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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 159084 times)

TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #240 on: June 15, 2019, 01:20:49 PM »

Added a little something extra - a extra music file. More music. Copy it to sounds/music and the sounds.json to data/config.

No new version. I'm trying to get new station variants AND custom fleet working before the next update.
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #241 on: June 21, 2019, 03:39:55 AM »

I added a little something more - custom player faction flags. Just extract custom.7z into graphics/faction/custom
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Pupun2542

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #242 on: July 25, 2019, 08:12:37 AM »

I adjust and fix some data in ship_data.csv file according to description
Including add shield to some RSA ship that thier description tell it should have and most of ship now have peak performance
I also fix Krusk name, before : Kurskmod.1, now Kursk mod.1 (mod.2, mod.3) and some text spacing issue

If you want I can give it to you

PS. Thank you for revive this mod I'm waiting it for years
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #243 on: July 29, 2019, 03:39:56 AM »

Sure, I'll gladly take a look
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ASSIMKO

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #244 on: July 29, 2019, 04:37:56 PM »

Is this mod already working? Is it a mod like [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02) or is it a mod like [0.9.1a] TC: Archean Order: Fighting / RPG Inspired by Star Wars (v1.3.3) Update 7/16 ???????
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Pupun2542

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #245 on: August 02, 2019, 12:02:01 AM »

Is this mod already working? Is it a mod like [0.9.1a] Vayra's Sector (Dev build v.2.4.3 available 2019-07-02) or is it a mod like [0.9.1a] TC: Archean Order: Fighting / RPG Inspired by Star Wars (v1.3.3) Update 7/16 ???????

Steelclad is a former total conversion mod called Ironclad but its modder abandon the project. This mod, as I play, it have only ships, weapon and factions. and not much balanced for vanilla game (UIN ships are too underpowered, their armor are too low and flux cap are low tho, they're relied on fortress shield system but if you activate it you can't use weapon)

Sure, I'll gladly take a look

here it is : https://docs.google.com/spreadsheets/d/1R8eGFREu0Ilh8bzTzxoIeM0vH6F-8BHkC90PFeeIYio/edit?usp=sharing
You can download it as .CSV file by clicking file -> download as-> comma-separated values

I use this mod with nexerelin and it worked but it maybe causing game not responding when save right after battle end or exit from market (use with autosave) (and maybe it's not the mod's exception but from the game, since my error log show nothing that look like error message)
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #246 on: August 04, 2019, 08:30:40 AM »

Balancing this to match vanilla is  a nigh impossible task. Mostly due to weapon mounts and faction specifics. And yes, UIN ship could use a buff. I think the last update has some much needed improvements to their weapons.
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AlwaysAngron

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #247 on: August 05, 2019, 02:55:03 PM »

I tried to use this with literally every up-to-date faction mod available. It came out in errors and failed to launch.

Is this compatible with other faction mods, as well as nexerelin?
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Pupun2542

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #248 on: August 05, 2019, 11:02:54 PM »

I tried to use this with literally every up-to-date faction mod available. It came out in errors and failed to launch.

Is this compatible with other faction mods, as well as nexerelin?

Mod having an issue with a texture file
it's a large Gatling (I cannot remember it name) you should rename it to the right name
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #249 on: August 08, 2019, 04:30:41 AM »

no graphics/weapons/vns_supergatt_hard.png
Copy vns_supergatt_base.png and re-name for now.
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FloW

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #250 on: August 08, 2019, 01:20:22 PM »

I've generated 3 games now and for some reason the UIN always end up allied with the pirates.
This causes some problems with their markets, which get debuffs for pirate activity, which leads to bounties that you can't cash in, because the pirates are not enemies of the UIN.

Sorry if this was already reported, I've only checked the last 3 pages and the first one.
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"The point is, you see, that there is no point in driving yourself mad trying to stop yourself going mad. You might just as well give in and save your sanity for later.''
- Ford Prefect, creator of the giraffe; a very long time ago

TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #251 on: August 09, 2019, 02:15:47 AM »

I've generated 3 games now and for some reason the UIN always end up allied with the pirates.
This causes some problems with their markets, which get debuffs for pirate activity, which leads to bounties that you can't cash in, because the pirates are not enemies of the UIN.

Sorry if this was already reported, I've only checked the last 3 pages and the first one.

Weird. Normal game or Nexirilien?
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FloW

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #252 on: August 09, 2019, 01:27:08 PM »


Weird. Normal game or Nexirilien?

Normal game. Loaded mods are:
- LazyLib
- MagicLib
- GraphicsLib
- SkilledUp
- Steelclad

Tried it right now with just Lazylib and Steelclad and still the same result. Here's a link to that savegame: https://drive.google.com/file/d/1uwIQUyM2L-UEYIyLNtnNABr-PgGCA4O_/view?usp=sharing
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"The point is, you see, that there is no point in driving yourself mad trying to stop yourself going mad. You might just as well give in and save your sanity for later.''
- Ford Prefect, creator of the giraffe; a very long time ago

TrashMan

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #253 on: August 10, 2019, 10:23:28 AM »

Damn.. Looks like a typo in the SteelCladGen script.

Ok, updated to 1.08.

- fixed UIN relation issue
- updated some ship values
- fixed some freighters to be more durable/viable
- Nxirilien compatibility tested. Fixed generation script. Custom station should now appear.
- re-uplaoded graphics file with that one missing weapon (but it's faster to just copy vns_supergatt_base.png and re-name to vns_supergatt_hard.png if you already have the mod)
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FloW

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Re: [0.9.1]STEELCLAD v1.0.7 ( 13.06.2019) - please move to MODS
« Reply #254 on: August 10, 2019, 12:06:27 PM »

New problem, crash on startup. I guess it has something to do with the Nexerelin check:
---------------------------
Starsector 0.9.1a-RC8
---------------------------
Fatal: Error compiling [data.scripts.SteelcladModPlugin]
Cause: File 'data/scripts/SteelcladModPlugin.java', Line 44, Column 44: Imported class "exerelin.campaign.SectorManager" could not be loaded
Check starsector.log for more info.
---------------------------
OK   
---------------------------

Edit: Managed to work around it by commenting out the following lines in SteelcladModPlugin.java:

12: import exerelin.campaign.SectorManager;
43: boolean haveNexerelin = Global.getSettings().getModManager().isModEnabled("nexerelin");
44: if (!haveNexerelin || SectorManager.getCorvusMode()){
47: }

So basically the entire check for Nexerelin.
« Last Edit: August 10, 2019, 01:43:16 PM by FloW »
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"The point is, you see, that there is no point in driving yourself mad trying to stop yourself going mad. You might just as well give in and save your sanity for later.''
- Ford Prefect, creator of the giraffe; a very long time ago
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