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Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 159057 times)

Innominandum

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #330 on: September 07, 2019, 07:02:57 PM »

Hey everytime i try to start the game it gives me a fatal:null, i can still get to the menu of the game but can't play,here is the log

Mhhmm that's strange can you give me your mod list ? Take look at the previous posts to see if everything matches up with your path structure
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blueberry

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #331 on: September 07, 2019, 07:19:44 PM »

here is the mod list

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Innominandum

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #332 on: September 07, 2019, 07:23:35 PM »

here is the mod list
Everything works without steelclad ?
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blueberry

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #333 on: September 07, 2019, 07:30:05 PM »

yep
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Innominandum

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #334 on: September 07, 2019, 07:33:19 PM »


- The entire mod has been split into 3 compressed file for ease of distribution and updates
- create Steelclad folder in mods, and unzip all 3 files inside
- Added a little something extra - an OPTIONAL extra music file. More music. Copy it to sounds/music and the sounds.json to data/config if you want.
- Added a little something more - custom player faction flags. NOW INCLUDED INTO MAIN FILE
---->>> 2 java files are included, depending if you are using Nexirilien or not. Replace SteelcladModPlugin.java in Steelclad/data/scripts with the one you want

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blueberry

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #335 on: September 07, 2019, 07:46:11 PM »

yep i have all of the right files,i hope atleast

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Innominandum

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #336 on: September 07, 2019, 08:11:51 PM »

yep i have all of the right files,i hope atleast

When you extract the main archive of Steelclad you get 2 files one ends with nex and the other with no nex ... and if you play with nex you put that file into the scripts folder exchanging the file with the one that is already in the folder ... once you have done that you just need to rename it as is in the picture and then everything will be alright ... very probable
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blueberry

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #337 on: September 07, 2019, 08:57:07 PM »

thanks man now it works
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ASSIMKO

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Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #338 on: September 08, 2019, 05:55:33 AM »

I think our other friend should try doing this too.
ASSIMKO just forgot to rename the plugin file ... probably


Not my young man. I renamed the files with "nex" and then "without it", and in both cases gave error. I would like to test this mod, I did everything that is written in the description and beyond what you asked me and so far still giving error. There may be something you should not have in a folder, or if you are missing a calibration, look at the new error.

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OrangeBanana

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #339 on: September 08, 2019, 07:22:09 AM »

Hi. There are a lot of incorrectly named files in graphics folder.
Uppercase / lowercase related errors for and instance:
graphics/illustrations station8 and station9 are lowercase instead of uppercase.

graphics/icons/cargo bp_"put faction name here"_S not found while in folder we have bp_"put faction name here"_s. If we rename it for uppercase next error shows me that i need the lowercase version as well (Basicly there is 1 file missing?)

Some upper/lowercase misspells in sounds folder ("The" instead of "the" etc.)

Edit:
Found more:
graphics/ships folders ALIENS, VNS need a lowercase copy to run.

Also after all of this I also get a Null error when i start a new game and i get through the nex start game prompts (yes i used the java file for nex mod)
« Last Edit: September 08, 2019, 08:04:11 AM by OrangeBanana »
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Medieval Chicken

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #340 on: September 08, 2019, 07:30:15 AM »

Hey, not sure what changed between them but 1017 is giving me the same error as what blueberrymoose was getting but 1016 is not. Ive got the files in the correct spots, etc.

Playing with Nexerelin and a couple other factions but thats about it.

Also, there wasnt a sounds.json in the sounds dl, only in the extra music one. Don't know if theres supposed to be or not
« Last Edit: September 08, 2019, 07:33:08 AM by Medieval Chicken »
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ASSIMKO

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Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #341 on: September 08, 2019, 07:41:32 AM »

I think our other friend should try doing this too.
ASSIMKO just forgot to rename the plugin file ... probably


Not my young man. I renamed the files with "nex" and then "without it", and in both cases gave error. I would like to test this mod, I did everything that is written in the description and beyond what you asked me and so far still giving error. There may be something you should not have in a folder, or if you are missing a calibration, look at the new error.

After some changes I made here the game loads, but then when I choose the character and goes to save and generate the sector gives fatal error "null". ¬¬ I'll wait when the mod is being downloaded without separate parts, because I believe that what is functional is not separate. Still vlw for the mod, attention and patience.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #342 on: September 08, 2019, 08:07:56 AM »

You might want to rebalance the burn speeds of most ships, i.e the Dragoon cruiser from the XLE has a base burn of 5, and a Hegemony Onslaught has a base burn of 7. Also, much harder to change and a more minor inconsistency, the ships from all the Steelclad factions seem to be a ship hull class size higher(i.e. a Steelclad frigate looks the size of a vanilla or modded faction destroyer and so on), which is a bit strange.

That was the original design by Okim. Steelclad ships are slightly bigger, but honestly I think it looks better, because vanilla ships look far too cluttered when you put weapons on them. Especially small ones.

And XLE need a good balance pass. In terms of weapons/armor/shields they are OK-ish, but I have to go over burn, cargo, crew, etc...
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.17 ( 7.09.2019)
« Reply #343 on: September 08, 2019, 08:11:44 AM »

Hey everytime i try to start the game it gives me a fatal:null, i can still get to the menu of the game but can't play,here is the log


Open \Steelclad\data\scripts\world\systems\isa_Argos.java in a text editor, line 73

Quote
SectorEntityToken argos_comms = system.addCustomEntity("argos_comms", "Argos Communication Array", "comm_relayt", "ISA");

There's a typo there. Remove the t.
Will re-upload once I test a bit more

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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #344 on: September 08, 2019, 08:13:26 AM »

I think our other friend should try doing this too.
ASSIMKO just forgot to rename the plugin file ... probably


Not my young man. I renamed the files with "nex" and then "without it", and in both cases gave error. I would like to test this mod, I did everything that is written in the description and beyond what you asked me and so far still giving error. There may be something you should not have in a folder, or if you are missing a calibration, look at the new error.

Do you have MagicLib and LazyLib?
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