Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 23 24 [25] 26 27 ... 31

Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 159067 times)

Dwarden

  • Commander
  • ***
  • Posts: 196
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #360 on: September 08, 2019, 01:04:49 PM »

ye i forgot to include how fast replicate the crash (facepalm)

load game up

1. New Game (with Nexerelin)
2. continue
3. start random solo ship

crash

anyway i just found the fix

remove the "impalo_star" it needs to be name of system defined in planetapi :)

Code
impalo_relay.setCircularOrbit(system.getEntityById("impalo"), 100.0F, 2000.0F, 120.0F);
Logged

Dwarden

  • Commander
  • ***
  • Posts: 196
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #361 on: September 08, 2019, 01:11:11 PM »

because i was cleaning up all the files for naming, here are all the starsystems

https://www.dropbox.com/s/8sg0tvjwt0grc3d/StarSector_fix_systems_Dwarden.7z?dl=0
Logged

Innominandum

  • Commander
  • ***
  • Posts: 166
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #362 on: September 08, 2019, 01:41:13 PM »

because i was cleaning up all the files for naming, here are all the starsystems

https://www.dropbox.com/s/8sg0tvjwt0grc3d/StarSector_fix_systems_Dwarden.7z?dl=0

m8 look up 2 posts before your post, but well cool anyway
Edit: impalo and impalo_star are not the same thing ... o boy
« Last Edit: September 08, 2019, 09:48:56 PM by Hastur »
Logged
"The early worm catcheth the bird."

Dwarden

  • Commander
  • ***
  • Posts: 196
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #363 on: September 08, 2019, 01:50:04 PM »

...

m8 look up 2 posts before your post, but well cool anyway

i actually fixed it w/o need to remove anything or change the orbit values
Logged

Innominandum

  • Commander
  • ***
  • Posts: 166
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #364 on: September 08, 2019, 01:58:57 PM »

...

m8 look up 2 posts before your post, but well cool anyway

i actually fixed it w/o need to remove anything or change the orbit values
I actually didn't remove anything nor did i change the values ... but nevermind
Logged
"The early worm catcheth the bird."

saqib126

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #365 on: September 08, 2019, 04:59:36 PM »

Pretty sure the Integrated Radiators hullmod are not supposed to vent hard flux while the shields are up, I think it only vents the 20% passive vent rate it adds. If that is working as intended, then that hullmod is incredibly overpowered.
Logged

Albarra

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #366 on: September 08, 2019, 07:56:03 PM »

That fixed it. Super smoothbrained moment here considering I've edited so many other mods... I think our other friend should try doing this too.
I still think you should bundle it as one file, just for when people like me have times like this! :P But thanks! Happy to have it working finally. :)

+1 for the bundle idea, I had to delve into the comments to find the solution, I thought "sounds" folder was optional as per "music is optional"
If you are truly opposed to the bundle idea then maybe use this SS for clarification for new comers
Thanks
Logged

TrashMan

  • Admiral
  • *****
  • Posts: 1325
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #367 on: September 09, 2019, 12:43:36 AM »

Nahh just delete that effing relay out of ffs_impalo -> L 72 and 73 and it will work ... lacking insight into stargen as to why those arguments for setOrbit are malformed.
Also sry i guess trashman doesn't play without random sector and neither do i ... whooopsies

I do actually. I have two test games running, one Corvus mode, one random.
But damn, every time I try to fix one thing, something else gets borked.

All of this is due to adding missing sensors/comms/nav beacons to missing systems in Corvus mode.

So basically, it's the systems (specifically the XLE, ISA and RSF ones, as those the ones I edited). And the PNS main system.

*Sigh*

Time to test again....
Logged

TrashMan

  • Admiral
  • *****
  • Posts: 1325
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #368 on: September 09, 2019, 05:14:35 AM »

I put in a new DATA_LATEST. Didn't have time to test, but it should have all system generation and typos fixed. Every system should now have a com node.
Logged

Dwarden

  • Commander
  • ***
  • Posts: 196
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #369 on: September 09, 2019, 05:32:07 AM »

i'm afraid there were issues with mass edit
e.g. file
ffs_Kores.java

import section has
Code
.starfarer.api.
where it got replaced with
Code
.star_koresfarer.api.
Logged

Innominandum

  • Commander
  • ***
  • Posts: 166
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #370 on: September 09, 2019, 08:21:01 AM »

I put in a new DATA_LATEST. Didn't have time to test, but it should have all system generation and typos fixed. Every system should now have a com node.
I don't know which IDE you are using but refactor > find/replace at least for eclipse

i'm afraid there were issues with mass edit
e.g. file
ffs_Kores.java

import section has
Code
.starfarer.api.
where it got replaced with
Code
.star_koresfarer.api.
Thanks for your commitment, 
I don't know if your gotten yourself an IDE yet or are editing files through some other means, but there are things you can't fix yourself without one, like Jar files, also it makes replacing/ refactoring stuff a breeze.
Logged
"The early worm catcheth the bird."

Dwarden

  • Commander
  • ***
  • Posts: 196
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #371 on: September 09, 2019, 10:08:02 AM »

erm, i'm confused now hastur, those edits weren't by me, that's how i discovered it

just doing diffs vs mine
Logged

Innominandum

  • Commander
  • ***
  • Posts: 166
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #372 on: September 09, 2019, 10:16:36 AM »

erm, i'm confused now hastur, those edits weren't by me, that's how i discovered it

just doing diffs vs mine
Got that, my last statement was a general statement about your efforts in no way did i insinuate that you are responsible for those edits, whats your main lingua ?   
Logged
"The early worm catcheth the bird."

TrashMan

  • Admiral
  • *****
  • Posts: 1325
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #373 on: September 09, 2019, 10:27:16 AM »

i'm afraid there were issues with mass edit
e.g. file
ffs_Kores.java

import section has
Code
.starfarer.api.
where it got replaced with
Code
.star_koresfarer.api.

Thank you. Fixed and re-uploaded.

EDIT: Another error found and fixed. Compressed file is now just called data
« Last Edit: September 09, 2019, 12:00:51 PM by TrashMan »
Logged

TrashMan

  • Admiral
  • *****
  • Posts: 1325
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #374 on: September 11, 2019, 11:41:14 AM »

FYI, if you are using Varayas sector, there is one typo in the special bounties unique_bounty_dat.csv

the SC_stolen_PNS_prototype entry should have VNS as faction ID, not PNS (in two places)
Logged
Pages: 1 ... 23 24 [25] 26 27 ... 31