3580 [Thread-4] INFO com.fs.starfarer.loading.LoadingUtils - Loading JSON from [ABSOLUTE_AND_CWD: null (G:\GAMES\Starsector081\starsector-core\..\mods\Steelclad\data\weapons\vns-lrg-shockwave.wpn)]
3843 [Thread-7] INFO com.fs.starfarer.loading.scripts.ScriptStore - Compiling script [data.scripts.world.SectorGen]
3964 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at com.fs.starfarer.loading.specs.S.addTurretAngleOffset(Unknown Source)
at com.fs.starfarer.loading.WeaponSpecLoader.?00000(Unknown Source)
at com.fs.starfarer.loading.WeaponSpecLoader.?00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.OO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
{
"id":"vns-lrg-shockwave", # this id must match what's in the spreadsheet
"specClass":"projectile",
"type":"ENERGY",
"size":"LARGE",
"displayArcRadius":900,
"turretSprite":"graphics/weapons/animated/vns_shockwave/vns_shockwave_cannon00.png",
"turretGunSprite":"",
"turretGlowSprite":"",
"hardpointSprite":"graphics/weapons/animated/vns_shockwave/vns_shockwave_cannon00.png",
"hardpointGunSprite":"",
"hardpointGlowSprite":"",
"numFrames":9,
"frameRate":20,
"interruptibleBurst":false,
"visualRecoil":0,
"glowColor":[255,75,0,200],
"renderHints":[RENDER_BARREL_BELOW],
"turretOffsets":[31, 0],
"turretAngleOffsets":[0, 0],
"hardpointOffsets":[31, 0],
"hardpointAngleOffsets":[0, 0],
"barrelMode":"ALTERNATING", # or LINKED. whether barrels fire at the same time or alternate.
"animationType":"GLOW_AND_FLASH", # NONE, GLOW, MUZZLE_FLASH, SMOKE
"muzzleFlashSpec":{"length":80.0, # only used if animationType = MUZZLE_FLASH
"spread":6.0,
"particleSizeMin":15.0,
"particleSizeRange":15.0,
"particleDuration":0.25,
"particleCount":35,
"particleColor":[255,75,0,200]},
"projectileSpecId":"vns_bullet_shockwave", # projectile that will be fired
"fireSoundTwo":"gun_heavy_3",
"autocharge":true,
}
Wtf.....