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Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 159065 times)

Snrasha

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #165 on: December 04, 2018, 03:57:07 AM »

I have see thread, and i have some many remark:

1 - Do not use rar, use zip or 7zip for compile your mod, many applications cannot decompile rar, now, where the zip is often anywhere. (For my case, yeah, but you can always use .rar if you want)
2 - Never use Mediafire, this is dangerous for people and nobody want download on this site.   Use dropfile or bitbucket.
3 - Your thread is ugly, we know nothing about STEELCLAD, you say nothing, this is a mod faction? A total conversion? A utility mod?
EDIT: Look like i have wrong in that, sorry. But look like a typo.
Quote
4 - The first line is very insult for some people, and i cannot believe you do not have see them. I am not a english, i can done some typo, but when i see:
Quote
- For Nexirilien, you will need to place the faction files and the .svs provided in Nexerelin\data\config
You do not respect Nexerelin with this fault, for me.

Edit:
Quote
WHAT IT HAS:
- custom music. Lots of it
- custom portraits, lots of them.
- new interaction images
- 1 more faction compared to IC (so more than 10 total)
- a few more ships (and more to come)
- I don't know
4 - Found the description, this thing look like a troll, because nobody can see it, like this is below the changelog who have the same font....
And for your changelog, put them on a quote or code.

Fix that fastly ><




Thank you.
« Last Edit: December 04, 2018, 04:03:16 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #166 on: December 04, 2018, 01:05:23 PM »

What is wrong with Mediafire? I've been using it for years and you're the first person to complain.

And looks like the old screenshots are gone.. I'll update once a version for 0.9 is done
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MesoTroniK

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #167 on: December 04, 2018, 02:13:21 PM »

Full of ads and potentially malicious code in said ads whether they are clicked on or not. BitBucket is the best file host for this sort of stuff, period.

Also, I would recommend using .zip, since anyone can open the archives then without requiring third party software.

TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #168 on: December 15, 2018, 04:44:03 AM »



red or yellow?
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A Random Jolteon

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #169 on: December 16, 2018, 09:33:55 PM »



red or yellow?
Hmm...If that's a tanker I'd say Red. If it's a freighter, yellow.
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Hi. I exist. Bye.

TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #170 on: December 21, 2018, 10:31:06 AM »

The armored version of the same tanker:


And a few more WIP's









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TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #171 on: December 23, 2018, 11:21:53 AM »

Almost done.

I think I have everything assembled - new ships weapons, fixed tables, system file, economy files (will probably have to go trough them one more time).
Some more checks and hen it's time to compile.

Though I suck at coding and I think NetBeans is trash. Even tough I added every friggin .jar to the library there's so many "javadoc not found!" even for some core stuff like sector generation...
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joe130794

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #172 on: December 24, 2018, 05:54:50 AM »

really like the designs for ISA ships, And the new Missouri looks great, Especially the small different details.  Looks very nice.  As do the Cargo/tanker ship. :) :)
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TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #173 on: December 24, 2018, 11:37:21 AM »

frak

Code
data.?scripts
public class SteelcladModPlugin extends BaseModPlugin
Javadoc not found. Either Javadoc documentation for this item does not exist or you have not added specified Javadoc in the Java Platform Manager or the Library Manager.

Also, something to boost the FFS


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TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #174 on: January 02, 2019, 06:07:13 AM »

FYI:
https://drive.google.com/file/d/14HqZCuLBdd-ZRXVyGKujNVoOVvIMNO__/view?usp=sharing


On this location is the entire mod - all the files. It is pretty much done, all it needs is compiling the code (the only thing missing is the code for AI and Alien fleets)

EDIT:
Updated the file, cleaned the code, fixed all the errors I could find.

EDIT2:
the settings file is missing the plugins block
Code
    "plugins":{
        "AnimatedGlow":"data.scripts.plugins.AnimatedGlow",
        "AnimatedVents":"data.scripts.plugins.AnimatedVents",
        "RotatingDish":"data.scripts.plugins.RotatingDish",
        "RotatingDishArc":"data.scripts.plugins.RotatingDishArc",
        "EMPEffect":"data.scripts.plugins.EMPEffect",
        "EMPBeamEffect":"data.scripts.plugins.EMPBeamEffect",
        "Shrapnel408mm":"data.scripts.plugins.Shrapnel408mm",
    },
« Last Edit: January 06, 2019, 07:40:58 AM by TrashMan »
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TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #175 on: January 06, 2019, 07:39:15 AM »

My attempts failed (again)

All the latest files are in the upper download.
I'm now asking for help in finally getting this to work.
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Buscher

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #176 on: April 27, 2019, 02:49:54 PM »

Hi there,

I was bored over Easter so I figured I try to fix your mod up a bit. I managed to get it to run. It even creates a sector/campaign.

If you are still around and curious have a look:
https://drive.google.com/file/d/182c-nBS5DHBiavxh1qDp6SW4fQenL7F9/view?usp=sharing

To install the runnable version you start with your latest version
FYI:
https://drive.google.com/file/d/14HqZCuLBdd-ZRXVyGKujNVoOVvIMNO__/view?usp=sharing
and delete everything but the graphics and the sounds folder. Then you put the content of the zip into your modfolder. Of course you can change the mod_info.json back.
Mind you this is a runnable version, not a 100% fixed version. But it should be good enough so you can continue developing.

You can use some diff tool if you would like to see all changes:
https://alternativeto.net/software/winmerge/
I added a few comments (search BUSCHER in the files) giving a bit of context. There are also quite the other files I have changed which didn't get any comments.

A few things you probably should fix:
  • The hullID vns-cr-dedalus is missing a few weapon slots compared to its variant vns_dedalus_standard
  • There is a sound ID istl_ballistic_crit_sm which needs to be defined in the sounds.json for OnHit_FRAG.java and OnHit_EXP.java

A few notes which might help you avoid possible problems.
  • For variants empty strings ("") are bad for the game.
  • For writing java code keep in mind that Starsector uses janino so if you write code you should pay attention to its limitations: https://janino-compiler.github.io/janino/#limitations
  • When editing a *_econ.json file copy from industries_conditions.txt to avoid typos. Also pay attention to what is an industry and what is a condition.
  • Avoid using the station_base for the *_econ.json files. It lacks JSON syntax for some reason in the original industries.csv (column J)
  • When using addCustomEntity the type (third paramenter) needs to be defined in the custom_entities.json
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Harmful Mechanic

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #177 on: April 28, 2019, 05:29:19 PM »

Just a note, it's totally fine to use DME's scripts, but if you're going to, please change the sound IDs so there isn't a resource ID conflict.
« Last Edit: April 29, 2019, 09:43:25 AM by Soren »
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TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #178 on: May 07, 2019, 02:26:16 AM »

Hi there,

I was bored over Easter so I figured I try to fix your mod up a bit. I managed to get it to run. It even creates a sector/campaign.

Wow.
Thanks for the help.

I was waiting for 0.91  to continue, as Alex was adding some more debugging help to catch some more fringe cases.

Yeah, I'll have to re-do most of the variants, since I changed the base hull and there might be an old variant file or two remaining. And I'll look into that sound. Change it to a standard sound.
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TrashMan

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Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« Reply #179 on: May 07, 2019, 01:41:45 PM »

I was convinced the error was somewhere in the .jar and I was doing something wrong. But you haven't touched it.
Huh..
 ???

Guess I was looking in the wrong place the whole time
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