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Author Topic: [0.9.1a]STEELCLAD v1.0.25c ( 17.11.2019)  (Read 159059 times)

Dwarden

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Re: [0.9.1a]STEELCLAD v1.0.19 ( 25.09.2019)
« Reply #405 on: September 29, 2019, 04:50:41 AM »

some more minor typos
in files
\Steelclad\data\ezfaction\WDW.ezfaction
\Steelclad\data\ezfaction\MAR.ezfaction

Code
		"independant",
should be
Code
		"independent",

this will fix those for use with EZ Factions
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.19 ( 25.09.2019)
« Reply #406 on: October 01, 2019, 01:21:58 AM »

Thanks for brining those to my attention. Will fix it later today.

But I have to ask - balance wise, do you feel the weapons are OP? I feel like they need more flux cost.
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th3boodlebot

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Re: [0.9.1a]STEELCLAD v1.0.19 ( 25.09.2019)
« Reply #407 on: October 02, 2019, 05:47:08 PM »

could you make a more detailed explanation of how to add steelclad that works with nexerelin? thanks!
just so you know ive tried and figured out that (im guessing) the one that has nex at the end in the folder is the one that is for nexerelin

edit- it says im missing underground city 1.jpg but i found that in graphics so i dont know what the issue is

edit 2- i turned off all other mods and now it says that it cant find asteroids.jpg
« Last Edit: October 02, 2019, 06:07:48 PM by th3boodlebot »
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.19 ( 25.09.2019)
« Reply #408 on: October 03, 2019, 10:41:53 AM »

Try re-downaloding.

Also check the folder structure, if you extracted properly.

The Nex file is default, so you don't need to override anything. NoNex is for overriding.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.20 ( 6.10.2019)
« Reply #409 on: October 06, 2019, 07:21:24 AM »

New version - 1.0.20
Bugfixes and Balance tweaks. Nerfed quite a few weapons.


EDIT:
FYI, I did add a few more lines in the setting.json (officers, ship values). Be sure to check the top and remove the lines or change the settings.
« Last Edit: October 07, 2019, 04:01:18 AM by TrashMan »
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saqib126

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Re: [0.9.1a]STEELCLAD v1.0.20 ( 6.10.2019)
« Reply #410 on: October 07, 2019, 04:58:44 PM »

Been trying to do a ISA only ship run, and while I`ve been able to get a good amount of support vessels(i.e carriers, missile boats, etc) that preform well(though the Connecticut is kinda underwhelming in the firepower department), for mainline ships I havent found any that can compare to Sector vessels(atleast in frigates and destroyers, sofar), for ex. testing against a BRDY Scorpion destroyer, I havent been able to defeat it in the sims using a 'line' vessel(despite carrier and missile ships managing it, as well as other Sector vessels), mainly due to the fact ISA ships are made out of paper(i.e California has 100 armor and 1.2k Hull, died to 2 harpoons from full hp), and they have lacking shield arcs(usually 90, which leads, combined with paper thin hulls, to death in under 10 seconds to a single flanking ship). I think you need to buff the resilience of the ISA Ships.(and likely the FTG, XLU, etc, in addition to buffing burn speeds(i.e a XLU crusier shouldn`t go 1 burn slower than an Onslaught)

EDIT: Also, unsure if its a bug or not, but none of the Steelclad ships seem to have preset variants in the refit screen, unlike Sector ships.

EDIT #2: Also, Steelclad may be stopping other mods from displaying missions as no other mod(despite me having multiple mods that add missions such as the Kadur Theocracy and the SCY) displays missions in the mission screen(and Steelclad seems to affect the menu screen alot, with Steelclad music in the background and only Steelclad vessels flying the the background aswell, it might be a holdover from when you ported the mod over to 9.1)
« Last Edit: October 08, 2019, 03:46:01 PM by saqib126 »
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.20 ( 6.10.2019)
« Reply #411 on: October 11, 2019, 12:30:28 AM »

That's some good balance feedback. Thanks, I really lack good feedback as there are so many ships that are nigh impossible for me to test in my limited time.
If you are comparing frigates vs destroyers then it's an uneven matchup from the start, but some frigates could use some armor boosting. Try something like the Indiana destroyer, it tended to perfoam well in my tests.

I actually have no idea how presets work or where tehy are defined. Will have to look into that.

Regarding the intro screen, I don't know what I can do about it. While most files get appended, some, like the one with the intro ships, seems to get overwritten. So while vanilla ships could be added to the list (it is a simple txt file after all), there's no way for me to accomodate all mods.
I think the same applies to missions.
However, there is a fix - you simply make your own mission/introships file (or edit the steelclad one) and add the mission names/ship variants from the other mods in there

This will 100% work as I tested it.
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.20 ( 6.10.2019)
« Reply #412 on: October 12, 2019, 04:37:26 AM »

Updated.

- Buffed most frigates in terms of hull/armor.
- all sub-90° shield arcs buffed to 90
- Increased burn on some ships.
- Made some fighter/bomber wings more costly.
- a few minor tweaks to some weapon values.
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az879

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Re: [0.9.1a]STEELCLAD v1.0.21 ( 12.10.2019)
« Reply #413 on: October 12, 2019, 04:52:28 AM »

I am glad this mod is getting updates. I have some balance suggestions:

The RSF 408mm Shrapnel cannon feels too powerful. The projectiles also causes some lag for me.
I suggest to reduce the amount of shrapnel projectiles to 15-20 and perhaps to increase the damage of the shrapnel if it it too weak.

The RSF leningrad battleship lacks the 'Ammofeeder' hullmod which is found on other RFS ships.

The RSF Moscow battleship does not have a shield. I am unsure if it is balanced. I would suggest to add a shield just like the leningrad or add the 'rsfarmorrepair' hullmod.
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saqib126

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Re: [0.9.1a]STEELCLAD v1.0.21 ( 12.10.2019)
« Reply #414 on: October 12, 2019, 08:04:03 AM »

Good to see your heading feedback, gonna go test the frigates soon(i.e last time(before the armor buff) I tried using the California class it got massacred(didnt have a realistic chance of winning) against a basegame 'elite' lasher(4 deployment points vs 4 deployment points), hopefully it can win this time). As for comparing destroyers to frigates, I didnt mean to indicate that, the 'line' ship I was using to try and defeat a BRDY Scorpion in a 1v1 was a 'Indiana-A"(large energy destroyer), though I have managed to get the Indiana to win with a safety override plasma cannon build(still tends to die half the time lol).

EDIT: Why is the ISA neutral to AI remanants?
« Last Edit: October 12, 2019, 09:19:19 AM by saqib126 »
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.21 ( 12.10.2019)
« Reply #415 on: October 14, 2019, 12:09:43 AM »

It shouldn't be neutral. I'll have to check the initial faction settings.
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Sanguinius

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Re: [0.9.1a]STEELCLAD v1.0.21 ( 12.10.2019)
« Reply #416 on: October 15, 2019, 10:47:20 AM »

hi everyone o/

I have a problem for use this mod when I put the file in Mod folder.

Quote
16132 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/wasp_ftr.png (using cast)
16419 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.SteelcladModPlugin]
java.lang.RuntimeException: Error compiling [data.scripts.SteelcladModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.SteelcladModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

I don't knwo how can I fix it.

Thanks for any answers

ps: I'm french, sorry for my bad english  :-X
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.21 ( 12.10.2019)
« Reply #417 on: October 16, 2019, 12:15:33 AM »

Are you using Nexirilien or not?

If you are NOT, then you should try using the SteelCladMod_NONEX file (replace the original file after re-naming)
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Sanguinius

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Re: [0.9.1a]STEELCLAD v1.0.21 ( 12.10.2019)
« Reply #418 on: October 16, 2019, 12:55:29 AM »

Are you using Nexirilien or not?

If you are NOT, then you should try using the SteelCladMod_NONEX file (replace the original file after re-naming)

Ah thanks you, I forgot to change the name  ::)

But now I have new error --"

Quote
20050 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.weapons.OnHit_APOC]
java.lang.RuntimeException: Error compiling [data.scripts.weapons.OnHit_APOC]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/weapons/OnHit_APOC.java', Line 25, Column 31: Cannot determine simple type name "Color"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File 'data/scripts/weapons/OnHit_APOC.java', Line 25, Column 31: Cannot determine simple type name "Color"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:10174)
   at org.codehaus.janino.UnitCompiler.getReferenceType(UnitCompiler.java:5398)
   at org.codehaus.janino.UnitCompiler.getReferenceType(UnitCompiler.java:5207)
   at org.codehaus.janino.UnitCompiler.getType2(UnitCompiler.java:5188)
   at org.codehaus.janino.UnitCompiler.access$12600(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$16.visitReferenceType(UnitCompiler.java:5119)
   at org.codehaus.janino.Java$ReferenceType.accept(Java.java:2880)
   at org.codehaus.janino.UnitCompiler.getType(UnitCompiler.java:5159)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1656)
   at org.codehaus.janino.UnitCompiler.access$800(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$4.visitFieldDeclaration(UnitCompiler.java:933)
   at org.codehaus.janino.Java$FieldDeclaration.accept(Java.java:1818)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:958)
   at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:1007)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:2293)
   at org.codehaus.janino.UnitCompiler.maybeCreateInitMethod(UnitCompiler.java:757)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:504)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:393)
   at org.codehaus.janino.UnitCompiler.access$400(UnitCompiler.java:185)
   at org.codehaus.janino.UnitCompiler$2.visitPackageMemberClassDeclaration(UnitCompiler.java:347)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:1139)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:354)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:322)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:224)
   ... 5 more
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TrashMan

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Re: [0.9.1a]STEELCLAD v1.0.21 ( 12.10.2019)
« Reply #419 on: October 16, 2019, 09:02:40 AM »

Do you have the library mods installed?

CrazyLib, MagicLib?
IIRC, you will need those
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