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Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 159807 times)

TrashMan

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Re: [0.9.1]STEELCLAD v1.0.1 ( 19.05.2019) - please move to MODS
« Reply #195 on: May 25, 2019, 12:38:15 PM »

I fixed a few things for playing with Nexerlin
Steelclad Nexe Patch

So far it works best with a random core game playing with FFS, FTG, ISA, RSF, UIN, VNS, XLE and the latest LazyLib + Nexerlin.

What were the problems?
I noticed you change something in projectiles?
If you compiled things yourself in a .jar I can't really use that since I changed a quite few things in the meantime as I was preparing for a new version.

EDIT: Nevermind, I see you included a readme
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #196 on: May 27, 2019, 12:50:41 AM »

New version up.
Had forum trouble so I couldn't post it before.

As always, report bugs becaue I'm quite sure that are a few.

This version MIGHT break savegames if you have the Avenger Mk1 destroyer in your fleet (changes it's hardpoints and graphics)
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vorpal+5

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #197 on: May 27, 2019, 06:19:34 AM »

I'm overjoyed to see this mod back from the grave! I remember playing it in 2016 or so and I liked these 'Earth nations in space' theme.

Just a note, I vaguely remember that Okim was not super fond of sharing his mod for anything, did you got permission, or you applied a ruling like 'not claimed since 2 years, so public now'?

I'm fine with either, because I'm so much happy to have it back! Okim would probably be happy if he ever read this forum again. Hopefully  ::)
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Anysy

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #198 on: May 27, 2019, 12:19:16 PM »

http://fractalsoftworks.com/forum/index.php?topic=431.msg205792#msg205792

tldr; 'do whatever you want with the ironclads stuff'
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #199 on: May 28, 2019, 12:40:44 AM »

Yeah, I got his blessing, don't worry.

While the mod is functional, there are still some things left to do:
1) add AI and ALIENS roaming the map and attacking
2) balancing (especially the weapons. Ballstics need a serious revamp.)
3) prettytfying the systems
4) At 1 new ship (RSF), maybe more
5) Bugfixing.
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #200 on: May 29, 2019, 03:54:15 AM »

Wow... I missed some things when going over various ships. The ship_data does not show weapons mounts, and while destroyers and cruisers in this mod have more guns on average than core ships (a destroyer can have 3-4 mediums), one ISA destroyer stood out as quite broken.
A carrier with 3 Launch bays, 2 medium ballistic, 1 medium energy, 1 medium universal, 1 large missile and 3 small... With 5000 flux cap and 500 flux dissipation....and the one attribute that sucks is it's burn speed (6). NEEEEEEEEEEEEEEEEEEEERF.

I'm thinking 2 launch bays, replacing 2 medium ballisitcs with small. For starters. Probably downsizing the energy slot too.
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SpacePoliticianAndaZealot

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #201 on: May 29, 2019, 05:21:29 AM »

Game crashes at startup...

[attachment deleted by admin]
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eidolad

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #202 on: May 29, 2019, 05:09:41 PM »

OK this mod is tripping my "Starblazers" warning threshold.  Beep beep!  I'm looking forward this mod developing to the balanced endpoint you are envisioning.


Now, if there was an "American space navy" version of the Iowa class battleship design lurking about in the future...aaaah bach.
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vorpal+5

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #203 on: May 30, 2019, 12:58:02 AM »

I have tried this mod in combination of Nexerelin and so far, no issue! I can only applaud that! Having Steelclad compatible with Nexerelin, that will provide a 4X / strategy game framework would be awesome!

I have yet to see a planet take over though, but there are wars at least;

Minor remarks:
ISA color has become grey
ISF color has become (or is?) very dark red, almost close to black

Perhaps these 2 minor issues come from Nexerelin overriding the default color?

The price of some ships are just too low compared to what I would expect, although some are a bit too high. For example a light carrier at 13.000 is too low, in vanilla I think it would be around 30.000.

I'll post my progress...

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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #204 on: May 30, 2019, 03:08:10 AM »

OK this mod is tripping my "Starblazers" warning threshold.  Beep beep!  I'm looking forward this mod developing to the balanced endpoint you are envisioning.

Now, if there was an "American space navy" version of the Iowa class battleship design lurking about in the future...aaaah bach.

There is the Missouri I added. I wanted to name it the Iowa, but there is already an Iowa destroyer. Tough I can switch the names.



Quote from: vorpal+5
Minor remarks:
ISA color has become grey
ISF color has become (or is?) very dark red, almost close to black

Perhaps these 2 minor issues come from Nexerelin overriding the default color?

The price of some ships are just too low compared to what I would expect, although some are a bit too high. For example a light carrier at 13.000 is too low, in vanilla I think it would be around 30.000.

It's not just Nex. Since pirates are red, Rsf got a darker color. Faction colors can be edited.
I will look into prices.
As I said, balancing this will be a loong process, so any suggestions are welcome.


Quote from: SpacePoliticanAndAZealot
*game crashes

Odd.. compiles fine on my end.
I'll post a new version, hopefully today.
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vorpal+5

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Re: [0.9.1]STEELCLAD v1.0.2 ( 26.05.2019) - please move to MODS
« Reply #205 on: May 30, 2019, 12:12:31 PM »

What are the files to edit to tweak colors?

3 remarks so far on ISA
The Connecticut Frigate has quite some punch, in theory. Except that its logistic points are even below the ones of a Dram Tanker! A Centurion has 55, how about upping it to 45?

The ISA 'Harvester' should probably get a Salvage Gantry as others ships of similar capability.

The ISA 'Crawler' is a total crap, its a very slow freighter that transport 100. It should have one redeeming quality.

Hulk Baseship is ubiquitous in sells
« Last Edit: May 30, 2019, 12:22:50 PM by vorpal+5 »
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.3 ( 30.05.2019) - please move to MODS
« Reply #206 on: May 30, 2019, 02:55:01 PM »

I will go over your suggestion. All sound good.


That said, new verison up. (just the data folder is updated... so only Steelclads.7z need downloading)
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eidolad

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Re: [0.9.1]STEELCLAD v1.0.3 ( 30.05.2019) - please move to MODS
« Reply #207 on: May 30, 2019, 05:20:34 PM »

appreciate the Nex campaign feedback from vorpal+5 and TrashMan mod updates! 

Naming of Iowa vs. Missouri doesn't matter much to me...I just might suggest using the naming conventions of the respective ship classes (i.e. such as:  cruisers get state names, destroyers get, well, less stately names).

...man this is the classic situation of being in a good game instance and drooling at the mod choices for the NEXT game instance...
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SpacePoliticianAndaZealot

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Re: [0.9.1]STEELCLAD v1.0.3 ( 30.05.2019) - please move to MODS
« Reply #208 on: May 31, 2019, 02:37:35 AM »

Update: the mod works now, but because I enabled LazyLib alongside it as well. I assumed it didn't need it to run since OP didn't have any required mods listed  :-X
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TrashMan

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Re: [0.9.1]STEELCLAD v1.0.3 ( 30.05.2019) - please move to MODS
« Reply #209 on: May 31, 2019, 02:45:02 AM »

That was my bad. I'm not even sure if it DOES need it, but it is in mod file, so the game will look for it.


Another note: Do not use the Thudnerbird fighter wing for now (Until I fix the hull/variant). I suspect it has a broken weapon mount that causes crashing in combat.
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