Gave this mod a spin and I find this faction nicely balanced as a few of its ships and weapons goes off slight alternative variations of vanilla weaponry and ships. My only complaint about this has to be the lack of ships and weapons with more flavoring required in the lore side and descriptions, but I do love the general idea of a security force you see across the sector.
My favorite ship about this mod has to be the capital ship which I expected to be extremely weak due to its heavy broadside and no shielding, but I was pretty surprised by its power. The AI manages to use this thing to its full potential and juggles around its frontal heavy guns and broadside while the opponent has no idea what to do against armor after armor, but it falls prey to bombers, long range lasers, and EMP the most.
There are a few balance gripes I have about the missiles in the mod, they are fun weapons but it has a problematic power-spike as it is great against small ships while it struggles hard against anything bigger then a destroyer. This is most notable I feel with the small missile variant which feels oppressive against frigates due to its fast fire rate, high capacity, and long range tracking for only 4 points. The medium missiles deals too weak in damage to compete with sabot and harpoons against big ships, especially with its low fire-rate. I'd buff the speed and damage with slightly reduced range, magazine, and tracking to make it powerful against bigger ships more.
I'm also not sure if the Quantum Jammer actually disrupts missiles and fighters as I feel like it does but at the same time it feels like it does nothing. It needs a visual indicator like a circle around it to show its range while the ship itself glows purple or something to better support you.
Also both of the Vasuki frigates needs a wider shield coverage as missiles or shots often hit the side of its wings through the front.
Overall this is a mod I'll happily add to my mod-list, it has a good presence in my campaign where it has 3 markets covering existing vanilla systems alongside its new 3 market home system with interesting ships and weapons in their classy green DA look, although the laser weapons needs better sprite work imo. Here's hoping for new large weapons, ships, variants, and more lore.