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Author Topic: [0.8a] Better Beginning v0.3 - Create the Story!  (Read 7795 times)
AxleMC131
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« Reply #45 on: May 07, 2017, 05:07:38 PM »

Actually I think it would be a great option. After all, we got the wolf which is (supposed to be rarer btw) an offensive frigate, while Lasher is super universal. Monitor is heavy on a defense, and it's the slowest. There's nothing OP in it really i'd say (codex description is actually suggesting the opposite Tongue ).

Agreed.


Also I was thinking, since you're adding 'destroyer' category. How you'd feel about letting player to start in condor (with talon's and piranha's)? It's destroyer sized after all, hence the thought. That would fill the last gap giving a full range of starting paths.

It's incredibly tempting, but I've often found the Condor to be a rubbish flagship early-game, but the other option (Drover) is maybe a little too powerful for a start. This is something that'll require testing.


[Monitor] certainly isn't overpowered.
Is it?

Dammit Tart. Grin


Nexerelin had the Monitor as the own faction/free start solo starting frigate for a while. IIRC it was considered very annoying due to the difficulty involved in killing anything else with such a slow, undergunned ship. (Now it's been replaced with Centurion, which probably isn't an improvement).
Monitor work quite well as a wingman option; distract enemies while player ship does the killing.

Yeah, I remember that Nex. had the Monitor as a starting ship. A fair-enough custom loadout too, which I'd probably use something similar to here. I agree it's not good on its own, but remember that no matter what I make with Better Beginning I'm never going to start the player with a single ship. Fleet Combat being as important as it is in 0.8, the Monitor might be a good grab for escort.
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« Reply #46 on: May 07, 2017, 05:38:32 PM »

It's incredibly tempting, but I've often found the Condor to be a rubbish flagship early-game, but the other option (Drover) is maybe a little too powerful for a start. This is something that'll require testing.
Nah, don't even think of Drover. It's too strong. Condor is all right carrier start. Yeah, it's not the best but neither is Lasher/Wolf/Monitor a best frigate.

Yeah, I remember that Nex. had the Monitor as a starting ship. A fair-enough custom loadout too, which I'd probably use something similar to here. I agree it's not good on its own, but remember that no matter what I make with Better Beginning I'm never going to start the player with a single ship. Fleet Combat being as important as it is in 0.8, the Monitor might be a good grab for escort.

Yep, especially if you'll allow to take a destroyer sized 3rd ship to it (though would be nice if you added an option to not take 3rd ship in exchange for cash or something?). Actually monitor & condor sounds like a good combo.
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AxleMC131
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« Reply #47 on: May 07, 2017, 05:47:37 PM »

Nah, don't even think of Drover. It's too strong. Condor is all right carrier start. Yeah, it's not the best but neither is Lasher/Wolf/Monitor a best frigate.

Hmm, I suppose. Especially with a multiple-ship start, it could be a good pickup.


... the Monitor might be a good grab for escort.

Yep, especially if you'll allow to take a destroyer sized 3rd ship to it (though would be nice if you added an option to not take 3rd ship in exchange for cash or something?). Actually monitor & condor sounds like a good combo.

Well, I won't be giving the player the option to say "Nah, don't give me this ship option, I'll take some extra cash/reputation instead". That's not what I want to be doing: I want those additional bonuses to tie in with the ships they pick.

In other words, just because you have to pick a ship of some kind at every stage, doesn't mean you're missing out on other benefits. Don't forget the current version of BB gives you the option to start as a "Successful smuggler", piloting a Cerberus and with a load of extra cash. Everything will (hopefully) tie together.
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« Reply #48 on: May 07, 2017, 05:55:30 PM »

In other words, just because you have to pick a ship of some kind at every stage, doesn't mean you're missing out on other benefits. Don't forget the current version of BB gives you the option to start as a "Successful smuggler", piloting a Cerberus and with a load of extra cash. Everything will (hopefully) tie together.

I didn't forget. I just didn't knew how to spell it out right I suppose. But yeah, you're right, if someone don't wanna a destroyer or carrier, they can pick up buffalo or mule - which I hope will come in with something nice Wink
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Morbo513
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« Reply #49 on: May 07, 2017, 06:01:59 PM »

Honestly I find the Wolf to be too powerful a starting ship. I'd like more options for absolute rust-buckets, even (D) variants, as well as faction alignment options.
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AxleMC131
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« Reply #50 on: May 07, 2017, 06:35:41 PM »

Honestly I find the Wolf to be too powerful a starting ship. I'd like more options for absolute rust-buckets, even (D) variants, as well as faction alignment options.

Faction alignment is something I desperately want to do, but can't change with the current new-game-creation sequence.  Cry Pretty confident I'll be able to tackle that in 0.8.1 though, so it'll hopefully be a thing eventually.

As for "rust-bucket" starts, I can appreciate that.  Wink It does feel more interesting starting with something slightly lower quality than other options - I just don't want to make the mistake of giving the player an absolutely trash ship that no-one will ever pick (cough cough Hermes (D) cough).
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« Reply #51 on: May 07, 2017, 08:23:51 PM »

(cough cough Hermes (D) cough).
(mudskipper mk.II -cough- with destroyed weapon mounts cough)
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AxleMC131
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« Reply #52 on: May 07, 2017, 09:32:30 PM »

(cough cough Hermes (D) cough).
(mudskipper mk.II -cough- with destroyed weapon mounts cough)

XD Jeez, if you could even get one of those... And it'd probably still be better than a Hermes (D) because the Mudskipper MkII retains the full cargo and crew capacity of the MkI !
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« Reply #53 on: May 08, 2017, 06:11:06 AM »

(cough cough Hermes (D) cough).
(mudskipper mk.II -cough- with destroyed weapon mounts cough)

XD Jeez, if you could even get one of those... And it'd probably still be better than a Hermes (D) because the Mudskipper MkII retains the full cargo and crew capacity of the MkI !

Hermes can at least run and shield the cargo it has (unless degraded engines cough)! Plus little crew needed for it to operate.
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AxleMC131
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« Reply #54 on: May 08, 2017, 03:44:46 PM »

Hermes can at least run and shield the cargo it has (unless degraded engines cough)! Plus little crew needed for it to operate.

Aye, Hermes (D) can't. Besides, the Mudskipper MkII has Manoeuvring Jets as well.
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"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
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« Reply #55 on: May 08, 2017, 07:01:43 PM »


Man, Yar's Revenge got complicated in the last 35 years.  That's amazing.
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AxleMC131
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« Reply #56 on: May 14, 2017, 07:39:21 PM »

Update: Version 0.3 (Overhaul #1 - Experimental)

Experimental redo of the ship selection process, including an overhaul of the ships involved, temporary withdrawal of the additional (non-ship) benefits, and inclusion of an interactive narrative format.

Check the OP for more details.
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« Reply #57 on: May 14, 2017, 11:05:42 PM »

really like what you've done here axle, thanks!

probably gonna be starting a new playthrough with this on tomorrow
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mmm.... tartiflette
AxleMC131
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« Reply #58 on: May 15, 2017, 12:44:58 AM »

really like what you've done here axle, thanks!

probably gonna be starting a new playthrough with this on tomorrow

 Grin Best of luck with it!
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« Reply #59 on: May 15, 2017, 07:23:14 AM »

So, I get it that v0.3 is a test so I won't be complaining on a very limited and narrow ship choices (still would love to see the condor as an option!) nor lack of benefits (:

So - moving these aside - I really like it however. It's quite well written and a pleasure to read.
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