@ orost: Storms can also be frustrating because they also eat too many supplies. That is almost on par with losing rare ships pre-0.8, especially if player misses a deadline due to time lost. Before 0.8, it was possible to get wall-to-wall storms at some places. Oh, there is a storm in front of me, no problem. Uh oh, there are more storms lighting up in the path around it, and I won't make it time, and I need to wait days or burn through the storms. I am deep in deep hyperspace, storm lights up around me. Okay, I will wait it out. Uh oh! Another storm is lighting up where I am at, and the first storms are not going away. I am caught and my fleet is ruined! Forget this! Reload game. Oh, no storms this time? Nice, proceeds to destination. Admittedly, that is uncommon, and I usually see that when I hang around Luddic space (which was stupid of me since Hegemony has better loot).
This game has a well-polished combat engine despite some annoying quirks. The game elements should be a means to the end, which is combat.
S-Burn making storms trivial is a wonderful accident, even if Alex did not intend that.
Re: Space MonstersWhen your fleet is small, enemy fleets are good enough. When your fleet is big, everyone runs away, except killer robots (Remnants), but they seem to sleep inside systems.
The biggest dangers in hyperspace is player not bringing enough fuel and enemies ambushing the player. Those are fine.
Is it? Getting ambushed happens all of never with S-Burn, and not bringing enough fuel hardly ever happens as long as you pay attention. This just turns the game in to "select system, lay in course, walk away for 90 seconds". Why not just get rid of it free movement hyperspace and move to a point to point hyperspace travel like FTL if there aren't going to be any real dangers or interactions?
Admittedly, getting ambush is unlikely for a big enough fleet. (The few times I got ambushed with S-Burn on was in system, usually with Remnants.) Most things are small and run away, S-Burn or not. As for fuel, maybe, maybe not. If something unexpected happens (like finding a rare capital ship) or just dumb pilot error (yes, it happens even to otherwise competent players despite theory assuming humans always play perfectly), player who thought he had enough fuel might not.