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Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 159751 times)

TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #375 on: September 14, 2019, 07:43:50 AM »

update.

Log for v1.0.18
- Even more ship balance changes. Mostly buffing Widowmaker ships.
- Corvus generation fixes. Economies and market conditions overhauled. All planets got illustrations and initial descriptions. (re-download graphics)
- fixed bounty faction typo
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Dwarden

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #376 on: September 14, 2019, 08:43:33 AM »

in \steelclad\data\scripts\world\system\impalo_ffs.java
there is
Code
impalo_station1.setCustomDescriptionId("station_impalo");

yet in
steelclad\data\strings\description.csv
Code
impalo_station,CUSTOM,"Main refining center for the FFS. The mushc needed ores from Kaykos are processed and shipped to Freedom.",,

if i'm not mistaken those two shall match

was part of the file fixes i mentioned in my previous post
https://fractalsoftworks.com/forum/index.php?topic=12119.msg261947#msg261947
« Last Edit: September 14, 2019, 08:45:28 AM by Dwarden »
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Miraisuki

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #377 on: September 14, 2019, 02:45:12 PM »

Psst, you forgot to put some code in \data\config\settings.json
Code
"Jungle_City2":"graphics/illustrations/Jungle_City2.jpg",
"Jungle_City3":"graphics/illustrations/Jungle_City3.jpg",
"Terran_City9":"graphics/illustrations/Terran_City9.jpg",
"Terran_City10":"graphics/illustrations/Terran_City10.jpg",
"Terran_City11":"graphics/illustrations/Terran_City11.jpg",
"Underground_City1":"graphics/illustrations/Underground_City1.jpg",
"Underground_City2":"graphics/illustrations/Underground_City2.jpg",
You also need to change the shipyard 5 capitalization to this since it's lowercase in your script and filename
Code
"shipyard5":"graphics/illustrations/shipyard5.jpg",
Line 74 in \data\scripts\world\system\ffs_Impalo.java is incorrect, throwing a null pointer exception.
Code
relay_comms.setCircularOrbit(system.getEntityById("implao_star"), 100.0F, 2000.0F, 120.0F);
Should be
Code
relay_comms.setCircularOrbit(system.getEntityById("impalo"), 100.0F, 2000.0F, 120.0F);
Line 46 in \data\campaign\econ\uin_centronom_econ.json has a typo. Missing the T in industry
Code
"heavyindusry",
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diepie2635

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #378 on: September 14, 2019, 03:41:22 PM »

hey i am haveing an issue with steelclad and nexerelin. i have changed the plug in that was said to change and now the game will not load. attachements are pictures of what my file for steelclad looks like just to make sure i set it up correctly and my mod list. thankyou in advance for the help. heres the part of the log that crashed to.

https://imgur.com/n7DwYBW (steelclad setup)
https://imgur.com/WrwWV1a (mod list)

log:

268348 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.SteelcladModPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.SteelcladModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.SteelcladModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
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Miraisuki

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #379 on: September 14, 2019, 03:59:17 PM »

hey i am haveing an issue with steelclad and nexerelin. i have changed the plug in that was said to change and now the game will not load. attachements are pictures of what my file for steelclad looks like just to make sure i set it up correctly and my mod list. thankyou in advance for the help. heres the part of the log that crashed to.

https://imgur.com/n7DwYBW (steelclad setup)
https://imgur.com/WrwWV1a (mod list)

log:

268348 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.SteelcladModPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.SteelcladModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.SteelcladModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

You need to rename SteelcladModPlugin_NEX.java to SteelcladModPlugin.java
If you're using the new 1018 version, the mod will not work even after fixing that due to all of the problems I have listed above your post. It didn't work for me until I fixed them all.
« Last Edit: September 14, 2019, 04:06:35 PM by Miraisuki »
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diepie2635

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #380 on: September 14, 2019, 10:54:31 PM »

hey i am haveing an issue with steelclad and nexerelin. i have changed the plug in that was said to change and now the game will not load. attachements are pictures of what my file for steelclad looks like just to make sure i set it up correctly and my mod list. thankyou in advance for the help. heres the part of the log that crashed to.

https://imgur.com/n7DwYBW (steelclad setup)
https://imgur.com/WrwWV1a (mod list)

log:

268348 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.SteelcladModPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.SteelcladModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.SteelcladModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

You need to rename SteelcladModPlugin_NEX.java to SteelcladModPlugin.java
If you're using the new 1018 version, the mod will not work even after fixing that due to all of the problems I have listed above your post. It didn't work for me until I fixed them all.


Thanks all that stuff worked! ur the best lol
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #381 on: September 15, 2019, 12:25:00 PM »

1018b uploaded

Should fix all the issue. Also, graphics might need to be re-doenloaded.

If you have Nex, the SteelcladModPlugin that comes standard is OK.
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Caddock93

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #382 on: September 16, 2019, 03:16:27 AM »

I get a error every time I start a new campaign.

Fatal:Texure [shipyard5] from category [illustrations] not found.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #383 on: September 16, 2019, 05:18:48 AM »

sigh....

Uploaded Starsector_10018c.7z

Should fix that and a bounty crash
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TBGamer

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #384 on: September 16, 2019, 08:45:03 AM »

Not sure if I did something wrong or not, but when I tried to start a new game, it said that "Terran_City9" wasn't found in Illustrations, despite it being there. Any ideas on how to fix?
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kilerdude56

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #385 on: September 16, 2019, 06:15:07 PM »

So is this a total conversion mod? Or is it slightly flexible?
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #386 on: September 16, 2019, 11:53:58 PM »

Not sure if I did something wrong or not, but when I tried to start a new game, it said that "Terran_City9" wasn't found in Illustrations, despite it being there. Any ideas on how to fix?

Not at my computer ATM
in the Steelclad/data/config folder, settings.json file.
Check to see if the image is referenced in there under the illustrations tab.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #387 on: September 16, 2019, 11:54:52 PM »

So is this a total conversion mod? Or is it slightly flexible?

Was a TC. Now it is a faction pack. Best usable with Nex, but should work without.
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morriganj

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #388 on: September 17, 2019, 08:27:07 AM »

I get a crash to desktop every time I start a new game with this mod
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.18 ( 14.09.2019)
« Reply #389 on: September 17, 2019, 11:36:32 AM »

I get a crash to desktop every time I start a new game with this mod

Playing with or without Nex?

What does starsector.log say?
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