Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 19 20 [21] 22 23 ... 31

Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 159949 times)

TrashMan

  • Admiral
  • *****
  • Posts: 1325
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #300 on: September 04, 2019, 05:49:53 AM »

Here. New version that should fix the bounty ,added another special bounty and tweaks weapons. New weapon graphics (graphics2 file added so you don't have to download the entire graphics file just for that)
Logged

Innominandum

  • Commander
  • ***
  • Posts: 166
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #301 on: September 04, 2019, 05:59:14 AM »

Nice ill try it out later, hope you haven't increased any fuel consumption or maintenance values cause I'm kinda drifting lost in space style right now in my current save.
Logged
"The early worm catcheth the bird."

TrashMan

  • Admiral
  • *****
  • Posts: 1325
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #302 on: September 04, 2019, 11:33:49 AM »

Nice ill try it out later, hope you haven't increased any fuel consumption or maintenance values cause I'm kinda drifting lost in space style right now in my current save.

No, I haven't. Mostly some weapons tweak.
Logged

saqib126

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #303 on: September 05, 2019, 04:06:43 PM »

Nice, its great to see Steelclad back, and even if it doesn't make any lore sense, gonna play it with Nexrelin for ALLTHEFACTIONS!

EDIT: Doesn`t appear that you`ve set up starting relations with the GMDA mod in Nexrelin, as the GMDA start at war with most factions but the independents(and the ASP Syndicate?)(as they raid non-independent trade fleets), and all the Steelclad factions seem not to be at war with the GMDA.
« Last Edit: September 05, 2019, 05:21:40 PM by saqib126 »
Logged

Dwarden

  • Commander
  • ***
  • Posts: 196
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #304 on: September 05, 2019, 05:55:38 PM »

little confusing that Steelclad_1016.7z
contains  mod_info.json
with    'version':'1.0.15',

btw. can you add support for version checker ?

p.s. keep up good work
Logged

TrashMan

  • Admiral
  • *****
  • Posts: 1325
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #305 on: September 06, 2019, 04:47:35 AM »

Nice, its great to see Steelclad back, and even if it doesn't make any lore sense, gonna play it with Nexrelin for ALLTHEFACTIONS!

The backstory has been changed to make more sense. Not perfect, but best I could do without changing everything. Unless someone has a better idea?

Quote
EDIT: Doesn`t appear that you`ve set up starting relations with the GMDA mod in Nexrelin, as the GMDA start at war with most factions but the independents(and the ASP Syndicate?)(as they raid non-independent trade fleets), and all the Steelclad factions seem not to be at war with the GMDA.

That faction must have been added after I made the nex file, since I coped the entires (and tweaked values) from another mod
Logged

Nautilus81

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #306 on: September 06, 2019, 01:53:49 PM »

Was the Free Traders Guild removed from the base mod? I've noticed that they no longer show up in the faction directory in Nex, nor do most of their better ships spawn in the faction markets. I've been trying to track down some Poseidon tankers across the sector but they seem to not want to spawn anywhere. Enabling the independents in the faction settings doesn't correct that issue either, as they just use vanilla ships instead.
Logged

ASSIMKO

  • Commander
  • ***
  • Posts: 158
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.15 ( 31.08.2019)
« Reply #307 on: September 06, 2019, 04:58:14 PM »

Maybe it would be easiest to just state that Nexerelin is a requirement?

It shouldn't be


@ASSIMKO - use the SteelcladModPlugin_NONEX.js file in the download. RE-name it (remove the NONEX part and replace the SteelcladModPlugin in the scripts folder).
If that fails to work, download Nexerelin

I already did what you said, but still giving error or fatal error. Is there a way you can provide the mode you tested and it is working, but without splitting the download? putting in a folder only?
Logged

Innominandum

  • Commander
  • ***
  • Posts: 166
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.15 ( 31.08.2019)
« Reply #308 on: September 06, 2019, 05:29:09 PM »

Maybe it would be easiest to just state that Nexerelin is a requirement?

It shouldn't be


@ASSIMKO - use the SteelcladModPlugin_NONEX.js file in the download. RE-name it (remove the NONEX part and replace the SteelcladModPlugin in the scripts folder).
If that fails to work, download Nexerelin

I already did what you said, but still giving error or fatal error. Is there a way you can provide the mode you tested and it is working, but without splitting the download? putting in a folder only?

Whats the error `?
Logged
"The early worm catcheth the bird."

ASSIMKO

  • Commander
  • ***
  • Posts: 158
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.15 ( 31.08.2019)
« Reply #309 on: September 06, 2019, 06:44:14 PM »

Maybe it would be easiest to just state that Nexerelin is a requirement?

It shouldn't be


@ASSIMKO - use the SteelcladModPlugin_NONEX.js file in the download. RE-name it (remove the NONEX part and replace the SteelcladModPlugin in the scripts folder).
If that fails to work, download Nexerelin

I already did what you said, but still giving error or fatal error. Is there a way you can provide the mode you tested and it is working, but without splitting the download? putting in a folder only?

Whats the error `?

These errors in the annex

[attachment deleted by admin]
Logged

TrashMan

  • Admiral
  • *****
  • Posts: 1325
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #310 on: September 07, 2019, 12:44:56 AM »

Missing graphics errors?
Re-download the graphics file.

Quote
Was the Free Traders Guild removed from the base mod? I've noticed that they no longer show up in the faction directory in Nex, nor do most of their better ships spawn in the faction markets. I've been trying to track down some Poseidon tankers across the sector but they seem to not want to spawn anywhere. Enabling the independents in the faction settings doesn't correct that issue either, as they just use vanilla ships instead.

The only difference is that FG faction is set as non-playable. You can change that in the FTG.faction file.
The Poseidon is both a ftg and basic blueprint, so it should spawn everywhere.
Logged

ASSIMKO

  • Commander
  • ***
  • Posts: 158
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #311 on: September 07, 2019, 01:56:03 AM »

Missing graphics errors?
Re-download the graphics file.

Quote
Was the Free Traders Guild removed from the base mod? I've noticed that they no longer show up in the faction directory in Nex, nor do most of their better ships spawn in the faction markets. I've been trying to track down some Poseidon tankers across the sector but they seem to not want to spawn anywhere. Enabling the independents in the faction settings doesn't correct that issue either, as they just use vanilla ships instead.

The only difference is that FG faction is set as non-playable. You can change that in the FTG.faction file.
The Poseidon is both a ftg and basic blueprint, so it should spawn everywhere.



Which one, because there are 2? One has more files than the other. I already put one and then the other, and also later I joined the graphic with graphic2 and nothing. I downloaded again and still giving the same error. Is there how you make the mod available without separation as you use there in your game?
Logged

Innominandum

  • Commander
  • ***
  • Posts: 166
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #312 on: September 07, 2019, 03:49:48 AM »

Which one, because there are 2? One has more files than the other. I already put one and then the other, and also later I joined the graphic with graphic2 and nothing. I downloaded again and still giving the same error. Is there how you make the mod available without separation as you use there in your game?


Can you give a screenshot of your mods folder, one of your steelclad folder and one of your nexerelin folder ?
Logged
"The early worm catcheth the bird."

TrashMan

  • Admiral
  • *****
  • Posts: 1325
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #313 on: September 07, 2019, 07:27:08 AM »

All of this is very odd. I will re-upload the entire graphics folder (just one, graphics2.7z was temporary) later, together wi ha new version.

Also, how come no one noticed that some major sectors were missing comm boys?

Logged

SierraTangoDelta

  • Commander
  • ***
  • Posts: 149
  • Who could it be?
    • View Profile
Re: [0.9.1a]STEELCLAD v1.0.16 ( 4.09.2019)
« Reply #314 on: September 07, 2019, 09:09:05 AM »

This is an interesting mod to play with when mixed into the other mod sets, since all the ships in it seem to be heavily gunned but with average shields and weaker hulls. Very aggressive playstyles can make these fun to use, too.
Logged
Pages: 1 ... 19 20 [21] 22 23 ... 31