybe some more money, with more run-of-the-mill easy to understand ships," while the Challenge difficulty would be more of "Give me a notably difficult set of starting ships and make me work for survival."

Thoughts?

That's one way to do it but also unnecessary one? I mean that it can be done in a simpler way and no less amusing one. Your writing is really good (if you're not a roleplayer then you've got to be a writer I bet), and for 90% players willing to skip anything, it will be a destroyer choice. I for example would like if trying to have a 'smuggler' start. I think it could be totally possible and reasonable to add a final line 'scoffing' at the dealer that you/we want something faster and with a smaller profile. I can really imagine a nice description there ending with brackets saying that we'll skip that ship choice.


If done once (and granting that in future ship choices will be expanded) it shouldn't turn out to be any issue at all. There gonna be still frigate and support ship choices to make.
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BHunterSEAL
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« Reply #68 on: May 20, 2017, 12:18:11 AM »

It looks like I may be the only one who prefers 0.2. I actually prefer to start my new games with as few ships as possible, and forcing me to start with a fleet when all I ever really want are one or two ships is a bit much. Also, I had a lot of fun starting off in a Tempest last game. While the new version is well-written and provides a more fleshed-out role-playing experience, I feel much more limited in my choices. Anyway, great work on the mod! I'm still enjoying .2!

Well, everyone has a different way to play, that's for sure!  Tongue And it's one more thing I need to think about when it comes to further work on this mod - thanks for the feedback!


The new narrative is both amusing and very in keeping with the setting. It'd be a shame if it went away entirely. Wink
I am also very much a fan of the wannabe pirate comedy start option, and so naturally chose it because reasons.

I actually prefer to start my new games with as few ships as possible
As much as I love destroyer starts in order to skip things I don't like, this guy has a point.
Maybe next version could have a range of choices at the first step, and at every point along the way you have the option to refuse any further "help" and just start with whatever you have picked so far. This also helps make the Condor quandry above a little easier to solve.
Also a good opportunity for the dealer to offer some smug comment about overconfident kids these days etc...

Glad you're enjoying the format! Cheesy


As for the smaller start, I think it's definitely to be thought about. One method I had considered is, instead of starting right away with ship options, give the player a "Fleet Difficulty" option (say, "Beginner", "Normal", and "Challenge") which then gives them three different sets of options (with some possible overlaps where necessary) with ships at what I would consider to be those difficulties.

That would be separate from the "Campaign Difficulty" of course. This just says, "Oh, I'm new / I want a more relaxing start, start with a slightly bigger fleet, maybe some more money, with more run-of-the-mill easy to understand ships," while the Challenge difficulty would be more of "Give me a notably difficult set of starting ships and make me work for survival."

Thoughts?

Yes please!
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grinningsphinx
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« Reply #69 on: May 21, 2017, 08:40:13 AM »

As for the smaller start, I think it's definitely to be thought about. One method I had considered is, instead of starting right away with ship options, give the player a "Fleet Difficulty" option (say, "Beginner", "Normal", and "Challenge") which then gives them three different sets of options (with some possible overlaps where necessary) with ships at what I would consider to be those difficulties.

That would be separate from the "Campaign Difficulty" of course. This just says, "Oh, I'm new / I want a more relaxing start, start with a slightly bigger fleet, maybe some more money, with more run-of-the-mill easy to understand ships," while the Challenge difficulty would be more of "Give me a notably difficult set of starting ships and make me work for survival."

Thoughts?

Please, do it! I want to start with a single Kite shuttle with very few credits and a negative reputation with the Hegemony.
I wanted to role-play as someone who hates the Hegemony, but the forced tutorial made sure I wouldn't be able to do that (so I'm playing 0.7.2 instead, lol).


You can skip the tutorial...its makes the game quite a bit harder:)
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SleepingDragon
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« Reply #70 on: May 28, 2017, 04:29:16 AM »

Is their going to be a pirate friendly start? I want a difficult start with other factions hostile.
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Bastion.Systems
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« Reply #71 on: May 28, 2017, 05:00:47 AM »

It looks like I may be the only one who prefers 0.2. I actually prefer to start my new games with as few ships as possible, and forcing me to start with a fleet when all I ever really want are one or two ships is a bit much. Also, I had a lot of fun starting off in a Tempest last game. While the new version is well-written and provides a more fleshed-out role-playing experience, I feel much more limited in my choices. Anyway, great work on the mod! I'm still enjoying .2!

I also switched back to .2, maybe I am weird but I also disliked the change to start with 2 ships in 0.8.
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Shodan13
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« Reply #72 on: June 07, 2017, 03:12:44 PM »

Any chance of an update for 0.8.1a? It really makes the beginning more fun, but I'd also prefer varied options for a easier or harder start instead of just stacking you with a bunch of awesome ships.
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AxleMC131
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« Reply #73 on: June 07, 2017, 03:24:50 PM »

Any chance of an update for 0.8.1a? It really makes the beginning more fun, but I'd also prefer varied options for a easier or harder start instead of just stacking you with a bunch of awesome ships.

I've got a few format concepts in the works, but this mod is actually the hardest one to to! I'm struggling to put in all the factors that people enjoy, and I'm having to make sacrifices to get a working system. So, I'd like to update it (even though with Nexerelin and Dynasector updated it's basically obselete) but it won't be for a while.
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
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« Reply #74 on: June 08, 2017, 08:08:04 AM »

I guess i should say, while running dynasector only, it gives you the option to start with the vanilla starting options, where this mod works fine. so there it should be compatible just fine.
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