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Author Topic: possible bugs  (Read 9274 times)

Alex

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Re: possible bugs
« Reply #30 on: May 09, 2017, 08:32:59 PM »

The side with the bigger fleet gets more deployment points, btw.

Not seeing anything wrong with ranges - some of the enemy ships have range-increasing hullmods (i.e. the Integrated Targeting Unit), but nothing feels off about it.
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Mr. Sterling

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Re: possible bugs
« Reply #31 on: May 09, 2017, 09:06:42 PM »

ok ty alex guess it was just my perception
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Mr. Sterling

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Re: possible bugs
« Reply #32 on: May 10, 2017, 11:51:51 AM »

Devastator Cannon:

High Explosive (PD) Range 900 {PD i'm guessing standing for point defense)

when u hold your mouse over it in the store it says:


Primary Role: Assault

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Midnight Kitsune

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Re: possible bugs
« Reply #33 on: May 10, 2017, 02:29:35 PM »

Devastator Cannon:

High Explosive (PD) Range 900 {PD i'm guessing standing for point defense)

when u hold your mouse over it in the store it says:


Primary Role: Assault
That is because it is the Assault role primarily and PD secondarily 
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AxleMC131

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Re: possible bugs
« Reply #34 on: May 10, 2017, 04:08:44 PM »

Devastator Cannon:
High Explosive (PD) Range 900 {PD i'm guessing standing for point defense)

when u hold your mouse over it in the store it says:
Primary Role: Assault

The Devastator is a unique weapon that will shoot at missiles like any other point defence weapon, but if there's a ship in range it will prioritize shooting at that instead. Hence the odd role.
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Histidine

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Re: possible bugs
« Reply #35 on: May 19, 2017, 06:47:41 AM »

Fighters from ally carriers have a green targeting UI instead of yellow. (screenshot)
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Alex

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Re: possible bugs
« Reply #36 on: May 19, 2017, 08:29:51 AM »

Thank you, fixed that up.
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SCC

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Re: possible bugs
« Reply #37 on: May 19, 2017, 12:06:26 PM »

No threat from the other side, yet enforcer raised its shield. I suspect that it wanted to bounce a piece of debris with its shield, but it couldn't due to me, so it ended up doing this. I'm not sure if this can be exploited.
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