Buffalo (D) (Freighter) {the red one for sale in the shipyard}
Hull Mods: Civilian-grade Hull, Shielded Cargo Holds
So why the (D)?
Friends with pirates {as im playing a pirate in my current game} yet they still want my cargo when doing an out of system trade run?
forced into a fight have allies in the same fight dont deploy any ship allies do all the fighting. win the fight yat rep still goes down?
get a fleet log save and exit game when log back in loose all fleet logs?
When low CR damage ship and loose crew but crew isnt lost?
not bug but ? any thoughts on or if we are going to start building stations {that we actually own and control not faction related} that we can build ships at and sell our goods {whether stolen or not} at and on having more then the 1 fleet? ie like promote 1 of our officers to command thier own fleet {that we design as in ships and gear etc} with limited control like trade, patrol system or guard station/planet etc
as for building ships not able build any ship at start but can learn to build every ship. example build a station upgrade it to be able to construct ships but the station knows no ship designs so take a wolf ship put it in the station tell it to learn design it deconstructs the wolf ship {over a period of time} and learns to construct that ship {loose ship in the process}. then add in the metal machinery etc needed to construct ship and tell it to start production {to be completed over time}. if you tell it to learn a (D) ship it will learn that ship with the (D) designation including its damaged parts.
which would enable you to possibly fix (D) ships not for $ but for items like metal machinery etc if station know the ship design without the (D).
would also allow you to put sips in to deconstruct for parts. Instead of scuttling almost every (D) ship i get as i cant find a use for them.
ty
Mr. Sterling (an old gamer)